Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Mutants  (Read 3737 times)

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Mutants
« on: July 24, 2011, 12:46:34 am »

I know that mutants only appear once nuclear power becomes extremely conservative.  These mutants seem cool, despite the low stats, but I've also heard talk about "super mutants" with special stats.  Any idea how I can find them? 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Mutants
« Reply #1 on: July 24, 2011, 12:47:32 am »

Never met a super mutant, but I assume people use that term when they find a Mutant who has high stats.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: Mutants
« Reply #2 on: July 24, 2011, 01:03:16 am »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Mutants
« Reply #3 on: July 24, 2011, 01:17:47 am »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.

If what you say is true, then I'm in luck.  I was just playing on nightmare mode, and I managed to recruit a mutant from the police station.  This particular mutant, whom I named The Master, had around 12 agility and strength, and a 9mm gun.  This one shall be the leader of my Super Mutant Army. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Elodie Hiras

  • Bay Watcher
    • View Profile
Re: Mutants
« Reply #4 on: July 24, 2011, 01:43:39 am »

Someone here played too much Fallout.
Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Mutants
« Reply #5 on: July 24, 2011, 01:45:12 am »

Right you are.  I'm currently training The Master in hand-to-hand, once he/she becomes supermutantly strong, fast, and capable of punching through dozens of armed agents, I'll train him/her in persuasion, that way I can make the Children of the Cathedral. 
« Last Edit: July 24, 2011, 01:48:12 am by NRDL »
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: Mutants
« Reply #6 on: July 24, 2011, 12:31:01 pm »

I love fallout i never played nightmare mod but im sure its fun ill try it to night
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Aerogen

  • Bay Watcher
  • estou estupefato
    • View Profile
Re: Mutants
« Reply #7 on: July 24, 2011, 11:20:49 pm »

Remember to watch out for those conservative vault dweller in their blue jumpsuits (also know as cops)  :D
Logged

Madman_Andre

  • Bay Watcher
    • View Profile
Re: Mutants
« Reply #8 on: November 05, 2011, 04:54:44 pm »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.

If what you say is true, then I'm in luck.  I was just playing on nightmare mode, and I managed to recruit a mutant from the police station.  This particular mutant, whom I named The Master, had around 12 agility and strength, and a 9mm gun.  This one shall be the leader of my Super Mutant Army.

Try to max out his Stealth skills and he'd be a Nightkin. :D
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Mutants
« Reply #9 on: November 05, 2011, 04:55:52 pm »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.

If what you say is true, then I'm in luck.  I was just playing on nightmare mode, and I managed to recruit a mutant from the police station.  This particular mutant, whom I named The Master, had around 12 agility and strength, and a 9mm gun.  This one shall be the leader of my Super Mutant Army.

Try to max out his Stealth skills and he'd be a Nightkin. :D
Holy Necro batman!
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Callista

  • Bay Watcher
    • View Profile
Re: Mutants
« Reply #10 on: November 05, 2011, 11:25:32 pm »

I'll recruit exclusively mutants for the first squad when starting in Nightmare mode. Easy to recruit, and just keep them in recruitment until you can tell whether their stats are good. They get trained up and become squad leaders eventually.
Logged

Angel Of Death

  • Bay Watcher
  • Karl Groucho?
    • View Profile
Re: Mutants
« Reply #11 on: November 06, 2011, 10:36:52 pm »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.

If what you say is true, then I'm in luck.  I was just playing on nightmare mode, and I managed to recruit a mutant from the police station.  This particular mutant, whom I named The Master, had around 12 agility and strength, and a 9mm gun.  This one shall be the leader of my Super Mutant Army.

Try to max out his Stealth skills and he'd be a Nightkin. :D
Holy Necro batman!

Necro Batman? Does he cry out for JUSTIIIIIIIIIIIIICE instead of MAGMAAAAAAA?
Logged
99 percent of internet users add useless, pulled out of arse statistics to their sig. If you are the 1%, please, for the love of Armok, don't put any useless shit like this in your sig.
Hidden signature messages are fun!

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Mutants
« Reply #12 on: November 09, 2011, 04:48:56 pm »

- What comes out of a gun?
- Injustice...
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Mutants
« Reply #13 on: November 09, 2011, 09:25:39 pm »

...Which is why True Liberals Use Swords!



The True Elite Liberals.

Grimith

  • Bay Watcher
  • Terminator Founder
    • View Profile
Re: Mutants
« Reply #14 on: November 09, 2011, 10:25:29 pm »

So... does that mean that three-quarters of the TMNT aren't True Liberals? After all, only Leonardo uses a sword.
Pages: [1] 2