Edit: To clarify, I have no problem with helping people learn the game, but Lancezh's conception of a new player is someone who, As A Rule, never reads anything or looks anything up when they have questions. They apparently don't know what a forum is, or how to use a wiki. They avoid links to them, out of fear. They don't google anything, either. I read the article Lancezh linked about the person who had never used a computer before, and while interesting, it really isn't applicable to DF. DF is very firmly in the corner of "ADVANCED GAMEPLAY". If someone that can't use the basic skills required to find a Halo 2 walkthrough on Gamefaqs, they will need such an excessive amount of help getting into the game that the responsibility to educate just doesn't lay with Toady.
Dont take this the wrong way. I have to deal with people that argue like you every day. What i do for a living is design Usable Interfaces and optimize Interfaces that have proven to not deliver what the designer intended. That of course doesnt mean that my oppinion is more worth than yours, i just want to explain where my view is coming from.
The point i tried to make is, people will approach any system or object they have to interact with with stuff they already know, since everyone has a different experience up to the point where he starts to play DF we have to assume. The article shows that quite nice. The guy doesnt understand the symbols, all he understands is written text, so he looks for that. He COULD understand all the icons a computer interface had if someone would explain it to him.
Since we do not KNOW anyones experience we have to streamline stuff in a certain way (DF does that on many occasions, but just wrong), there's enough studies out there that you can use to achieve that without cutting the game's features. "Guessing" is up to a large point absolutely unnecessary. "Normal" users that dont do work like i do can easily see faults in Usability Design (i.e. they are upset about something or they simply quit a process because of something), however they have a hard time to improve the Interface. They are not the designer in the end, and he's the one who should learn from that kind of feedback.
That aside, statements like:
"If someone that can't use the basic skills required to find a Halo 2 walkthrough on Gamefaqs, they will need such an excessive amount of help getting into the game that the responsibility to educate just doesn't lay with Toady."
is a complete denial of existing usability problems that could be eased with simple tweaks. It puts the user or player onto a lower level saying "i figured it out, its your problem you idiot". You dont have to study usability to see that there are major issues that havent been touched for years.
There is not such a thing as "my god our users are stupid" in Usability for a good reason. There's also a saying "if the user can't find it, it doesnt exist." To shift the responsiblity to the user is a cheap way out, but certainly not the right one.