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Author Topic: Power  (Read 20687 times)

adwarf

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Re: Power
« Reply #45 on: July 28, 2011, 03:20:00 am »

Use your alchemy to freeze the water in their bodies to kill them, and if that fails form spikes of iron out of the ground, and launch them through the beasts. As a last resort club them to death with the Bone Club (Which I notice isn't in our inventory)
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Zaerosz

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Re: Power
« Reply #46 on: July 28, 2011, 03:22:15 am »

We broke the bone club during our breaking-shit session, and alchemy doesn't let you freeze things.
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adwarf

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Re: Power
« Reply #47 on: July 28, 2011, 03:23:40 am »

Well then its the spikes thing, adn use the iron in their blood to make spikes !! Death from Within !!
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Conrad

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Re: Power
« Reply #48 on: July 28, 2011, 03:35:57 am »

Or: Don't be brave, look for shelter.
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"College? Dude, I played Dwarf Fortress. My diploma menaces with spikes of knowledge."

adwarf

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Re: Power
« Reply #49 on: July 28, 2011, 03:41:56 am »

Or: Don't be brave, look for shelter.
The Hut Behind Us?
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Zaerosz

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Re: Power
« Reply #50 on: July 28, 2011, 04:13:41 am »

>Fight
>Run
Coinflip = Run


You don't think it'd be a good idea to fight something that can make a noise like that, especially considering that you have no weapons. You hightail it back to the hut.

Now what? The noise is getting closer, and Carver is still nowhere nearby.

_____

Spoiler: Character (click to show/hide)
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adwarf

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Re: Power
« Reply #51 on: July 28, 2011, 04:14:32 am »

Search the hut for a weapon, and prepare to fight the beast.
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Supercharazad

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Re: Power
« Reply #52 on: July 28, 2011, 04:30:15 am »

Take some sand and use it to form spikes, then impale their eyes toi give us extra time to run.

As we run, we scream for Carver's help at the top of our voice.
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Chaoswizkid

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Re: Power
« Reply #53 on: July 28, 2011, 04:56:22 am »

Realize that the monster IS Carver!

Ha, no, seriously, kidding. Let's not immediately try to kill whatever comes nearby, it might not want to immediately kill us either. Friends are important in this mutant, arm-feasting, Power-mad world we live in.

Look for anything nearby that we can quickly use to barricade the door (and then use it). If there's nothing we can use to barricade the door, seal the door shut with iron, then keep looking for a weapon. If we don't find a weapon (which is odd, because Carver REALLY should have or should have made one), then find a sturdy stick or pole, and then try to turn the Iron-Silicon lump into something useful that's affixed to the end, like a really sharp point.

Then STOP SPENDING PP. We don't want to spontaneously black out.



Edit:

ALTERNATIVELY, spontaneously suffer from mental psychosis, where images of horrifying things, such as Avagadro's Number, a genderless self-image, creating weapons from bone and iron, and then being attacked and almost killed by a monstrosity after wandering around in the Boneyard! The mental episode ends with the vision of exploding the attacker's arm into component parts with alchemy.
Armed with this new mysterious knowledge, turn to the door and prepare to melt some faces.

[Oh yeah, I went there. DOUBLE ENTENDRE, BOOM! TRIPLE ENTENDRE! C-C-COMBO BREAKER!

Nah, I'm kidding, I just thought it would be a neat idea to cross-reference the two different games as they go on. Would be pretty unique, I think.
Anyway, I'm definitely having fun with this.]
« Last Edit: July 28, 2011, 05:18:25 am by Chaoswizkid »
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Zaerosz

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Re: Power
« Reply #54 on: July 28, 2011, 05:21:34 am »

Look for anything nearby that we can quickly use to barricade the door (and then use it). If there's nothing we can use to barricade the door, seal the door shut with iron, then keep looking for a weapon. If we don't find a weapon (which is odd, because Carver REALLY should have or should have made one), then find a sturdy stick or pole, and then try to turn the Iron-Silicon lump into something useful that's affixed to the end, like a really sharp point.

You quickly scan the room. As before, all there is in here is a rocking chair, a small table and your blanket. You panic, and try to seal the door shut. Unfortunately it doesn't occur to you to use your tiny supply of iron, and you instead melt the door into the wall. You have essentially sealed yourself into a stone box. It seems fairly sturdy, but you never know - the last Hunters you ran into were strong enough to pull your arms off.
-7 PP
+0.2 Solid Alchemy


Beginning to feel the strain of overusing your power, you use the last of your energy to make a small knife out of the iron/silicon lump and some of your stocked iron. Iron blade, silicon-cored iron handle. Perfect.
-4 PP
-30ml Iron
+0.3 Solid Alchemy
+0.4 Metallic Alchemy
-1 Iron-Silicon Lump
Obtained: Iron Knife


Now what?

_____

Spoiler: Character (click to show/hide)
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Ottofar

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Re: Power
« Reply #55 on: July 28, 2011, 05:27:36 am »

I suppose we can only wait.

adwarf

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Re: Power
« Reply #56 on: July 28, 2011, 05:28:07 am »

Rest a bit, and wait for the monster to pass, and try to remain as quite as possible, so it doesn't hear us.
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Zaerosz

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Re: Power
« Reply #57 on: July 28, 2011, 05:28:32 am »

bed times now. more updates tomorrow.
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Chaoswizkid

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Re: Power
« Reply #58 on: July 28, 2011, 05:31:46 am »

Move away from the door, stay calm, and try to wait this out. If we sealed the door right, then the only person who should be able to come in is Carver, or someone else with Alchemy (and if the Hunters know Alchemy, which is unlikely because Carver would have said so, then we're all going to die anyway). If we're wrong, then we have a knife.

Also, we were really thirsty not too long ago, so if we didn't drink already, we should definitely sip some of that water while we wait. We don't want to suffer from dehydration AND exhaustion if we have to fight.
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jetex1911

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Re: Power
« Reply #59 on: July 28, 2011, 06:31:11 am »

Rest a bit, and wait for the monster to pass, and try to remain as quite as possible, so it doesn't hear us.
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


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