Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 255 256 [257] 258 259 ... 301

Author Topic: Could someone explain... The thread where we muse over what causes certain wtfs.  (Read 475065 times)

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile

You're assuming that player forts aren't the sole producer of mugs. In fact, Armok himself is who blessed dwarves with the knowledge of mug production, strictly forbidding them to craft them inside the regular mountainhomes, because they are not properly annointed in carnage, magma, or mayhem.

What would happen if the Dwarven world were round?

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile

We'd find a way to play pinball with it

Are there other planets in the DF universe?

Badger Storm

  • Bay Watcher
    • View Profile

Yes, and each one has its own race of mentally unstable fortress-builders.

Why doesn't the DF world have pumpkins?
Logged

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile

Why doesn't the DF world have pumpkins?

It used to; but since they aren't brewable or edible raw, they all got cooked, and so dropped no seeds, and so went extinct.

Why doesn't cooking require fuel?
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

FallenAngel

  • Bay Watcher
  • !!x(oᴥo)x!!
    • View Profile

Dwarven "cooking" is actually applied combat - the dwarves fight the food, killing bacteria and such. Dwarven immune systems destroy the bacteria anyway, but pre-killed bacteria adds fiber.

How does food in a stockpile never rot, even if it's been there as long as anyone can remember?

Insert_Gnome_Here

  • Bay Watcher
  • Dosen't really care about anything anymore.
    • View Profile

Food stockpiles are actually stasis fields, in which time does not flow. This decrease in time causes a corresponding increase in space, the cause of the quantum stockpile effect.

In DF, why does the wind always blow at one of 3 speeds and never change.
Logged
Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

FallenAngel

  • Bay Watcher
  • !!x(oᴥo)x!!
    • View Profile

Armok buys his fans from Shady Joe; once they're turned on and set to a level, they can never be changed or deactivated.

Why do people not question a massive creature made of solid slade asking them about their family?

Badger Storm

  • Bay Watcher
    • View Profile

Would anyone who valued their life question a massive creature made of demonic stone?

Why can't you use wagons in your fort?
Logged

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile

Dwarves tend to compartmentalize things a lot more than humans, and don't intend to leave anytime soon. Incorporating the embark wagon as anything but a few logs that get turned into beds would offend their sensibilities.

Why don't any of the starting seven have any relationships with each other on embark? You'd think they talked to each other at least a little bit on the journey to the site.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

UnicodingUnicorn

  • Bay Watcher
  • Competent at Incompetency.
    • View Profile

The starting seven are spawned from the ground of the site itself, consuming the energy of the site and taking away the natural phase shiftiness that allows adventurers to fast travel through.

Do dwarves know what that strange arcane looking mess of gears and mechanisms they are strangely compelled to build is?
Logged
I do stuff, I guess

Badger Storm

  • Bay Watcher
    • View Profile

Obviously it's going to be a super duper fun roller coaster that has a moat of whip wine filled with cave crocodiles...right?

How does the dwarven body generate enough pus to form effing pools of it on the ground?
Logged

Nidilap

  • Bay Watcher
  • Oh boy a Swooooord!!!
    • View Profile

WE ALL ARE! EVERYONES A BIG BAG OF PUS!

Why can't pigs fight with Dwarven arms and armor?
Logged
Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

Badger Storm

  • Bay Watcher
    • View Profile

Because they are pigs, and they have hooves.  Hooves cannot fit into boots and gauntlets.  This question is silly.

Now that we know why we can't use wagons, why not pack animals?
Logged

UnicodingUnicorn

  • Bay Watcher
  • Competent at Incompetency.
    • View Profile

Pardon? I can't here you over the chewing of this +horse tallow roast+?

Why can't magma melt wood walls?
Logged
I do stuff, I guess

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile

Ash, made from burnt wood, is magma safe. When magma comes into contact with wood walls, it burns the outer layer into a thin layer of ash, which protects the interior of the wall from being burnt.

Why is ash magma safe?
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling
Pages: 1 ... 255 256 [257] 258 259 ... 301