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Author Topic: Infraarcana: a lovecraftian roguelike  (Read 41435 times)

nenjin

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Re: Infraarcana: a lovecraftian roguelike
« Reply #90 on: April 23, 2013, 02:33:22 pm »

Sweet! Checking it out now.
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Cautivo del Milagro seamos, Penitente.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Drakale

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Re: Infraarcana: a lovecraftian roguelike
« Reply #91 on: April 23, 2013, 03:17:32 pm »

Seem to crash for me every time I enter the church.
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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #92 on: April 23, 2013, 03:19:41 pm »

Seem to crash for me every time I enter the church.
:(
Windows or Linux?

Tiles or ASCII?
« Last Edit: April 23, 2013, 03:21:37 pm by Törnqvist »
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Drakale

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Re: Infraarcana: a lovecraftian roguelike
« Reply #93 on: April 23, 2013, 03:39:20 pm »

Tile version on windows.

How do I set it to ascii?
Found it, I'm retarded

Still crash though.
« Last Edit: April 23, 2013, 03:41:09 pm by Drakale »
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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #94 on: April 23, 2013, 04:26:59 pm »

Try it now please. I replaced the v14.0 with a different file.
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Drakale

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Re: Infraarcana: a lovecraftian roguelike
« Reply #95 on: April 23, 2013, 04:54:18 pm »

Seem better, no crashes yet.
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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #96 on: April 23, 2013, 04:59:33 pm »

Seem better, no crashes yet.
Wonderful!

Thanks for the help. Hope you enjoy the game now :)
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Neonivek

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Re: Infraarcana: a lovecraftian roguelike
« Reply #97 on: April 23, 2013, 07:27:56 pm »

Quote
Improved postmortem/memorial information - Removed the decorative graveyard from the intro level, instead there are gravestones scattered along the path to the church. These graves represent the top highscore entries, and have inscriptions that can be read using the [l]ook command. Added date and time to the highscore entries and graves. Postmortem info is always kept (in text files with character name and timestamp)

Very interesting way to handle it.

While I still think that Roguelikes criminally under utilize their bone files, it is nice to see that someone actually incorporated it into their aesthetics.
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quinnr

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Re: Infraarcana: a lovecraftian roguelike
« Reply #98 on: April 23, 2013, 07:37:16 pm »

Your linux .tar.gz file should just be .tar, I think. I tried to unzip it and tar yelled at me that it wasn't a gzip archive, so I poked the file and it appears to just be a regular ole' .tar file. I might be wrong but that's what it appears.

EDIT: Played a bit now, and this is pretty awesome! I especially like the graphics and lighting effects, which are a nice touch for a roguelike.

EDIT2: Feature Suggestion: VI (classic) roguelike keys would be a wonderful addition if there were a possible option change for it at some point. It makes games a lot more playable on laptops.
« Last Edit: April 23, 2013, 08:20:36 pm by quinnr »
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Lectorog

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Re: Infraarcana: a lovecraftian roguelike
« Reply #99 on: April 23, 2013, 08:07:37 pm »

Yo. I almost can't believe I haven't posted here yet; I've been playing this for months.
(I know there's a dedicated discussion board, but I'm more comfortable posting here.)

The main menu is really cool. I like the Lovecraft snippets, and the entire piece is artistic.
I also appreciate the number of graphical choices (not mentioning the gameplay, of course).

"Bug": "spotted" is misspelled under the Stealthy ability ("spoted"). XD
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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #100 on: April 24, 2013, 12:53:34 am »

Your linux .tar.gz file should just be .tar, I think. I tried to unzip it and tar yelled at me that it wasn't a gzip archive, so I poked the file and it appears to just be a regular ole' .tar file. I might be wrong but that's what it appears.
Thanks, I repacked it and re-uploaded! I was missing a tar flag.
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nenjin

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Re: Infraarcana: a lovecraftian roguelike
« Reply #101 on: April 24, 2013, 08:49:52 am »

User got a crash while walking across the carpet of the cathedral. (On the original release version you posted.)

A couple things struck me:

-Skill system is great. I love that there are still with two different pre-reqs, and you can't see them until you're able to buy them.
-It's hard to know when/why your shock and insanity go up. It's easy to tell when you're struck but not when it relates to the room or lighting conditions.
-Respawning enemies make me mad >< While it's part of some enemy's gimmick to repsawn or be hard to see until they attack....when wolves are rushing me on a level I just fully cleared, it gets pretty annoying.

Has anyone done a tileset for the game yet?
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #102 on: April 24, 2013, 09:23:11 am »

Quote from: nenjin
User got a crash while walking across the carpet of the cathedral. (On the original release version you posted.)
But it works after I replaced the release?

Quote from: nenjin
-It's hard to know when/why your shock and insanity go up. It's easy to tell when you're struck but not when it relates to the room or lighting conditions.
I think so too. I'm trying to think of some way to convey this graphically. But for now I guess common sense will be the guiding principle.

Quote from: nenjin
-Respawning enemies make me mad >< While it's part of some enemy's gimmick to repsawn or be hard to see until they attack....when wolves are rushing me on a level I just fully cleared, it gets pretty annoying.
Are you saying enemies should not respawn at all? Or just that it's too much?

Quote from: nenjin
Has anyone done a tileset for the game yet?
I'd say the current graphics is a tileset. But I guess you mean like a fully colored one (not silhouettes)? In that case no.
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nenjin

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Re: Infraarcana: a lovecraftian roguelike
« Reply #103 on: April 24, 2013, 11:19:54 am »

Quote
Are you saying enemies should not respawn at all? Or just that it's too much?

I'm a little torn. I feel like a cleared level should be cleared....but respawns do keep it fresh. I dunno, between clear jellies, reanimated corpses and actual respawns, I often found myself going "WTF!!!" when stuff seemingly appeared out of nowhere.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Xantalos

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Re: Infraarcana: a lovecraftian roguelike
« Reply #104 on: May 10, 2013, 07:23:40 pm »

DLing nao.
Say, anyone know how to make the huge-ass window a bit smaller?
« Last Edit: May 10, 2013, 08:15:38 pm by Xantalos »
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