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Author Topic: Dawn of Hex - Age 4: Overgrowth - Turn 25 (Iiin the jungle... the mighty jungle.  (Read 39401 times)

micelus

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #225 on: August 12, 2011, 01:17:38 am »

Good for us players I guess...

I guess this one's the only one still alive because Johnnyfalcon (or whatever) offered too many options at one time and the other one was similiar and that the map was less easy to edit.

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PyroDesu

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #226 on: August 12, 2011, 02:11:38 pm »

Perhaps it would be easier if I just posted a Hexographer Map for my changes?
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Haika

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #227 on: August 12, 2011, 02:51:44 pm »

Actions:
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Updated Map:
Spoiler (click to show/hide)


Status:
Spoiler (click to show/hide)

Waitlist:
Spoiler (click to show/hide)

Inactive Players:
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Ok Hachen, you are really amassing points. That usually means you arn't participating much in the game. I need you to prove that you are still here and interested in playing, otherwise I need to let someone from the waitlist in.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

PyroDesu

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #228 on: August 12, 2011, 04:32:10 pm »

Large Lake in the middle of 17.16 (3pp)
Canal on the border between 14.14 and 15.13 (1pp)
River from the middle of the border between 18.19 and 19.18, through the borders between 17.18 and 18.18, 18.18 and 19.17, 17.17 and 18.18, 18.17 and 18.18, 17.17 and 18.17, and to the lake in 17.16 (9pp)
River from the lake in 17.16 to the borders between 16.16 and 16.17, 16.16 and 15.16, 15.16 and 15.15 (4pp)
River from the lake in 17.16 to the borders between 16.16 and 17.15, 16.15 and 17.15 (3pp)

1pp remaining.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Dwarmin

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #229 on: August 12, 2011, 04:53:05 pm »

Medium Lake in the middle of 14.04 (2pp)
Medium lake at 15.02 (2 PP)

River from the center of the mountain lake at 14.04, waterfall half way to 15.03, canal leading into 16.03 (12 PP)
^Connections into the sea at 15.03-16.04 and 16.03-17.02 (2 PP)

1 PP remains




« Last Edit: August 12, 2011, 04:54:50 pm by Dwarmin »
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micelus

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #230 on: August 12, 2011, 05:02:17 pm »

waterfall on 15.09 leading out to 16.10
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IronyOwl

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #231 on: August 12, 2011, 05:03:26 pm »

Large lake in the middle of 4.17
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Haika

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #232 on: August 12, 2011, 05:04:43 pm »

Perhaps it would be easier if I just posted a Hexographer Map for my changes?

err, I suppose you could. But I'd rather make the changes myself, especially since we are moving into more freeform map actions.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

PyroDesu

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #233 on: August 12, 2011, 05:19:26 pm »

Eh, I can't really upload a hexographer map file.

Nevermind then.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Haika

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #234 on: August 14, 2011, 02:21:10 am »

I'm am going to PM the waitlist. If I don't see an action from Hachenslay before tomorrow morning, I will let the first one on the waitlist that replies join the game.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

hachnslay

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #235 on: August 14, 2011, 09:53:49 am »

Small mountain lake on 05.03. Then river from 05.03 -> 05.02 -> 04.03 ->04.02 -> 05.01
also stop writing my name wrong.


scrap this, not enough time. Playing in the crawl tournament. Distribute my points among the other players.
hachenslay out.
« Last Edit: August 14, 2011, 10:01:25 am by hachnslay »
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Dwarmin

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #236 on: August 14, 2011, 09:57:40 am »

Yeah, lets keep this player list active.

The Roleplaying board has a way of burying games.
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Toriad

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #237 on: August 14, 2011, 12:52:03 pm »

River from 14.04, to 14.03, to 14.02 and finally into the ocean.
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mcclay

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #238 on: August 14, 2011, 05:46:19 pm »

If I get in river from 18.10 through 18.11 and dumping into 18.12
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Haika

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 17 (Old Man River)
« Reply #239 on: August 15, 2011, 10:11:44 am »



Actions:
Spoiler (click to show/hide)



Updated Map:
Spoiler (click to show/hide)


Status:
Spoiler (click to show/hide)

Waitlist:
Spoiler (click to show/hide)

Inactive Players:
Spoiler (click to show/hide)

alrighty, Evilcherry was the first in line to respond, so he gets added to the rotation. Also, sorry for the delay in update here. Just haven't been in the mood for it until this morning.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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