Witches' Coven: Through the Fog and Filthy Air"The evils which are perpetrated by modern witches exceed all other sin which God has ever permitted to be done...
For they are called witches (maleficae) on account of the enormity of their crimes..." -
Malleus Maleficarum, Part I Question XIV A blue moon rises over our fateful town.
A lone figure, cloaked by the night, drags itself into the village barn seen by none but the sickly hound, to die the dog's death. Strangers sit in the field by their fire waiting for dawn, always coming - and passing - in threes. The wilds are their home, however, and each night the fires will be lit anew. Each night, they will flee into the woods.
It cannot go any other way.
In the warm expanse of the drunkard's refuge, the men feel uneasy. Their farms have seen a meagre harvest, and the night's ghostly blue colour warns of more things to come. Thus they drink deep and long into the night, wasting their precious grain and becoming ever more reckless when wisdom would be needed most.* * *
Welcome to Witches' Coven, a new Mafia gametype just for you!This, unlike other gametypes, relies on a mostly closed setup. What this means for you is that you will not begin the game with access to information about all the roles - you will either have to deduce that by yourself, read the flavour for detective work (highly recommended!) or just roll along without it. There may or may not be some hidden mechanics for the game also. That said, I will try to keep this toward the
simpler, lower-powered end of the spectrum - just enough to be interesting for both you and me.
Call it a Bastard Mod if you want, but I will try my hardest not to be one myself (hurr hurr). Additionally, I will never outright lie, so you can trust that what I say is reliable.
Game Rules: 1. The Good Faith Rule: It will be trusted, on behalf of both the players and the mod, that you will play according to the restrictions (if any) given and that you will play both respectfully and to fulfill your win condition to the best of your abilities.
2. All votes must be in
red. Unvoting before voting again is not required, but appreciated. You may vote for No Lynch. You cannot conditional vote. In case of a tie, no one will be lynched. The game is hammerless.
3. Days and Nights both span
48 hours. Neither time span includes weekends. Nights may end earlier if all actions are in before the deadline. Days and nights end at
8PM GMT unless otherwise specified.
4. Never edit your posts for any reason, including typos.
5. Do not PM other players. Players with private chat access will be given a topic on QuickTopic where they may post freely.
6. Never quote any PM from the mod. You may give a general summary (for example, a roleclaim), but do not quote directly.
7. Any requests to the moderator
not in bold will be ignored.
8. You may ask for an extension or shorten by putting the respective word in
bold. Extensions require 33% of players to agree minus any players opposing, and requires
at least three players. Extends are for 24 hours, and there may only be a maximum of
three Extends. Shortens require at least 51% of players to agree, and will end the day as soon as I can process the day end.
9. Dead players may post one “bah post” to comment on their death, but it may not contain any relevant game information. After that, please do not post.
10. Please make an effort to post at least once daily. If you do not post for 36 hours, you will be prodded. If I don’t hear from you within 24 more hours, you will be replaced and/or modkilled.
11. Never underestimate your importance, and always play to win!
Revealed Possible Roles:Please note that not all roles are guaranteed to appear in the game itself.
Villager
Abilities: None
Wincon: Eliminate all Witches, Witch-aligned entities, magical entities and killers present from the game.
Witch
Abilities: [REDACTED]
Wincon: Eliminate all Villagers, Village-aligned entities, magical entities and killers present from the game.
Lyncher
Abilities: None
Wincon: You win (non-game ending) once Player X is lynched.
Miller Villager
Abilities: Will show up as a Witch to any investigative roles. The player may or may not know about this.
Wincon: Eliminate all Witches, Witch-aligned entities, magical entities and killers present from the game.
Attendance Sheet:Strikethrus are deaths. Green-coloured names are wins. Red-coloured names are losses not due to death.
Players:Think0028, Witch CroneBDthemag, MillerVector, VillagerToaster, Inquisitor- Dariush, Wizard
- Pandarsenic, Lyncher (TolyK -> NUKE9.13)
TolyK -> NUKE9.13, VillagerUristMcArathos, Witch MotherIronyOwl, GolemFlandre, Vigilante- Simple, Miller
Ottofar, MillerJim Groovester, Witch MaidenMax White, Miller
Special thanks go to RedWarrior0 for the game balancing, and thanks to Toaster for making the original rules list!