Naomi Philomena
Music Instrument of choice: pan-flute/pan-pipes or really any type of simple woodwind will do.
STR 7
DEX 10
CON 13
INT 10
WIS 10
CHA 14
TL1: +1 cha, Coordinator(+1 con, +1 cha, -2 dex)
TL2: +1 cha, Musician(+1 cha)
TL3: +1 Cha, +1 Cha
TL4: +1 Cha, +1 Cha
TL5: +1 Cha, Serenade
TL6: +1 Cha, Rile 'Em Up
STR 7
DEX 8
CON 14
INT 10
WIS 10
CHA 24
Calming Chord: Musician Feature (Trainer Action - Can't be used in League Matches - Multitasking friendly)
At-Will
Target: Pokemon
Effect: Use the move Growl. When used in this way, Growl creates a blast with a radius and maximum range of 5m.
Field Concert: Musician Feature (Trainer Action - Can't be used in League Matches)
Daily
Target: Anywhere in a City or Town
Effect: This power takes place over one hour. Roll 1d20 and add your CHA modifier. If the roll exceeds 15, you attract a crowd to watch you perform. You receive money in tips equal to sixty times your CHA modifier. After having received 5000 or more Poke through use of this feature, you may take it again to increase the amount received to 80 times your CHA modifier. This feature may also be taken a third time after earning 10,000 Poke with this feature to increase the amount to 100 times your CHA modifier.
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Musicians have an ear for music and understand its finer intricacies. Musicians know how to pull your strings by plucking away at their own. By using the power of song, a Musician can use the songs they’ve learned (or perhaps even written themselves) to inspire those around them to perform at peak efficiency, or perhaps use their
Mechanic: When a Musician uses a feature that lasts a duration of more than one turn, he or she becomes locked into the feature. The feature’s effects last until either the full duration has passed, the Trainer chooses to stop or use a different feature, or takes more than one fourth of their maximum HP in damage from one round of combat, at which point the effects of the feature subside. Pokemon with the Soundproof ability are immune to the Musician class’s features. Unless otherwise specified, a Musician with Multitasking may only use one Musician feature per turn.
If the instrument a Musician decides to use requires that they use their mouth to perform, a Trainer will need to train each of their Pokemon to read cues issued through their music in order to simultaneously command them in battle, which requires two hours of one-on-one training plus 20 minutes times the difference between 4 and the Pokemon’s Intelligence Capability if there is one. (Just to clarify, Pokemon with Intelligence higher than 4 subtract that amount of time instead.)
Continuing the use of a feature which takes place over multiple turns does not take up a Trainer action. However, using a Trainer Action prematurely ends a feature with an extended duration.
Serenade: Musician Feature (Trainer Action - Cannot be used during League Matches)
Pre-requisites: Musician, 22 CHA
Daily - Every 10 levels, you may perform this feature another time per day.
Target: Trainers (Note : Use some common sense when determining whether the target would reasonably be affected)
Effect: Use the move Attract. A Trainer who fails their Infatuation savings throw may not target the user or their Pokemon with features or their Pokemon’s attacks. Infatuation on Trainers lasts until either they roll a 20 on their Infatuation savings throw, the user shifts more than 30 meters away from the target, or one hour has passed. Once per six rounds of combat, starting at the sixth after use of Attract, the target may attempt to roll a WIS check against the user’s CHA check in place of a normal Infatuation savings throw. If the target’s WIS check exceeds the user’s CHA check, they are cured of the Infatuation status.
Rile ‘em Up: Musician Feature (Trainer Action - Can be used during League Matches)
Pre-requisites: Musician, 24 CHA
Daily -- Every 10 levels, you may perform this feature another time per day.
Target: A Pokemon
Effect: Roll 1d20 and add your CHA modifier. If the total exceeds 25, at the end of the turn the targeted Pokemon may perform an extra action. This feature cannot be used in conjunction with Dual Wielding.
2 level 18
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Polly the Chatot
Normal/Flying
Level 18 EXP:
Female
Ability: Tangled Feet, Nature: Brave (+2 ATK, -2 SPD)
Overland 6, Surface 1, Sky 8, Jump 3, Power 1, Intelligence 4
(base 4) spdef 7
(base 5) def 8
(base 7) spd 10
(base
hp 11
(base 9) spatk 12
(base 9) atk 12
1. Peck - Flying - At will - AC 2 - Melee - [2d6+ATK+STAB] - 1 Target
2. Growl - Normal - At will - AC 2 - Ranged(5) - Burst - Lower all targets 1 ATK stage
3. Mirror Move - Flying - Center - Ranged(15) - Use a move a target has used last turn, cannot miss
4. Sing - Normal - Battle - AC 11 - Ranged(4) - Burst - All Legal Targets sleep
5. Fury Attack - Normal - EOT - AC 4 - Melee - [1d10+(ATK/2)+STAB] - 1 target, scatter
6.
7.
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Sherbert the Vanillite
Ice Type
Level 18 EXP:
Male
Ability: Snow Cloak, Nature: Naughty (+2 ATK, -2 SPDEF)
Overland 1, Sky 6, Jump 2, Power 1, Intelligence 4, Chilled, Freezer, Icestep, Sinker
(base 4) spdef 4
(base 4) hp 4
(base 5) def 5
(base 5) spd 5
(base 7) atk 25
(base 7) spatk 7
1. Icicle Spear - Ice - EOT - AC 4 - Ranged(6) - [d10+(ATK/2)+STAB] - 1 target, scatter
2. Harden - Normal - At will - Self - DEF-Up
3. Astonish - Ghost - EOT - AC 2 - Melee - [1d6+2+ATK] - 1 target - Flinches on 18-20
4. Uproar - Normal - Battle - AC 2 - Ranged(5) - [d12+17+SPATK] - Burst(5m) - Continues for 1d4+1 turns, cures sleep, may shift but then must use uproar
5. Icy Wind - Ice - EOT - AC 3 - Ranged(6) - [d10+10+SPATK+STAB] - 1 target - Column(1m) - Lowers 1 speed stage all targets.
6. Mist - Ice - At will - Ranged(5) - Coat - 1 target - target may not have combat stages lowered, can target self
7.