Shakespear Fortress Chronicles
1st Granite, 51
Expedition Leader Ablel Zuntirdishmab.[...] and we arrived today. Seems to be a pleasant place, I saw some bamboo, and whatever that stuff over there was... Flandre is really excited, I think she wants to start making furniture as fast as possible. Can't blame her, the wagon is not comfortable.
The mountainside here is really steep, and the river runs deep in the valley. I think I saw diorite and sandstone down there, and that stuff glistening in the sun was definitely Galena. Great.
I've called together a meeting to discuss our first steps here and have appended the protocol.
<Ablel> So, we will need some wood as fast as possible. Drognan, that is your job. Flandre, as soon as we've got some, you can set up everything you need out here, we'll move you inside as soon as possible. I think we'll need some beds pretty fast.
<Flandre> And tables and chairs as well, for a meeting place. Anything else I should make?
<Shade> What about some cages? I could make some cage traps when stone is available. You never know...
<Ablel> Good idea, add those cages to your list. Anything else? ... No? Then let's talk about the digging. Ahra?
<Ahra> I suggest that we start farther down the mountain. This gives us easy access to the river, if necessary. And we can dig up into the mountain as well. I saw a spot down there where the solid rock is jutting out of the earth - we could start there.
<Kumil> Agreed. Wolocke will probably want to start farming as soon as possible. There's enough fertile soil for that near the river.
<Ablel> Sounds good. Other ideas?
<Shade> I'd stay away from the volcano for now. No one needs it at the moment, so why risk being flooded with magma?
<Ablel> Right. With that in mind, I think we'll take Ahra's spot. Then that's it, people, get working!
Drognan went down into the valley to cut down some trees, while the miners headed for the planned fortress entrance. Flandre planned her Carpenter's workshop, she wanted to build it huddled against the mountainside. There was just enough space for it.
We were discussing interior decoration when Drognan came running and screaming from the valley. "Giant badgers! Down, across the river! Four or five of them! And something's not right about them... they're all rotted and decayed, and that horrible expression on their faces... Great Armok, this place is cursed! Why did we have to end up here?!"
I immediately recognized his description. They were the abhorred beasts of the nether pits, the ghoulish shapes that had brought doom to so many fortresses... undead giant badgers... Armok have mercy.
"What are we going to do about them?"
"Right now we can't do anything", I sighed. "They can't swim, so we're safe for now. But TAKE CARE. I don't want to lose any of us to these undead fiends."
As he stumbled towards the valley again, I thought I heard a distant rumbling... as of a gigantic cave-in... and smoke rose from the volcano's crater.
Signs and portents.
----------I'm looking forward to this since this is my first time participating in a community fort. Also I'm really digging Drognan's profile!
I'll do my best!
Could I please be dorfed as a military dwarf?
Name him Bowie and make him a Swordsdwarf with a shield
PS. If you don't mind could you do some quick modding to make Longswords build able by dwarves, construct three masterwork Steel Longswords, then un-mod it? You don't have to do it right away or anything just when you have time/resources/skills necessary.
Noted, dorfing when the military is set up. Also, I didn't know we could mod the raws of a running game.
Aaand... here come the remaining character descriptions.