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Author Topic: ...I think I spawned somewhere odd (spoiler) + Slade testing  (Read 7581 times)

franti

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #45 on: July 27, 2011, 08:57:33 pm »

Also, I'm going to try to embark with a Slade Halberd for my militia commander, and them immediately start building my fortress in Cavern Level 3. I think an Ogre VS Slade Halberd would be a win for me.
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Adamantine, Steel, Pig Iron, Iron, Bronze, Bismuth Bronze, Platinum, Brass, Black Bronze, Billon, Rose Gold, Electrum, Bismuth, Aluminum, Gold, Copper, Tin, Sterling Silver, Silver, Nickel, Zinc, Lead, Nickel Silver, Trifle Pewter, Fine Pewter, Lay Pewter.

Lectorog

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #46 on: July 27, 2011, 09:02:17 pm »

This is awesome. I'm glad someone did slade testing - there's not been enough data collected lately.

After you're finished making the custom materials, could you post what you did? I think I'd like to use the mod. I'd make slade expensive, though. Just doesn't seem right to be able to have it dirt-cheap.

And have you tried slade bolts vs. slade armor testing? Didn't notice it in the results (might have missed it) and I'd like to know how that turns out.
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astaldaran

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #47 on: July 27, 2011, 10:41:00 pm »

"If I recall from statistics, 30(20?) is the smallest sample size you can have that can be used to draw a valid conclusion"

Yes, that is the number I remember as well.

This is great information, you should post the info to the wiki.
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franti

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #48 on: July 27, 2011, 11:14:54 pm »

I'm going to give Slade a material value of 200, to reflect its combat equality to adamantine, but also its cumbersome weight.
I'll be away from the internet this weekend, so I can't post it until Sunday/Monday.
I'm going to post a "vanillia" version of the Slade mods, and my "custom" version: includes the Rathesteel listed above. I think that'd be a great metal, and it would be dificult to get, too. More complex/dificult to amass than Adamantine, making it an "end-game" metal.
« Last Edit: July 27, 2011, 11:23:56 pm by franti »
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Adamantine, Steel, Pig Iron, Iron, Bronze, Bismuth Bronze, Platinum, Brass, Black Bronze, Billon, Rose Gold, Electrum, Bismuth, Aluminum, Gold, Copper, Tin, Sterling Silver, Silver, Nickel, Zinc, Lead, Nickel Silver, Trifle Pewter, Fine Pewter, Lay Pewter.

franti

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #49 on: July 27, 2011, 11:22:58 pm »

Also: Slade Bolts, Steel Bolts, Adamantine Bolts, they all go through Slade Armour. Not sure what it is about crossbows. However, Slade bolts do go through Adamantine noticeably better than Steel bolts, so I would consider them the dwarven .50cal

Another odd thing: I did a test between a Grand Master-everything Slade Dwarf with an Axe and a Grand Master-everything Bismuth Bronze Goblin with a Scourge, and the Goblin caved the Dwarfs head in instantly. Through the Slade Helm/Cap.
Further testing shows that was a bit of a fluke, but that a Bismuth Bronze Scourge is still supprisingly good against Slade. Better than a Steel Mace, in fact. So, just adding this, Slade doesn't turn a Dwarf into a super-tank: goblin seiges can still harm them. As always, use Marksdwarves before closing in.

And another thing: A Professional Marksdwarf/Archer with a Slade Crossbow and Slade Bolts will shoot through Iron/Copper like it was drywall. An unarmoured, Professional Marksdwarf with Slade Bolts against a Professional Bowgoblin with Copper armour/arrows will usually result in a win going to whoever can hit the other's weapon-holding arm first, as both are good against eachother's armour. Try to have numbers on your side, like usual.
« Last Edit: July 28, 2011, 08:41:24 am by franti »
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Lectorog

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #50 on: July 28, 2011, 12:58:58 am »

That's pretty cool. I'd attribute the death more to the odd qualities of the scourge than weakness in slade, but it does show that accidents still happen. If the poor dwarf only had a cloak...

And you should probably post a link to the mod when you make it. Not everyone here likes to go trudging through the mess that is DF Modding. :P

Also, I love the fact that your signature has a spoiler in it, the quote itself being a response to a complaint about a spoiler.
« Last Edit: July 28, 2011, 01:00:31 am by Lectorog »
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franti

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #51 on: July 28, 2011, 08:40:18 am »

That's pretty cool. I'd attribute the death more to the odd qualities of the scourge than weakness in slade, but it does show that accidents still happen. If the poor dwarf only had a cloak...

And you should probably post a link to the mod when you make it. Not everyone here likes to go trudging through the mess that is DF Modding. :P
I'll post a step-by-step guide on what I did. I'll either post it in this thread, or somewhere in the Modding/Dwarf Discussion boards with the title "Slade RAW editing". It'll be up by Monday.

Also, I love the fact that your signature has a spoiler in it, the quote itself being a response to a complaint about a spoiler.
Check this out:
Spoiler the title...
Obligatory SPOILER YOUR TITLE Comment.
I didn't know that slade is located at hell but I do know. Adding a spoiler has just spoiled it :D
At least bother reading the thread.
Also, let me help you with this:
"...I think I spawned somewhere odd (spoiler) + Slade testing"
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lanceleoghauni

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #52 on: August 02, 2011, 10:29:10 am »

Spoiler the title...
Obligatory SPOILER YOUR TITLE Comment.
I didn't know that slade is located at hell but I do know. Adding a spoiler has just spoiled it :D
At least bother reading the thread.
Also, let me help you with this:
"...I think I spawned somewhere odd (spoiler) + Slade testing"

It wasn't when I first posted :P
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gomwon

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #53 on: August 02, 2011, 11:08:00 am »

Spoiler the title...
Obligatory SPOILER YOUR TITLE Comment.
I didn't know that slade is located at hell but I do know. Adding a spoiler has just spoiled it :D
At least bother reading the thread.
Also, let me help you with this:
"...I think I spawned somewhere odd (spoiler) + Slade testing"

You could read the thread too. It was not spoilered when he posted, and thats why everyone was asking for spoilers.
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CT

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #54 on: August 03, 2011, 02:16:48 am »

Oh God why is it that when I read this and he said that slade bolts are like dwarven 50 cals that I pictured a Dwarf on a hill holding a crossbow but everytime he fired it it knocked him on his ass and ripped huge chunks out of anything it hit....I require a mod...
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

Oliolli

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #55 on: August 04, 2011, 02:40:35 am »

Dwarf Fortress: Where players invade hell simply to start a mining operation there.
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lanceleoghauni

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #56 on: August 04, 2011, 06:41:31 am »

Dwarf Fortress: Where players invade hell simply to start a mining operation there.

Well we WOULD if we COULD.
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Oliolli

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #57 on: August 04, 2011, 09:19:23 am »

It will begin soon enough, as soon as franti completes this mod.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

franti

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #58 on: August 04, 2011, 10:39:06 am »

The best way to get Slade is from an upright sword. You know what I'm talking about.
Once you've beaten hell, you don't really need slade: clearly, regardless of what you're wearing, you're badass.

Mod progress:
I made Slade diggable, and that worked. I made Slade drop Slade Ore, and that works. I made Slade smeltable, and allowed Dwarves to smelt it. That worked. The only issue is that there isn't any option underneath the metalsmiths forge for "Slade" even though I have a stockpile of Slade Bars.

I have no way of knowing of I can make things out of Slade at a forge at all. I'm going to wait for a metalsmith to get a mood and them lock out all of the other metals. I'll just have to wait and hope that my fairly pissed-off weaponsmith doesn't get a Fell Mood.

Interesting note: If a thirsty dwarf decends 100z-levels and accends those same z-levels carrying tons and tons of Slade, he will dehydrate and die in your staircase. Tantrum Spiral!
« Last Edit: August 04, 2011, 10:49:56 am by franti »
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franti

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Re: ...I think I spawned somewhere odd (spoiler) + Slade testing
« Reply #59 on: August 04, 2011, 10:48:02 am »

I'm re-creating the mod to see what the issue is.

At first I thought that maybe the density or high melting point prevented it from being smelted, so I changed those to that of Steel. Nothing.

Second thought: The [DEEP_SURFACE] tag prevents forging. Removed [DEEP_SURFACE] from Slade Bars. Nothing. Replaced [DEEP_SURFACE] with [DEEP_SPECIAL]. Nothing.

Third thought: I mis-typed something along the way or put a tag in the wrong spot. This is where I am now. I'm going to, basically, re-create Iron with the name Slade, and then if that works add in the Slade features (Super high melting point, high density, high molar mass, etc).
If this doesn't work, I'm going to have to assume that there is something hard-coded into the files to prevent something like this.

Any advice would be helpful. If somebody tried to mod Slade in themselves and posted their experiences, that might help a lot. It'd be nice to bounce ideas off of something.

Also, if I can figure out how to make those little drop-down "spoiler" things, I'll post the RAW mods I've got so far. They're quite voluminous and I'd prefer to not have to take up half the page posting them.
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