I've got my base camp planned out, digging a few storerooms for my supplies, gonna establish a marble mine to fortify my settlement.
Got a Gorlak and a few Troglodytes wandering about, ill-prepared to fight off an attack, one of my guards was killed by an Alligator, the gator also got my dogs I planned on breeding for war and food In Case of Emergency (ICE).
Have 5 troop types planned, Camp Guardsdwarves, Camp Guard Archers, Cavern Explorers, Cavern Rangers and Militia.
Camp Guardsdwarves will be upgraded to Settlement Guards when the camp number hits 10 and as a result, the guards will get copper armor and weapons instead of bone and leather.
Camp Guard Archers will be upgraded to Settlement Archers when camp number hits 10 as well, but instead of copper (it slows them down), they will get the bone armor they've been missing out on. Their bolts will also become bronze instead of wood or bone.
Cavern Explorers are armed with bone and leather, as well as a buckler and copper sword. Once all of the caverns has been mapped out, they will be upgraded to Cavern Defenders, with bronze armor and swords.
Cavern Rangers will be upgraded to Cavern Scouts when the same criteria are met for the Explorers, but will get bone and leather, instead of metal. Their blowdarts will become bronze, though, instead of wood or bone.
Militia will always get their own clothing and a wooden club I modded in. A club has a tad bit more attack force than a mace, despite being wood.
I'm postponing exploration and outward settling expansion until I get enough cave explorers and camp guards.