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Author Topic: Your such a good adventurer.. You challange gods. Faith and Belief mechanics.  (Read 4051 times)

RabidAnubis

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In one of the recent threetoe stories, the magician charged into the afterlife at the pyramid (Really confusing) but he sort of stopped armok.

Maybe once a fortress becomes SO powerful, or an adventurer becomes SO godlike (i.e HolsticDetective type of powerful) You could go into the other realm and challange the gods themselves, or maybe your fortress could eternally be part of the heavens, risen up from reality!  This would also give gods actual events, making them more interesting.  (this could tie in with the otherworld/afterlife sort of)

Now, how would you beat a god?  Add two mechanics (Or improve their current versions) of Faith, and Belief.

The difference? 
Faith would be more along the lines of "I believe that X will save us!" or "X is the most powerful!"  More like worship.
Belief is the system of believing something is there, but not really worshiping it.

So if your a really pimped out adventurer, Urist McHolstic, and you save some city from a siege, people will start to have faith in you, believe you are powerful.  Ten years later people start to seriously believe you ARE a god or some sort of entity because of how powerful you are, and therefore you do actually begin to gain powers, or just luck that makes it seem like you have that power. Eventually once you have enough faith, you would be able to counter magic, or nerf it heavily, just simply with faith energy.  Eventually the god's magic wouldn't exist, and all they would be is a megabeast to you.

Belief would keep you up in the heavens.  This would provide a practical explanation for megabeasts and forgotten beasts- Gods of old who simply gave up due to the fact people stopped believing in them.  Maybe they came down to make it known that they do exist.  Maybe they came down to be worshiped.  So even if you rose up to the god level, people could 'forget' you. 

Not necessary right now, not perfect in any way, but I think gods do need more character, adventures do need more character, and this would be my way of implementing it.

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GreatWyrmGold

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I think it would be awesome to have your demigod adventurer gain enough faith and power to challenge a god...only to discover that the god is his own father! Or at least to ascend into divinity. There should be a quest, varying by world. Sometimes you have to kill another god. Sometimes you must merely battle seven sacred guardians or sleep in the deepest sea without drowning or even just have a hundred priests and ten thousand worshippers. Whatever the requirements, your godly adventurer would then direct his church, maybe manifesting on your faithfuls' behalf, although not too often or rival gods will begin to personally intervene and attack your followers, and even allied deities might betray you, leading to a world-destroying war in which you slay other gods and drinkntheir blood to gain their power, eventually becoming the sole god of a dead world.

Awesome.
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antymattar

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That would happen only if toady forgot to be pollitically correct. Oh wait...Yeah...Kitten Biscuits.

RabidAnubis

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BUTZ THE KITTEN BICUTZ ARE DELICIOUS

Okay, if this game was politically correct, none of us would be playing it.

And anyways, I'm a Christan and I suggested this.  I'm certain god won't be concerned by me killing a few virtual ones.
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Chocolatemilkgod

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I like the idea of having a religion in general. I think it would be cool to have an option to turn it on and off, and if it is on, you can have perhaps a religious noble who spreads your religion around the fortress. Perhaps you could even have two different religions which could lead to a war?

Also I think being able to make temples is quite cool ^^
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Dae

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The most noticeable thing that goes against that is the fact that currently, after worldgen, nothing happens.
But yeah, it would be REALLY cool to have heroes enter folklore and see religions deifying them. Just something as basic as "has killed lots and lots of foes of our civilisation" would be good enough.

Plus, it could work in worldgen too. This way you'd have figures like Cácame and his 8000 kills and (i don't remember her name) the last living dwarf who defended the last dwarf fortress for several decades, on her own, only to die of old age. Some megabeast already deify themselves (dragons for example), so the framework exist to make any historical figure a worshipped entity.

There could also be the notion of demons when said hero is YOUR enemy.
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GreatWyrmGold

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Tholtig Cryptbrain?

But yeah, it would be cool if Tholtig or Cacame could have become gods.
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RabidAnubis

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I know.

He is planning on adding religion into the game, for the caravan arc. 

But I wanted something more from it.
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smasher89

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would´nt it be like the Odyssey book? you know like odiseo? i think it could be also really cool adding the "you were coursed by the gods" aspect into adventurer mode from the old good of blood game?
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Isa

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If the adventurer would actually face these deities, their power should be 10 times stronger than megabeasts.
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JohnieRWilkins

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Faith/belief system sounds really out of place in dwarf fortress. Knowledge to counter bad luck type curses should come from talking to sages or experimentation. The only way you should be able to beat a god in this game is by going god of war on them; or somehow playing gods against each other and then dealing the final blows yourself.  That would be much more in line with the style of this game. I think this calls for the ability to gain superlegendary skills, because legendary skills just don't make enough of a difference when battling megacreatures like demons or BattleCruisers.
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Dae

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Yeah, people worshipping you is well enough. There is no reason that worship would earn you bonuses besides the influence and ease when raising an army, which is already quite good.
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Rowanas

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Unless faith is pratchettesque, in which case, belief = power.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Dae

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I wonder, is such a Pratchet belief system too big to be randomly generated ? From a world to the other, the status of "god" will mean different things eventually IIRC. Could the gods in one world act like this and in other worlds not ?

Also, there are the orcs of Warhammer, whose planes only fly because their pilots are utterly convinced they can, even without wings or fuel. That would be interesting, but how could you tie that into gameplay ?
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GreatWyrmGold

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Do you mean Warhammer 40k? Actually, their planes COULD fly, just not well or far, even without the orkish psychic thingy.

On-topic, no matter what others say, I want legendary skills and being a demigod to MEAN something! Communing with the gods, getting holy quests from them directly, and eventually stealing their power to ascend to power is a good start.
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