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Author Topic: Dawn of Hex - Age 4: Overgrowth - Turn 25 (Iiin the jungle... the mighty jungle.  (Read 39280 times)

Aklyon

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! COMPLETE!!
« Reply #285 on: August 25, 2011, 08:01:05 pm »

You sure like green on red, PD.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

PyroDesu

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! COMPLETE!!
« Reply #286 on: August 25, 2011, 08:39:39 pm »

Nah, just too lazy to try to change the red, and green is my favorite color!
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Pyro is probably some experimental government R&D AI.

IronyOwl

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! COMPLETE!!
« Reply #287 on: August 25, 2011, 09:36:24 pm »

I wanna keep The Maw, Crystal Islands, Warm Sea (that was a name, right?) and Phantom Isle, but since we'll be renaming everything next age anyway I don't see it being a big deal at this point.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Haika

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! COMPLETE!!
« Reply #288 on: August 26, 2011, 02:15:25 am »

Ok, I've decided since Names don't seem that important to people, That I will skip this naming and graphical thing and just move on to the next age. If someone wants to put the work into naming and graphicalizing this and further ages, you are welcome, but it's stalling the game too much for me to keep doing it.

Simple Graphic Map:
Spoiler (click to show/hide)

So! Onwards:
Updated Map:
Spoiler (click to show/hide)


Status:
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Waitlist:
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Inactive Players:
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Age 4 Rules:
Spoiler (click to show/hide)

« Last Edit: August 26, 2011, 02:27:33 am by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

micelus

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 21 (Let there be plants!)
« Reply #289 on: August 26, 2011, 02:20:17 am »

broadleaf hills on 15.07 and 15.08
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IronyOwl

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 21 (Let there be plants!)
« Reply #290 on: August 26, 2011, 03:43:17 am »

4.17 - 3.17 - 4.18 Light Broadleaf -> Light Jungle

11.14 - 11.15 Marsh -> Swamp

1.16 Grassland

1.18 Desert -> Light Cactus -> Heavy Cactus
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dwarmin

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 21 (Let there be plants!)
« Reply #291 on: August 26, 2011, 04:24:58 am »

15.02--> Land to Marsh (1PP)

16.04--> Shallow Water to Kelp (1pp)

5 PP remains
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evilcherry

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 21 (Let there be plants!)
« Reply #292 on: August 26, 2011, 04:33:59 am »

5.13, 5.14 ->  Broadleaf Hills

PyroDesu

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 21 (Let there be plants!)
« Reply #293 on: August 26, 2011, 03:03:19 pm »

Deep Ocean->Ocean

13.13

Ocean->Reef:

12.19 - 12.14
15.12
17.12
18.12
19.12
13.13

Deep Ocean->Reef:

16.12

High Mountain-> Snow-capped High Mountain:

18.19
19.18

Mountain->Evergreen Mountain:

17.19
17.18
18.18
19.17

Hills->Broadleaf Hills:

17.17
18.17

Land->Marsh:

15.15
16.15
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Haika

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 21 (Let there be plants!)
« Reply #294 on: August 28, 2011, 04:29:08 am »

Planning on updating this in the morning. So if you are one of the last two who haven't made your action. Now is the time.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Haika

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 21 (Let there be plants!)
« Reply #295 on: August 30, 2011, 08:46:40 am »


Actions:
Spoiler (click to show/hide)



Updated Map:
Spoiler (click to show/hide)


Status:
Spoiler (click to show/hide)

Waitlist:
Spoiler (click to show/hide)

Inactive Players:
Spoiler (click to show/hide)

Alright, Rule change already, Water plants, Kelp, Heavy Kelp, and reefs, will now all require shallow ocean. Since the color is forced to be light with those terrain functions. And it makes sense. Changes this turn come free, further changes need to terraform before placting.

Need an action this next round from Toriad and Robo, Otherwise will be allowing others to play.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Roboboy33

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 22 (And so there were plants)
« Reply #296 on: August 30, 2011, 09:03:35 am »

Light jungle on 2.02 3.02 2.03 2.04
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SHUT UP AND ENJOY THE CATS

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Dwarmin

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 22 (And so there were plants)
« Reply #297 on: August 30, 2011, 11:26:10 am »

Save
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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PyroDesu

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Re: Dawn of Hex - Age 4: Overgrowth - Turn 22 (And so there were plants)
« Reply #299 on: August 30, 2011, 02:15:30 pm »

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Quote from: syvarris
Pyro is probably some experimental government R&D AI.
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