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Author Topic: Dawn of Hex - Age 4: Overgrowth - Turn 25 (Iiin the jungle... the mighty jungle.  (Read 39390 times)

IronyOwl

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Re: Dawn of Hex - Age 2: Up or Down? COMPLETE!
« Reply #210 on: August 11, 2011, 04:47:19 pm »

Shouldn't matter too much at this point anyway, since everything's still prone to change.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Haika

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Re: Dawn of Hex - Age 2: Up or Down? COMPLETE!
« Reply #211 on: August 11, 2011, 09:08:25 pm »

Graphical Map:
Spoiler (click to show/hide)



Age 3 Rules:
Spoiler (click to show/hide)

Status:
Spoiler (click to show/hide)
Waitlist:
Spoiler (click to show/hide)
Inactive Players:
Spoiler (click to show/hide)

Alright, there ya go. I think we will plan for 5 turns, and then have another vote. The next age will probably be climate, though I haven't decided if I want to include plants there as well.

Updated Hex Map:
Spoiler (click to show/hide)
« Last Edit: August 11, 2011, 09:18:09 pm by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

mcclay

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #212 on: August 11, 2011, 09:16:49 pm »

Wait list me bro.
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Roboboy33

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #213 on: August 11, 2011, 09:27:28 pm »

what use will rivers serve?
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Haika

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #214 on: August 11, 2011, 09:31:24 pm »

what use will rivers serve?

What use does any natural terrain serve? It could be many things, from food, transportation, power, water source, etc.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Dwarmin

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #215 on: August 11, 2011, 09:46:39 pm »

Save
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Roboboy33

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #216 on: August 11, 2011, 09:53:00 pm »

save all 5 turns unless i say something.
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Dwarmin

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #217 on: August 11, 2011, 09:58:58 pm »

Roboboy why you so lame.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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IronyOwl

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #218 on: August 11, 2011, 10:04:17 pm »

Large Lake on 6.16, right next to 7.16 and 6.17
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Roboboy33

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #219 on: August 11, 2011, 10:06:46 pm »

Roboboy why you so lame.
Dwarmin why you so observant
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micelus

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #220 on: August 11, 2011, 10:10:00 pm »

river 16.09, 16.08, and 16.07
waterfall on 16.09

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Haika

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #221 on: August 11, 2011, 10:11:03 pm »

save all 5 turns unless i say something.

No, I'm sorry. But I can't allow this. There are people in the wait list who want to play. You are welcome to save each turn, but you need to post such at least a few times every age to stay active in the game. I'm also debating a power point restriction on saving, such as you stop getting points if you save for too many consecutive turns. If you do nothing but save all the time, you arn't really participating in the game, and that's not fair to those in the waitlist.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Roboboy33

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #222 on: August 11, 2011, 10:15:57 pm »

ill make a river later when im less lazy.
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SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Toriad

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #223 on: August 11, 2011, 10:27:11 pm »

Lake on 2.02 tile. borders 1.01 and 3.02
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Haika

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Re: Dawn of Hex - Age 3: Let the Aqua Flow! Turn 16 (Start of the new Age)
« Reply #224 on: August 12, 2011, 12:02:36 am »

Ya know it occurs to me, that of the three games that spawned and started at the same time as this game, this one is the only one still alive and updating. I wonder if that's a good thing or a bad thing.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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