Elise's dungeons!
Days since last on-site accident (involving construction mishaps): 3
Days since last fatality due to dorf-accident: 0
Current
kill count of dwarven life lost during construction: 135
The first dungeon is nowhar near complete, but I figured that this'd be a good stopping point to upload a save--the first seven (+34 migrants) died off, and a few things have been completed--so.The first level of the first dungeon is almost close to being nearly to a fraction of completion.
Expect excessive amounts of clutter from objects, and bodies. Once you get to the end of the marble hallway (you'll know), you've reached the end of what is currently built.No clutter. SUCK THAT DORF FORTRESS! Also,
when you get to the set of 10 (14) bridges, you've gotten to the end of what is finished currently.
The
Fortress Dungeon is located in The Nourishing Swamps, at (30,13) from the south west corner of the map. ((middle right of the island on a volcano, hard to miss.)) I highly recommend approaching it from the north side. (The reason will become apparent.)
Save: (MAED WIF UHH>.. phoebus tileset, version 31..uh......... 31.25v23 )
http://dffd.wimbli.com/file.php?id=4777*ahem*
Current features:
A download!
A pretty, and corpse strewn, monster-less,
magma covered entrance! Magma hole closed durring const. to save FPS.
Volcanoe
s! There was never more than one volcano.
Lots of dead bodies
. in coffins.
A Magmathedral (currently magma-less)
A magmaleum (Mausoleum) (currently magma-less)
Two artifails.
Planned features:
MAGMA!
CLOWNTONIUM!
HFS!
Zombies?
The entire brutal history of the dungeon scrawled out on its walls by the sole survivor of the original team of seven!
Goodies and gear!
PUZZLES AND PLATFORMING!
Suggestions, feedback, etc = things to post in this thread. do eet.
Old stuff:
So, I guess I'mma shift the direction of this from "hey help me" to, "hey, I'mma make somethin for erryone."
I'm making a pretty lil dungeon (and will be littering the world it is in with many, many more). I'll put world-saves here I gess.
So I am gonna play Mrs. Dungeon Master, and create a few massive dungeons for my adventurerers to explore. (long after I forget the layout. )
There are a few... well.. dungeon crawler mechanics, I guess, that I need to know how to recreate/etc before making a giant fail-boat to ride around in.
On abandon/come back with an adventurers spirit to it all; doors remain where they were (if constructed), and if they are attached to a lever, will be unopenable for adventurers unless they pull said lever, right?
Adventurers can't destroy buildings/doors/floodgates/etc right?
any mechanisms, levers, bridges, etc will be in the same state (on/off) as when the fort was abandoned upon reclaim and or being visited by adventurers, yes?
is there any way to make HFS accessible/breach the circus without having the fortress completely filled with clowns from top to bottom on adventure-time? :O (Will putting hfs-not-destroyable obstacles between hfs-entry and parts of the fort ((like, a bridge with a lever blocking off their access to the top--only to be lowered by a dummie adventurer.)) keep them from being up all over the map on visit?.
Etcetc.... lots of questions! B: Please and thankyou for answering any of them, any other tips/advice highly appreciated, etc.
/goes back to mining the 1@#&$ out of a volcano.