I see lots of people not fully understanding roles. Let's go over some points.
Disclaimer: I am assuming roles haven't fundamentally changed.
1. When a Necromancer raises a zombie, this fact is hidden. No one sees the raised player, who has no vote, cannot be voted, cannot speak, and can only act to kill as commanded by the Necromancer. Ergo, Solifuge is not a zombie.
2. Lynching Josh will do nothing to reveal Solifuge's alignment. Piety value is hidden until the game is over. Indeed, Josh could be a pious scum priest, and we wouldn't learn anything about Solifuge from lynching him.
3. (to Max) Sages get hints through the night, and indeed the Sage got a "portent of demonic power" in Super2 where a demon came back. Dreamweavers get the night PM of a random player. If they happened to get Soli's PM (which may not have even been a valid choice, considering he was dead at night start), then he'd know how the res went. Getting Josh's PM wouldn't help.
4. (to Leaf) I highly doubt Meph's script would guarantee 1 and 1 piety of two priests, regardless of their alignment. Not a safe bet.
5. Lynching Soli to prove Josh's piety would be pointless, since res is one shot.
6.
I guess we could lynch Solifuge to establish whether JoshuaFH is pious or not.
Why would we lynch a potential priest who hasn't used he's revive, when we could lynch a potential priest who has used he's power? Josh is out of cards now, assuming he is being honest, he is as useful as a townie, while Soli could still do something good. If we lynch Josh then the most we can loose is a townie, where as it is also possible that we end up lynching a necromancer.
He isn't hard scum yet, but he is soft scum with a confirmed non-power role.
This is a bad idea to the point of being scummy. You're setting up for a lynch on Josh... to do what, exactly?
7. We should all vote
Dariush until he can explain why there was no kill on the night I blocked him.