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Author Topic: Shakespear! [Community Fort]  (Read 6497 times)

bowie

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Re: Shakespear! [Community Fort]
« Reply #15 on: July 26, 2011, 04:37:40 am »

Could I please be dorfed as a military dwarf?
Name him Bowie and make him a Swordsdwarf with a shield

PS. If you don't mind could you do some quick modding to make Longswords build able by dwarves, construct three masterwork Steel Longswords, then un-mod it? You don't have to do it right away or anything just when you have time/resources/skills necessary.
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Must... Eat... Demon... Rat ARGLEBLARGH *crash* OMNOMNOMNOM
Tastes.. like... SAAAAATAAAAAAAAN!

Terra_Inc

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Re: Shakespear! [Community Fort]
« Reply #16 on: July 27, 2011, 05:57:12 am »

Shakespear Fortress Chronicles
1st Granite, 51
Expedition Leader Ablel Zuntirdishmab.


[...] and we arrived today. Seems to be a pleasant place, I saw some bamboo, and whatever that stuff over there was... Flandre is really excited, I think she wants to start making furniture as fast as possible. Can't blame her, the wagon is not comfortable.
The mountainside here is really steep, and the river runs deep in the valley. I think I saw diorite and sandstone down there, and that stuff glistening in the sun was definitely Galena. Great.

I've called together a meeting to discuss our first steps here and have appended the protocol.

<Ablel> So, we will need some wood as fast as possible. Drognan, that is your job. Flandre, as soon as we've got some, you can set up everything you need out here, we'll move you inside as soon as possible. I think we'll need some beds pretty fast.

<Flandre> And tables and chairs as well, for a meeting place. Anything else I should make?

<Shade> What about some cages? I could make some cage traps when stone is available. You never know...

<Ablel> Good idea, add those cages to your list. Anything else? ... No? Then let's talk about the digging. Ahra?

<Ahra> I suggest that we start farther down the mountain. This gives us easy access to the river, if necessary. And we can dig up into the mountain as well. I saw a spot down there where the solid rock is jutting out of the earth - we could start there.

<Kumil> Agreed. Wolocke will probably want to start farming as soon as possible. There's enough fertile soil for that near the river.

<Ablel> Sounds good. Other ideas?

<Shade> I'd stay away from the volcano for now. No one needs it at the moment, so why risk being flooded with magma?

<Ablel> Right. With that in mind, I think we'll take Ahra's spot. Then that's it, people, get working!

Spoiler (click to show/hide)

Drognan went down into the valley to cut down some trees, while the miners headed for the planned fortress entrance. Flandre planned her Carpenter's workshop, she wanted to build it huddled against the mountainside. There was just enough space for it.

We were discussing interior decoration when Drognan came running and screaming from the valley. "Giant badgers! Down, across the river! Four or five of them! And something's not right about them... they're all rotted and decayed, and that horrible expression on their faces... Great Armok, this place is cursed! Why did we have to end up here?!"

I immediately recognized his description. They were the abhorred beasts of the nether pits, the ghoulish shapes that had brought doom to so many fortresses... undead giant badgers... Armok have mercy.

"What are we going to do about them?"

"Right now we can't do anything", I sighed. "They can't swim, so we're safe for now. But TAKE CARE. I don't want to lose any of us to these undead fiends."

As he stumbled towards the valley again, I thought I heard a distant rumbling... as of a gigantic cave-in... and smoke rose from the volcano's crater.

Signs and portents.

----------

I'm looking forward to this since this is my first time participating in a community fort. Also I'm really digging Drognan's profile!
I'll do my best!  :D

Could I please be dorfed as a military dwarf?
Name him Bowie and make him a Swordsdwarf with a shield

PS. If you don't mind could you do some quick modding to make Longswords build able by dwarves, construct three masterwork Steel Longswords, then un-mod it? You don't have to do it right away or anything just when you have time/resources/skills necessary.
Noted, dorfing when the military is set up. Also, I didn't know we could mod the raws of a running game. ???

Aaand... here come the remaining character descriptions.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Reverie

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Re: Shakespear! [Community Fort]
« Reply #17 on: July 27, 2011, 06:12:45 am »

Drognan, it appears your job carries enormous risk. We may need to limit the wood we gather to around the digsite, and hope a cavern exists with the more exotic florae...
« Last Edit: July 27, 2011, 07:30:08 am by Flandre »
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shadenight123

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Re: Shakespear! [Community Fort]
« Reply #18 on: July 27, 2011, 07:24:14 am »

we must make a channel in front of the entrance and build a BRIDGE (not the retractable one but the one we can lift) then once the channel is set and all a truly stupid brave dwarf will go and channel from the volcano to the magma moat.
and maybe he will come back in one piece.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Terra_Inc

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Re: Shakespear! [Community Fort]
« Reply #19 on: July 27, 2011, 08:34:04 am »

Drognan, it appears your job carries enormous risk. We may need to limit the wood we gather to around the digsite, and hope a cavern exists with the more exotic florae...

Right now it's safe, as I don't think giant badger zombies can swim. But that means we're pretty much limited to one half of our embark square, and I don't like that. So sooner or later we'll have to connect the two (either via bridge or via tunnel), and then we'll have to deal with those evil zombies.
Personally, I like that ("OMG! It's full of ebil things!"), it's more interesting than having to wait years for the first enemy to show up. :P
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Reverie

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Re: Shakespear! [Community Fort]
« Reply #20 on: July 27, 2011, 08:44:13 am »

Drognan, it appears your job carries enormous risk. We may need to limit the wood we gather to around the digsite, and hope a cavern exists with the more exotic florae...

Right now it's safe, as I don't think giant badger zombies can swim. But that means we're pretty much limited to one half of our embark square, and I don't like that. So sooner or later we'll have to connect the two (either via bridge or via tunnel), and then we'll have to deal with those evil zombies.
Personally, I like that ("OMG! It's full of ebil things!"), it's more interesting than having to wait years for the first enemy to show up. :P
True, though it does appear that Drognan got more than he signed up for.
« Last Edit: July 27, 2011, 08:48:57 am by Flandre »
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Terra_Inc

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Re: Shakespear! [Community Fort]
« Reply #21 on: July 27, 2011, 10:31:12 am »

Shakespear Fortress Chronicle
1st Hematite 51
Expedition Leader Ablel Zuntirdishmab


The first parts of the fortress are now inhabitable! A meeting hall, dormitory, food stockpile as well as working space for our mason and carpenter have been carved out. We've deconstructed every building outside and are busy moving everything into the mountain.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I have limited our tree-cutting to the mountainside. More undead badgers have shown up. Normal ones, this time, not those giant things. Thank Armok they're on the other side. We've had no incidents with them so far, but poor Flandre was scared out of her wits when one of the things stared horribly at her.  She's been quite productive and has produced a full set of beds, tables, chairs and some doors and cages. One of these chairs was masterwork quality, it looks great in our meeting hall.

So far we've found hematite and tetrahedrite in the tunnels, and some marble farther down. Methinks we really need someone who can work with metals.

Oh, but there are also good news. Some groundhogs have showed up across the river. Seems like there's some healthy life after all!

One last thing I must record, though it was very sad. One of our war dogs, exploring the mountain on her own, ran into a badger man. The horrible creature then began to rip her apart, finally strangling the poor thing. The badger man then ran towards one of our turkey hens, killing her as well. I could only order our animals to be kept inside for now. We will avenge our pets later. We are not prepared right now, but we will be.

----------


Looks like more Fun is waiting for us on the other side of the river, while some badger men appear out of thin air and brutally murder our aminulz. :( Just glad I have taken several breeding pairs.
« Last Edit: July 27, 2011, 10:33:04 am by Terra_Inc »
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Terra_Inc

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Re: Shakespear! [Community Fort]
« Reply #22 on: July 27, 2011, 11:29:17 am »

Shakespear Fortress Chronicle
18th Hematite 51
Expedition Leader Ablel Zuntirdishmab


Migrants have arrived! Ducim Likotamud, a planter and jeweler; Reg Govosimush, a peasant with a bit of combat training (he has also done some potting); and Sakzul Onoldeg, a leatherworker and armorsmith who also has some experience with the battle axe! Personally, I expected more of them, considering our grand ambitions. Anyway, Ducim and Reg will be working on the farm as soon as it's set up, while Sakzul will be in charge of setting up our metal industry. She seems quite knowledgeable about that.

---

So, we gots us some migrants!

Looks like we lost our civ... that means we may have to get through with almost no migrants and only human/elf caravans...  :o

Meh. Less manpower dwarfpower, more dwarven ingenuity!
« Last Edit: July 27, 2011, 11:58:42 am by Terra_Inc »
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shadenight123

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Re: Shakespear! [Community Fort]
« Reply #23 on: July 27, 2011, 12:41:23 pm »

we need the magma moat! >.> and place a meeting zone to keep animals safe.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Terra_Inc

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Re: Shakespear! [Community Fort]
« Reply #24 on: July 27, 2011, 12:44:47 pm »

we need the magma moat! >.> and place a meeting zone to keep animals safe.

The aminulz are safe. Unfortunately just a minute ago, some giant badgers showed up at our fortress entrance. My cage traps caught half of them, but we still have five of them sitting around. I was forced to wall us in.

We have received another migrant wave. We're now at 17 dorfs, which is probably all we're going to get if our civ really is dead. Had to let them in through a backup tunnel which was quickly closed again. This might be interesting. *sweat drop*
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Reverie

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Re: Shakespear! [Community Fort]
« Reply #25 on: July 27, 2011, 01:08:34 pm »

we need the magma moat! >.> and place a meeting zone to keep animals safe.

The aminulz are safe. Unfortunately just a minute ago, some giant badgers showed up at our fortress entrance. My cage traps caught half of them, but we still have five of them sitting around. I was forced to wall us in.

We have received another migrant wave. We're now at 17 dorfs, which is probably all we're going to get if our civ really is dead. Had to let them in through a backup tunnel which was quickly closed again. This might be interesting. *sweat drop*
I honestly would not mind so much if only 17 dwarves were left in our civilization-- the death of any dwarf would be a tragedy, rather than a nuisance.
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Terra_Inc

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Re: Shakespear! [Community Fort]
« Reply #26 on: July 27, 2011, 03:02:08 pm »

we need the magma moat! >.> and place a meeting zone to keep animals safe.

The aminulz are safe. Unfortunately just a minute ago, some giant badgers showed up at our fortress entrance. My cage traps caught half of them, but we still have five of them sitting around. I was forced to wall us in.

We have received another migrant wave. We're now at 17 dorfs, which is probably all we're going to get if our civ really is dead. Had to let them in through a backup tunnel which was quickly closed again. This might be interesting. *sweat drop*
I honestly would not mind so much if only 17 dwarves were left in our civilization-- the death of any dwarf would be a tragedy, rather than a nuisance.

OK, then let's make this awesome.
Also, I'll do a full list of available dorfs later, in case anyone else wants to grab one.
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Terra_Inc

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Re: Shakespear! [Community Fort]
« Reply #27 on: July 27, 2011, 04:29:39 pm »

Shakespear Fortress Chronicle
23rd Timber 51
Expedition Leader Ablel Zuntirdishmab


Hurray! A caravan arrived! The escorts scared the giant badgers away for a moment and we could take down the wall and trade with them! Kib Rutoshfikod, our liaison, was rather amazed at the fact that we were still alive. Heh.
We took one of the caged giant badgers and some booze and traded it for metal bars and food. Exactly what we need!
I have ordered Ahra and Kumil to dig towards the volcano and carve us a chamber there. I'm planning to get our heavy industry going as soon as possible. We'll also need a bridge, to protect us from such attacks in the future. Shade has manufactured some sandstone blocks for this purpose. Speaking of which, he was attacked by one of the giant badgers while looking after the cage traps. He's injured, but he'll recover. I guess he could use a doctor... it's a shame that none of us has some medical skills.

----------

So, seems like there are some dorfs out there, after all... but those giant badgers are still unnerving.

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aussieevil

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Re: Shakespear! [Community Fort]
« Reply #28 on: July 27, 2011, 04:32:14 pm »

I'd like to have a spot as either a mechanic or the manager.
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shadenight123

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Re: Shakespear! [Community Fort]
« Reply #29 on: July 27, 2011, 04:37:45 pm »

i hate badgers. i hate all of them...i will butcher them, kill them, magma them to death, burn them reduce them to ashes they must DIE

careful with wounds. if i'm in bed and NOT moving, i might have something evil, better a bad diagnoser than none at all.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.
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