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Poll

Random Characters?

Yes
- 0 (0%)
No
- 0 (0%)

Total Members Voted: 0


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Author Topic: Post-Nuke Sim  (Read 4553 times)

Kashyyk

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Re: Post-Nuke Sim
« Reply #30 on: July 25, 2011, 12:53:40 pm »

Name: Lauren Phillips
Faction: Suburbian Federation
Home: Local bomb shelter
Parents: Orphaned
Siblings: two younger siblings
Born 5 months after the bombs dropped: Mark as applicable.
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Fniff

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Re: Post-Nuke Sim
« Reply #31 on: July 25, 2011, 12:57:13 pm »

WARNING: NOT APPLICABLE. NOT PROPER FILE ORDER

Kashyyk

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Re: Post-Nuke Sim
« Reply #32 on: July 25, 2011, 01:00:08 pm »


Name: Lauren Phillips
Home: Local bomb shelter
Parents: Orphaned
Siblings: two younger siblings
Mutation: Weak manipulation of magnetic fields
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Fniff

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Re: Post-Nuke Sim
« Reply #33 on: July 25, 2011, 01:01:07 pm »

THANK YOU. WAITING FOR FURTHER REPLIES (MINIMUM ONE)

Armok

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Re: Post-Nuke Sim
« Reply #34 on: July 25, 2011, 01:03:03 pm »

... come oooon. Letting a single stupid command kill the character like that is OK if it's actually controlled by one person, but you can't do it in these type of games because of trolls who ruin it for everyone. As you said yourself that was by far the most interesting suggestion.

> Restore from last save point
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Fniff

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Re: Post-Nuke Sim
« Reply #35 on: July 25, 2011, 01:06:36 pm »

Look, let me be straight with you.

I just wanna make Alter Ego: The Post-Apocalypse Sandbox Forum Game. I haven't fully refined everything yet, so there is going to be some mistakes. I just wanted to tell the trolls that they are ruining it not just for me but for everyone else so they'd have a feeling of, I don't know, regret? Plus, I wanna keep this interesting. One life per game. If you want, I can randomly make an option so that we wouldn't have to waste time. I would happily let you guys choose.

Armok

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Re: Post-Nuke Sim
« Reply #36 on: July 25, 2011, 01:18:38 pm »

Oh, I see. You have no idea how to deal with trolls. Trolls WANT to ruin if for everyone, by acting like that you're ENCOURAGING them.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Fniff

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Re: Post-Nuke Sim
« Reply #37 on: July 25, 2011, 01:21:00 pm »

Yeah. Pretty much. Sorry about that, but I had to get that out of my system. I'll ignore them from now on. Plus, they vanished pretty quickly anyway, though that probably isn't likely. Anyway, just give me a few minutes, I'll get started with this table and we can get moving.

BunnyBob77

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Re: Post-Nuke Sim
« Reply #38 on: July 25, 2011, 01:27:41 pm »

Name: Ide unno
Gender: ambiguous
Home: Underground cavern
Parents: two, both alive
Siblings: Younger brother
Mutation:Nightvision
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Supercharazad

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Re: Post-Nuke Sim
« Reply #39 on: July 25, 2011, 02:12:19 pm »

Name: Charzy Bubblybutt
Gender: Male
Home: The vault, center of the Earth. Mineshaft leads to surface.
Parents: None
Siblings: 50 brothers, 63 sisters ( we were born from the spawning chambers. Clones.
Mutation: Brain and head 5X bigger than normal. Can channel brainpower into telekinisis and ultrathought.
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Fniff

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Re: Post-Nuke Sim
« Reply #40 on: July 25, 2011, 03:10:08 pm »

Due to lack of voting, switching to randomly generated characters...

It has been 3 years since the end of the world. A nuclear war sparked, then fizzled out as there was nothing left to burn. Only the underground was protected, but even then, there was differences...

You were born in a rotting forest of darkness and death. The trees seemed to go on for miles and miles, and there seemed to be no way out of the forest, apart from walking towards the north to the sparkling city on the horizon. Your parents scavenged a nearby town, and sometimes went to the big city on the horizon. They sometimes didn't come back for days on end. At birth it was noticed that you were tuned to nearby wildlife, and could pinpoint their location. When you grew old enough to walk, you were almost invisible to the wildlife until it was too late.

Your early life was (DESCRIBE HISTORY OF CHARACTER ONE-FIVE YEARS OLD)

BunnyBob77

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Re: Post-Nuke Sim
« Reply #41 on: July 25, 2011, 03:26:27 pm »

Awesome.  Your parents gave you a chaingun for a birthday present and let you kill mutants.  You becaming extremely strong and skilled with guns while only 5 years old.
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Supercharazad

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Re: Post-Nuke Sim
« Reply #42 on: July 25, 2011, 03:43:03 pm »

Your parents force-fed you mushrooms, giving you a total immunity to poison and giving you muscles so large you could literally punch down a tree.

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BunnyBob77

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Re: Post-Nuke Sim
« Reply #43 on: July 25, 2011, 03:47:09 pm »

Your parents force-fed you mushrooms, giving you a total immunity to poison and giving you muscles so large you could literally punch down a tree.
They fed us mushrooms while we shot mutants.
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Supercharazad

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Re: Post-Nuke Sim
« Reply #44 on: July 25, 2011, 03:48:40 pm »

Your parents force-fed you mushrooms, giving you a total immunity to poison and giving you muscles so large you could literally punch down a tree.
They fed us mushrooms while we shot mutants.
Why shoot? We just punched the air so hard it knocked them back and killed them.
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