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Author Topic: Infraarcana: a lovecraftian roguelike  (Read 41427 times)

Neonivek

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Re: Infraarcana: a lovecraftian roguelike
« Reply #150 on: July 03, 2017, 01:09:19 am »

In Quest For Glory you could pick the Fighter and they actually had abilities that let you avoid obstacles.

Giving the fighter skills unique to them that allows them to avoid some of the messier combat would be useful.
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Robsoie

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Re: Infraarcana: a lovecraftian roguelike
« Reply #151 on: August 11, 2017, 05:20:47 am »

I missed it last month, but the new version v19 had been released in the end of July
https://sites.google.com/site/infraarcana/

v19.1 is under work to fix some important issues.
log :
https://raw.githubusercontent.com/martin-tornqvist/ia/develop/res/release_history.txt
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Robsoie

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Re: Infraarcana: a lovecraftian roguelike
« Reply #152 on: December 19, 2019, 10:06:14 am »

Some big bump for bigger justice.

Infra Arcana v20 has been released a couple of days ago.
https://sites.google.com/site/infraarcana/downloads

big changelog :
https://gitlab.com/martin-tornqvist/ia/raw/v20.0/installed_files/release_history.txt

Gave a quick try and got very quickly poisonned and terrified i mostly spent time running away (until the terrified trait disappeared) then got deaf and contracted a disease from a walking corpse that managed to hit me before dying, all that on the 1st floor.

finally found a book near the stairs to the 2nd floor, in a nice square room in which a cultist and a few rats went down to my deaf diseased wrath i decided to read it in case there was something that could hopefully help healing me
Spoiler (click to show/hide)

Wow what a brutal start :D
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