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Author Topic: Metal Beds  (Read 15879 times)

dragginmaster

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Re: Metal Beds
« Reply #15 on: January 29, 2012, 04:05:39 am »

A metal bed would require wood, fuel for the furnace / smelter / forge.  Plenty of new stuff comes in to DF so that vanilla today is not what it was 2, 3, 4 years ago, its a short sighted weak argument lest u prefer development to cease.

Making a bed require more than 1 stick of wood would make sense.

Medieval technology barriers preventing metal beds? Show me a historical example of a medieval magma pump.
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Owlbread

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Re: Metal Beds
« Reply #16 on: January 29, 2012, 01:48:10 pm »

Hammocks I think are planned (I don't know that for sure though), so that may provide us with an alternative to wood for our beds.
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Neonivek

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Re: Metal Beds
« Reply #17 on: January 29, 2012, 07:57:59 pm »

Uhhh

I should state dragginmaster that the "one stick of wood" is all the wood you collect from a single tree. So I'd think it is more akin to a log.
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dragginmaster

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Re: Metal Beds
« Reply #18 on: January 30, 2012, 12:38:26 am »

Tree, log, stick. Semantic argument. 1 tree will give u 1 bed or 25 bolts, but not both.

Hammocks and mattresses would be nice, would give me a good reason to learn the cloth industry better :-)
« Last Edit: January 30, 2012, 12:40:21 am by dragginmaster »
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Footkerchief

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Re: Metal Beds
« Reply #19 on: January 30, 2012, 11:43:16 am »

As shown by a search for "metal beds", this has been suggested many times:

http://www.bay12forums.com/smf/index.php?topic=3590.0
http://www.bay12forums.com/smf/index.php?topic=5909.0 (this one is in fact titled "Metal Beds")
http://www.bay12forums.com/smf/index.php?topic=78014.0
http://www.bay12forums.com/smf/index.php?topic=6274.0
http://www.bay12forums.com/smf/index.php?topic=51379.0
http://www.bay12forums.com/smf/index.php?topic=5123.0
http://www.bay12forums.com/smf/index.php?topic=4257.0
http://www.bay12forums.com/smf/index.php?topic=87799.0
http://www.bay12forums.com/smf/index.php?topic=4743.0
http://www.bay12forums.com/smf/index.php?topic=6067.0
http://www.bay12forums.com/smf/index.php?topic=34381.0
http://www.bay12forums.com/smf/index.php?topic=42749.0
http://www.bay12forums.com/smf/index.php?topic=49996.0
http://www.bay12forums.com/smf/index.php?topic=5297.0
http://www.bay12forums.com/smf/index.php?topic=3106.0
http://www.bay12forums.com/smf/index.php?topic=87920.0
http://www.bay12forums.com/smf/index.php?topic=45927.0
http://www.bay12forums.com/smf/index.php?topic=6009.0
http://www.bay12forums.com/smf/index.php?topic=34504.0
http://www.bay12forums.com/smf/index.php?topic=26544.0
http://www.bay12forums.com/smf/index.php?topic=40088.0
http://www.bay12forums.com/smf/index.php?topic=5364.0
http://www.bay12forums.com/smf/index.php?topic=4433.0

Spoiler: tags (click to show/hide)
« Last Edit: January 30, 2012, 03:02:22 pm by Footkerchief »
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Urist McDagger

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Re: Metal Beds
« Reply #20 on: January 30, 2012, 02:33:29 pm »

^ Is it just me, or has Footkerchief said that before?
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You wouldn't rush Goya or Faulkner or Tarantino. Think about Toady as equal to those artists. And then deal with it.

Starver

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Re: Metal Beds
« Reply #21 on: January 30, 2012, 02:44:45 pm »

<insert meta-list of links to certain threads where Footkerchief has left a list of links to certain threads>

<insert meta-meta-list of links...

...

<insert list of threads that do not contain links to themselves, courtesy of Bertrand Russel>
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Footkerchief

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Re: Metal Beds
« Reply #22 on: January 30, 2012, 03:01:30 pm »

^ Is it just me, or has Footkerchief said that before?

Damn -- I did.  I guess that was before I started tagging these.  And there were two threads on that list that weren't on the one I made today!
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Kipi

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Re: Metal Beds
« Reply #23 on: January 30, 2012, 04:59:30 pm »

^ Is it just me, or has Footkerchief said that before?

Damn -- I did.  I guess that was before I started tagging these.  And there were two threads on that list that weren't on the one I made today!

Soo... next time someone suggest metal or stone beds you should just give a link to that thread as say "This has been suggested before, and one of those threads contains comprehensive list of all threads dealing with this subject. The thread can be found here."

And the word here would of course link to this thread, as this thread has a list of earlier threads as well as link to other thread with another list...  :P

Yes, just joking here...


But on topic, I think one of the biggest problems is dealing with multiple materials. Currently only thing that use more than one material is obsidian sword, and even that is bugged. And I'm not talking about decorations here, that's a different topic. So before metal beds should be added the problems with multiple materials should be solved.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

dragginmaster

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Re: Metal Beds
« Reply #24 on: January 30, 2012, 08:17:00 pm »

Why do you think i did not start a new thread?

Moods use multiple materials quite well...
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Zaphod728

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Re: Metal Beds
« Reply #25 on: January 31, 2012, 10:36:04 pm »

I have been hesitant to make suggestions, because i figure that when i do someone will post like 10 other threads with the same thoughts. But, if everyone stays quiet then no suggestions.

Anywhoo, "beds" made only from wood isnt really the problem imo. If you make a sleeping object from wood without much padding, its just a pallet. It would be cool if there were ranks of beds. Starting with something to keep you off the floor, then something with course padding, up too some sort of gaudy fluffy monstrosity for the nobles. For some reason having all of the dwarves sleep on goose down comforters with frilly lace seems wrong.

For anyone who has ever slept on the floor much, it takes very little padding to make things better than just a hard surface. Heck wood + leather makes a nice cot, and does wonders for preventing unhappy thoughts.
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Kipi

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Re: Metal Beds
« Reply #26 on: February 01, 2012, 02:20:33 am »

Moods use multiple materials quite well...

Yes, but only for decorations. The additional materials don't change other values except how valuable the artifact is.

Currently the reaction system works in a way that it takes one or more reagents and products a item of single material. All the properties are determined by this material, except value which can be affected by decorations. There is no way to bring two or more materials and have a product that combines the properties of each material unless you make additional "fake" material which has the desired combination of reagents' properties.

I used obsidian sword as example. While you still need to have both wood and obsidian to produce the sword the game falsely initiates the properties of the sword to use the properties of wood instead obsidian. I remember reading that Toady admitted this being a problem with how the game handles the product material.

So, how I see it, metal and stone beds should require additional materials, like cloth or leather, to be produced and the properties of those materials should affect the properties of the bed. Value is most important thing as currently it requires decorations to be affected. Another thing that should be affected by the additional material(s) is melting and ignition points. Have a iron with cloth additions? Surely the cloth should be able to catch fire and burn any dwarves getting near.

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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

dragginmaster

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Re: Metal Beds
« Reply #27 on: February 01, 2012, 09:38:47 am »

I do not disagree with anyone saying it should involve more than just wood or a metal. The more complicated, and more options, the better off DF would be.

Hammocks : cloth /rope + wood / metal

Cot : fabric + wood / metal

Single bed : metal / wood frame, cloth + feathers / cotton / straw mattress +rope supporting mattress to frame for adjusting firmness (check history books you history buffs)

Pillows? Would add fun to any tantrum spiral : fabric + feathers
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Owlbread

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Re: Metal Beds
« Reply #28 on: February 01, 2012, 03:13:33 pm »

Surely it would be possible to make a bed without wood or metal? You could just use animal skins or a lot of blankets.
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Batgirl1

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Re: Metal Beds
« Reply #29 on: January 18, 2015, 09:30:16 pm »

Deceased thread, arise!

DF has changed quite a bit since 2011-12, with new things being added and old things being improved upon.  How about metal beds?

In the past, some argued that wood needed to have more of a purpose.  I think this argument is now met by the higher need for ash and fuel, plus the fact that the slower hauling and production speeds of wood vs. metal/stone make it more a matter of cheap and easy vs. slow and precious. 

I'd also like to revisit someone else's suggestion of making beds a multi-material object altogether: let the construction require one unit of "hard" material to represent the frame (wood/stone/metal/glass) and one unit of "soft" material for the mattress (cloth/yarn/silk/leather).  Or, have two separate objects: a mattress/bedroll that's made of cloth/leather and can be used with or without a frame, and a frame that's useless without a mattress but gives a happier thought based on its material and craftsdwarfship. (EDIT: Probably constructed similarly to a traction bench, where two items are taken into the workshop and combined)

Thoughts? 

« Last Edit: January 18, 2015, 09:32:49 pm by Batgirl1 »
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