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Author Topic: Mutants  (Read 3735 times)

NRDL

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Mutants
« on: July 24, 2011, 12:46:34 am »

I know that mutants only appear once nuclear power becomes extremely conservative.  These mutants seem cool, despite the low stats, but I've also heard talk about "super mutants" with special stats.  Any idea how I can find them? 
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Bdthemag

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Re: Mutants
« Reply #1 on: July 24, 2011, 12:47:32 am »

Never met a super mutant, but I assume people use that term when they find a Mutant who has high stats.
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MetalSlimeHunt

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Re: Mutants
« Reply #2 on: July 24, 2011, 01:03:16 am »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.
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NRDL

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Re: Mutants
« Reply #3 on: July 24, 2011, 01:17:47 am »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.

If what you say is true, then I'm in luck.  I was just playing on nightmare mode, and I managed to recruit a mutant from the police station.  This particular mutant, whom I named The Master, had around 12 agility and strength, and a 9mm gun.  This one shall be the leader of my Super Mutant Army. 
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Elodie Hiras

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Re: Mutants
« Reply #4 on: July 24, 2011, 01:43:39 am »

Someone here played too much Fallout.
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NRDL

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Re: Mutants
« Reply #5 on: July 24, 2011, 01:45:12 am »

Right you are.  I'm currently training The Master in hand-to-hand, once he/she becomes supermutantly strong, fast, and capable of punching through dozens of armed agents, I'll train him/her in persuasion, that way I can make the Children of the Cathedral. 
« Last Edit: July 24, 2011, 01:48:12 am by NRDL »
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stabbymcstabstab

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Re: Mutants
« Reply #6 on: July 24, 2011, 12:31:01 pm »

I love fallout i never played nightmare mod but im sure its fun ill try it to night
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Aerogen

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Re: Mutants
« Reply #7 on: July 24, 2011, 11:20:49 pm »

Remember to watch out for those conservative vault dweller in their blue jumpsuits (also know as cops)  :D
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Madman_Andre

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Re: Mutants
« Reply #8 on: November 05, 2011, 04:54:44 pm »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.

If what you say is true, then I'm in luck.  I was just playing on nightmare mode, and I managed to recruit a mutant from the police station.  This particular mutant, whom I named The Master, had around 12 agility and strength, and a 9mm gun.  This one shall be the leader of my Super Mutant Army.

Try to max out his Stealth skills and he'd be a Nightkin. :D
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Bdthemag

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Re: Mutants
« Reply #9 on: November 05, 2011, 04:55:52 pm »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.

If what you say is true, then I'm in luck.  I was just playing on nightmare mode, and I managed to recruit a mutant from the police station.  This particular mutant, whom I named The Master, had around 12 agility and strength, and a 9mm gun.  This one shall be the leader of my Super Mutant Army.

Try to max out his Stealth skills and he'd be a Nightkin. :D
Holy Necro batman!
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Your drunk posts continue to baffle me.
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Callista

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Re: Mutants
« Reply #10 on: November 05, 2011, 11:25:32 pm »

I'll recruit exclusively mutants for the first squad when starting in Nightmare mode. Easy to recruit, and just keep them in recruitment until you can tell whether their stats are good. They get trained up and become squad leaders eventually.
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Angel Of Death

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Re: Mutants
« Reply #11 on: November 06, 2011, 10:36:52 pm »

Basically, the important thing about Mutants is that they have a larger potential stat total. Normal spawns have a potential stat total of around 30 or so, but Mutants can have a potential stat total anywhere from 5 to 80. Those in the higher end of that value tend to start with several stats near or above 20, which is not only godlike but allows them to raise their skills to such a level that they literally cannot fail most rolls. A high juice and potential stat total Mutant can be the single most powerful entity in the game.

If what you say is true, then I'm in luck.  I was just playing on nightmare mode, and I managed to recruit a mutant from the police station.  This particular mutant, whom I named The Master, had around 12 agility and strength, and a 9mm gun.  This one shall be the leader of my Super Mutant Army.

Try to max out his Stealth skills and he'd be a Nightkin. :D
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Deon

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Re: Mutants
« Reply #12 on: November 09, 2011, 04:48:56 pm »

- What comes out of a gun?
- Injustice...
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EuchreJack

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Re: Mutants
« Reply #13 on: November 09, 2011, 09:25:39 pm »

...Which is why True Liberals Use Swords!



The True Elite Liberals.

Grimith

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Re: Mutants
« Reply #14 on: November 09, 2011, 10:25:29 pm »

So... does that mean that three-quarters of the TMNT aren't True Liberals? After all, only Leonardo uses a sword.
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