Karen Omni
Karen is a young teenager with pale skin, and a medium build. She has long straight black hair, and pure white eyes that betray her disability. She has no idea if she has been blind all her life, or if it is something recent, however Karen has been able to cope with the help of her ghost friends. Both pokemon tend to stay invisible to others, but Karen seems to know when they are nearby, visible or not. She talks to pokemon far more than she talks to humans. The wild child has a stronger connection with only the litwick, but Kelp is a friend who Karen knows well, and trusts. For some reason Karen has a deep rooted fear of psychics. Her disconnection from the outside world may even be a defense mechanism of some sort, and any intrusion into her mind feels like she is being violated to the core.
Starting Stats and Level progression:
TL0:
STR 14
DEX 10
CON 10
INT 6
WIS 10
CHA 14
TL1: CHA, Wild Child(Wild Bonding, Rest and Relaxation, Companions, +1str, +1cha, -2int)
TL2: DEX, Unbreakable bond(illume)
TL3: STR, Willpower(Cha mod * 5 added to hp)
TL4: DEX, Blade Weapons User(Thin, long handled staff with a 5 foot curved scythe blade is Karens odd weapon of choice. [d8+4+3] STR based weapon)
TL5: STR, Skittish Reflexes(+1 evade)
Final Stats:
STR 17
DEX 12
CON 10
INT 4
WIS 10
CHA 16
HP: 75
[(CON Stat X 4) + (Trainer Level X 4) + (CHAmod x 5)] - [40+20+15]
Pokemon Companions:
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Kelp the Frillish
Water/Ghost
Level 15 - EXP: 3475
Male
Ability: Water Absorb(1/2 damge gained as hp instead of injury vs water attacks), Nature: Modest (+SPATK, -ATK)
Overland 1, Surface 7, Underwater 7, Jump 2, Power 1, Intelligence 4, Fountain, Invisibility
(base 2) atk 2
(base 4) spd 4
(base 5) def 5
(base 6) hp 6
(base 9) spatk 24
(base 9) spdef 9
HP: 33/33
1. Bubble - Water - At Will - AC: 2 - Ranged(
- 1d12+SPATK+STAB - 1 Target - Lowers SPD on 16-20
2. Water Sport - Water - EOT - Cannot Miss - No Damage - Ranged (4) - 1 target - Coat - resists fire moves
3. Absorb - grass - At Will - AC: 2 - Melee - [1d12+STAB+SPATK], 1 Target, user gains hp from half the damage
4. Nightshade - Ghost - Center - AC:2 - Ranged(
, 1 Target, User looses HP equal to user's level. No weaknesses or resistances.
5. Bubblebeam - Water - EOT - AC:2 - Ranged(
, [1d12+16+STAB+SPATK], 1 Target, Collumn(1m wide), Lowers target's speed on 18-20
6.
7.
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illume the Litwick
Ghost/Fire
Level 15 - EXP: 3475
Female
Ability: Flash Fire(No damage from fire moves, no Frozen, Bonus stab to next fire move when hit), Nature: Timid (+SPD, -ATK)
Overland 1, Sky 6, Jump 1, Power 1, Intelligence 4, Phasing, Glow, Invisibility, Firestarter, Heater, Shrinkable, Sinker
(base 1) atk 1
(base 4) spd 4
(base 5) hp 8
(base 6) def 10
(base 6) spdef 10
(base 7) spatk 11
HP: 39/39
1. Astonish - Ghost - EOT - AC:2 - Melee - [1d6+2+ATK] - 1 target - Flinches on 18-20 on AC.
2. Ember - Fire - At Will - AC 2 - Ranged(
- [2d6+SPATK+STAB], 1 target - burn on 18-20
3. Minimize - Normal - Center - Self - Foes need +4 to hit, size set to small for encounter
4. Smog - Poison - EOT - Ranged(3) - [1d12+SPATK], 1 target, Blast(3m), Posions all targets on 13-20
5. Fire Spin - Fire - EOT - AC 4 - Ranged(10) - 1 target - Trap - [1d12+SPATK+STAB] - 1d4+1 trap, 1d20 damage, no resistance, only 1 may be trapped at one time
6. Confuse Ray - Ghost - Center - Ranged(10) - 1 target, Column(1m wide), all targets are confused.
7. Nightshade - Ghost - Center - AC:2 - Ranged(
, 1 Target, User looses HP equal to user's level. No weaknesses or resistances.
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