Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Military Training  (Read 1753 times)

dagger

  • Bay Watcher
  • Sniffin' glue
    • View Profile
Re: Military Training
« Reply #15 on: July 26, 2011, 04:29:58 pm »

I just assign them the burrow I want them to go to on the Active/Training screen. Then when the call to action arises I just activate them on the S screen.
Logged

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: Military Training
« Reply #16 on: July 26, 2011, 04:45:27 pm »

Also there are TWO schedule screens (use the / to switch between them), one for Active/Training and the other for Inactive....I only set my soldiers to Active/Training during an attack (so they GO to predefined burrows). I just set up the Inactive schedule screen to Train......


there are as many schedule screens as there are alerts. 

you can use this to actually semi-automate your military.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

smips63

  • Bay Watcher
    • View Profile
Re: Military Training
« Reply #17 on: July 27, 2011, 03:16:51 pm »

To be honest, every time I try to set something clever up with schedules and whatnot, my dorfs end up sitting in the dining hall doing nothing...Personally, I feel the military management needs some upgrades in DF! No matter though, I usually end up starting a new fort before I get any big sieges anyways  ;D. Thanks a lot for the suggestions everyone, I'll do my best to incorporate them.
Logged
Pages: 1 [2]