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Author Topic: Infraarcana: a lovecraftian roguelike  (Read 41022 times)

LukeRM

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Re: Infraarcana: a lovecraftian roguelike
« Reply #30 on: August 05, 2011, 11:08:10 am »

Just tried it, and apparently I can't go down staircases. '>' doesn't work for me, anyone else have this problem?
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gimlet

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Re: Infraarcana: a lovecraftian roguelike
« Reply #31 on: August 05, 2011, 11:13:07 am »

Just tried it, and apparently I can't go down staircases. '>' doesn't work for me, anyone else have this problem?
Yea, same here, and I know I've played earlier versions of this so it's something new :p
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MetalSlimeHunt

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Re: Infraarcana: a lovecraftian roguelike
« Reply #32 on: August 05, 2011, 11:16:27 am »

Something has gone horribly wrong!
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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #33 on: August 05, 2011, 11:22:52 am »

WEIRD!

It works fine for me.  :(

I will search for the problem and reply here.

Edit 1: Ok so I now know it has something to do with the new wait command (period).

Edit 2: SOLVED IT (at least I think)!!

Edit 3: Uploading version 6.1

Edit 4: There, I really hope everything works now.  :-\ Sorry for the problems.
« Last Edit: August 05, 2011, 11:43:54 am by Törnqvist »
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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #34 on: August 25, 2011, 12:34:44 pm »

New version available!

http://infraarcana.wikispaces.com/

Release 7 (August 25, 2011)

New features
*Save function
*Sneaking (unaware creatures are marked with an underscore)
*Backstabbing ("You stab the Cultist covertly with a dagger")
*Entry for sneaking and backstabbing in the manual
*Three new level-up bonuses to choose from
*Slot for prepared weapon (for fast switching)
*More insanity effects (including permanent effects)
*The back-story is written in the game
*Some text (e.g. insanity events) is shown in a pop-up box instead of the message log (they were too easy to miss)

Fixes
*Lower monster spawn rate
*Removed hunger (the sanity system made it redundant)
*Animals listen for sound
*+1 or 2 HP when levelling up (randomly)
*More HP restored when levelling up
*Using the 'fire' command while aiming at yourself cancels the aiming mode
*Scroll of corruption can not take you to 0 HP
*Removed the "It was a scroll of" message when reading unknown scrolls
*Much higher shock from reading and identifying scrolls
*Toughness increases HP instead of decreasing damage taken
*You can no longer use the throwing attack while "Terrified"
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drkpaladin

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Re: Infraarcana: a lovecraftian roguelike
« Reply #35 on: August 25, 2011, 12:55:20 pm »

another release, exciting!
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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #36 on: November 19, 2011, 02:34:02 pm »

Version 10 is out.


http://infraarcana.wikispaces.com/Downloads


Release 10 (November 19, 2011)
*The game is winnable
*New armor system:
~Armors provide different amount of protection from different damage types (physical, fire, electricity, etc)
~Armors can be damaged, which makes it less effective
~Armors are named "Name [D%, AP]", where D=Durability, AP=Damage reduction (vs physical)
~Armor stats are shown in the character info lines
*New armor type: Asbestos suit (very good against certain damage types, bad against physical)
*New magic system:
~Scrolls (now called manuscripts) can be studied to be identified or memorized (to cast them at any time)
~Chance to identify or memorize depends on the language ability
~Casting spells from memory drains Spirit Points, it can also cause miscasts with negative effects
~The 'R'-key is used for studying texts, 'x' for casting from memory, and 'X' for casting from manuscripts
*The melee abilities are merged into one again, and vice versa for firearms (the split didn't add anything to the game)
*New abilities:
~Spirit - increases max Spirit Points
~Arcana - gives better chances to cast spells from memory without failure
~Technique (melee) - Chance to get free turn (light weapons), full damage (heavy), or random bonus (medium)
~Reloading - Chance to get a free turn when reloading firearms
*7 new monsters
*6 new potions
*"Treasure rooms" with armor and ammo, or scrolls and potions, that are usually secret.
*First aid can not be started if a monster is seen, and is automatically aborted if one appears
*Special rooms occur less often
*Less pop-up descriptions when entering special rooms (I found them extremely repetitive once you know them)
*Mi-Go electric guns cause paralysis
*Added missing messages for wielding and wearing things
*Attacking an unaware monster in melee makes it aware even if you miss
*The Incinerator's dmg description is "?" (less misleading than showing the projectile impact damage)
*Removed some stuff from the character info lines to make room for new things
*Pools no longer slows you down (it didn't work very well)
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Ahra

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Re: Infraarcana: a lovecraftian roguelike
« Reply #37 on: November 19, 2011, 03:04:50 pm »

going to try this, and you swedish?
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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #38 on: November 19, 2011, 03:07:28 pm »

Cool. Be sure to get version 10.1 instead. Found a nasty bug in 10.0.  >:(

Ja jag är svensk. :)
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ChairmanPoo

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Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #40 on: November 19, 2011, 03:31:11 pm »

« Last Edit: November 19, 2011, 03:34:08 pm by Törnqvist »
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Xeron

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Re: Infraarcana: a lovecraftian roguelike
« Reply #41 on: November 28, 2011, 11:12:40 am »

I think there is a bug in the newest version.When i attempt to pick something up the game crashes
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Ah, the spoils of pasting one self's face onto women's bodies...

Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #42 on: December 05, 2011, 11:38:35 am »

My experience is that this can only happen after you load a game. Is it the same for you?
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Xeron

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Re: Infraarcana: a lovecraftian roguelike
« Reply #43 on: December 05, 2011, 02:43:13 pm »

My experience is that this can only happen after you load a game. Is it the same for you?
Yes only after loading.Major bug i guess
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Ah, the spoils of pasting one self's face onto women's bodies...

Törnqvist

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Re: Infraarcana: a lovecraftian roguelike
« Reply #44 on: December 06, 2011, 06:48:46 am »

Yeah. I will have to release version 11 much earlier than planned. It will have a tile set and a fix for this bug, and not much more.
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