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Author Topic: A succession game for first-timers and/or new players. [Now with more tantrums.]  (Read 26891 times)

Crustypeanut

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Not only that, but you KILLED it.  I will see about making you a gold coffin and tomb, with matching slab.  :D
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Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

Tersr

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Way ahead of you, I belive I already have a tomb for me set up, also, who well get the log cabin in the mountain?
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Shooting something made of a semi hard metal with no organs is a fucking stupid idea anyway.

Crustypeanut

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Some random dwarf claimed it, you'll see in my next post.

Edit: Oh theres your tomb.  You're already in it too :D
« Last Edit: July 25, 2011, 12:47:29 pm by Crustypeanut »
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Reverie

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How am I holding up? Am I assigned to higher-precision bookkeeping?
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Crustypeanut

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Yup, you're a full time manager / record keeper / broker, with record keeping set to maximum accuracy. 
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Reverie

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Yup, you're a full time manager / record keeper / broker, with record keeping set to maximum accuracy.
That is good. My busy lifestyle will make for an interesting story-telling perspective when my turn comes around!
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Crustypeanut

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A hint.. at what is to come.


« Last Edit: July 25, 2011, 06:14:37 pm by Crustypeanut »
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Crustypeanut

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4th Malachite, Year 9, Mid Summer

   Looking over the Kitchen menus, Crusty had noticed that plump helmets were set to 'cook' and NOT brew.  Knowing we had been low on alcohol in the past, he changed this, and told the brewers to brew anything and everything they could get their hands on. 

   10th Malachite, Year 9, Mid Summer

   With the new dining hall finished being excavated, a number of golden chairs, tables, and statues were commissioned to be forged.  This dining hall would be fit for kings! It would certainly keep the moral of the fort up to dine in such a magnificent hall.

   23rd Malachite, Year 9, Mid Summer

   New migrants today.. ten in total. Most of them useless.. except for a single legendary Armorer that came.  He will be put to good use, once we can start getting our metalsmithing up and running.


   17th Galena, Year 9, Late Summer

   Curse them! The Goblins are here! Sixteen goblin axemen, lead by a goblin pikeman.  Upon hearing that they had come to besiege us, Crusty ordered the gates closed, and the guard to move into position.  Anyone caught outside when the gates were closed would be met with a swift and brutal death. 

Spoiler (click to show/hide)

   After closing the gates, Crusty realized something.  The new fort! It wasn't protected by the gates! There were our miners down there!  He decided to open the western gate, forcing the intruders into a narrow corridor where our lone marksman, Fievreux, could rain death upon them, and would allow our smaller number of melee dwarves a better chance at survival.  Plus, the goblins would have to contend with the small number of traps we had laid.

   A child, caught outside playing with his pet puppy, was brutally butchered by a pair of axemen.  The puppy got away safely.  Nearby, the fort's leatherworker was locked in his small wooden hut that he had claimed after the death of it's previous owner.  The goblins were right outside, but they were unable to beat down the door.

Spoiler (click to show/hide)

   Doing armok-knows what, when he should've been inside forging, the newly migrated legendary Armorsmith was caught outside with his pants down, and was struck down after a short run.  Another dwarf, a hauler, jumped into the river to safe himself from a goblin, and promptly drowned.  Dwarves don't float very well, it seems.

   Not long after, the goblin pikeman, leading the charge, charged into the fort, where the fort's commander, Kogsak, armed with a steel battle axe, promptly dismembered the unsuspecting goblin.  The rest of the goblins, at watching their fearless commander get butchered, fled in terror.  Except for one, who got caught in a cage.

   Crustypeanut's aide, the Therapist, told him that they were down to 83 dwarves, and that a small number of them were not very happy with their lot.  He suggested a sacrifice into the magma pipe, but since the unhappy ones were the military dwarves, Crusty decided that for now, he wouldn't do such a thing, although preparations were to be made to do so, just in case. 

   The Therapist also mentioned that one dwarf in particular, a useless, unskilled dwarf, was rambling on about some project, and had taken over a craftsdwarfshop, where the stonemasons were making pots.  He had been gathering nothing but wood so far.  The Therapist suggested finding a way to preserve this precious wood, rather than having it go to waste in a useless goblet, or other such object.  However, with the present layout of the fort, causing an 'unfortunate accident' to the individual in question would greatly risk the fort being flooded by water.  Even the Therapist couldn't come up with a quick solution, so the matter was dropped. 

   28th Galena, Year 9, Late Summer

   Platinum! We had struck more platinum, and thus plans were made to see if there was anymore in this area. 

   Also, one of the axedwarves, Sibrek, gave birth to twins! This almost makes up for the loss of life we had in the recent siege.  Hopefully, with her taking her babies into battle, they won't become meatshields and perish before they could become useful.

   5th Limestone, Year 9, Early Autumn

   The useless dwarf finally began construction of his mysterious artifact, after taking quite some time to gather the materials.  The list is rather extensive, and includes 7 different wooden logs, two gold bars, two stones of lignite, and two pieces of rope reed cloth, the stuff we stole from the elves.  What he will make, is still up to debate. 

   9th Limestone, Year 9, Early Autumn

   ….For a wooden amulet, that's sure one dwarfy artifact.  Worth 88,000 Dwarfbucks, the Fungiwood Amulet “Steelgully” was a magnificent piece of art.  Not only that, it fully references TWO of our previous artifacts, and one of the dwarves that made them. 

Spoiler (click to show/hide)

   28th Limestone, Year 9, Early Autumn

   A boy! Fievreux had given birth to a healthy, fully bearded boy while out hunting today.  Luckily, it was no where near any animals at the time. 

   17th Sandstone, Year 9, Mid Autumn

   More immigrants.. woo.. my Therapist says we're up to 93 dwarves.  This group didn't have anyone in particular who were skilled, so they were drafted as haulers.

   23rd Sandstone, Year 9, Mid Autumn

   After noticing no leatherworking was being done, Crusty went up to the log cabin where the leatherworker, Monom, had taken up residence.  After finding the door locked from the outside, he unlocked it and went inside..

   The leatherworker was on his bed, dead.  By the looks of it, he had died of thirst.  Someone had locked the door on him, probably during the siege, and had forgotten to let him out. 

   And so, another death has caused this cabin to become abandoned..

   26th Sandstone, Year 9, Mid Autumn
   
   Om nom nom nom

   One of the herbalists was munching on a plump helmet while deep the caverns, and all of a sudden, a crash from behind startles her.  Looking behind her, she freezes for a moment at the sight:

Spoiler (click to show/hide)

   And then proceeds to flee in terror. 

   Hearing her screams, the military was dispatched to take care of the beast.  The axedwarf Sibrek is first on the scene, BOTH babies in arms and proceeds to fight the beast.

Spoiler (click to show/hide)

   Not long after the fight begins, both Sibrek and her children lay dead in a pool of their blood.  The commander arrives shortly after, only to lose both his right foot and right hand to the beast.  One of the hammer dwarves, known for his tantruming earlier, arrives to finish off the beast as it attempts to kill the Kogsak, the commander.

   14th Timber, Year 9, Late Autumn

   Caravans here!  Bringing out all our assorted crafted goods, we traded for a boat load of useful things: metal weapons and armor of various types and qualities, a few extra anvils, a large amount of alcohol, although we have plenty, and assorted other things.  It was an amazing haul, totaling roughly 14,000 dwarfbucks. 

   Not long after that, another person went into a strange mood, this time a mason.  Using lignite as a base, and using the only pig iron bar that I just traded, and other materials, he began construction.

   13th Moonstone, Year 9, Early Winter

   A lignite statue of one of the forgotten beasts we killed? Its worth 33,000 dwarf bucks though, so its nothing to be ashamed of.  Hopefully it will never catch on fire, else it would be an ever-burning statue.  Actually, that sounds pretty bad ass.

Spoiler (click to show/hide)

   10th Opal, Year 9, Mid Winter

   Another forgotten beast came.. this time a large tick.  Surprisingly enough, one of the new, unskilled recruits was able to kill the beast with his silver warhammer.  He was uninjured during the fight. (Lol he was only using a leather robe, wooden shield, and his silver warhammer.  He's dabbling in all military skills.)

   2nd Obsidian, Year 9, Late Winter

   A.. baby has risen as a ghost, and is haunting the fortress. We really need to get some coffins made.. I've already designated the tombs and such to be dug out, but its going to take a while.

Spoiler (click to show/hide)

   11th Obsidian, Year 9, Late Winter

   A giant has come! One of the hammerdwarfs, Ast, fought with it for nearly a day before being overwhelmed.  The other hammerdwarf came to his rescue and finished the beast.  Ast is alive, but majorly wounded, and him recovering will be nothing short of a miracle.

   14th Obisidan, Year 9, Late Winter

   Ast has died, suffocated.  No one came to pick him up, and he died where he fell during combat.  He will be entombed and given highest honors for his noble sacrifice.



   1st Granite, Year 10, Early Spring

   Crustypeanut stood up from his desk, aching from sitting there too long.  It was finally over.  Though thick and thin, he had led the fort to where it stood now – prospering with booze, food, and a beautiful solid gold bridge.  Though lives were lost, there was also new life – babies were born, marriages occurred, migrants came.  The fortress of Echopaged lived on.  And so, Crustypeanut gave a curt nod to The Therapist, who helped him along the way, and left his office.  Whoever the next mayor to be elected would be.. they would inherit a fine fortress.  As for Crusty, he went back to kitchen, to prepare a fine pig cheese roast. 

Spoiler (click to show/hide)

   The Therapist, as he was known, was not merely a figment of the dwarf's imagination.. but something more.. something.. real.. as to what.. we may never know.  For now.. he faded away.. knowing he would return someday.

----------------------------------------------------------------------------------------------------------

Not a bad year, got a lot of digging done.. found more platinum, gold, native copper.. got a ton of flux stone mined.. etc etc.

 
The solid gold bridge, fortifications, and paved road, using Stonesense:
Spoiler (click to show/hide)

The nobles' quarters and the tombs:
Spoiler (click to show/hide)

The Apartments, before being dug out:
Spoiler (click to show/hide)

The entire fort proper, taken at the end of my reign:
Spoiler (click to show/hide)

The status screen:


The Save:
http://dffd.wimbli.com/file.php?id=4732
« Last Edit: July 25, 2011, 10:28:17 pm by Crustypeanut »
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Fievreux

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Fantastic!

Two words: Haunted cabin.
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Zanziik

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-snip-

Got the save, taking a look around now, will hopefully get some of my turn done tonight, definitely some after work tomorrow.

Nice job finishing the turn Crustypeanut.

Fievreux

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Yes, thank you for filling in, Crusty. You did a fantastic job. :)
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Crustypeanut

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Not a problem.  In my real turn, I'll try and be a bit more descriptive of events, with more dialogue.  Reading the fortress of soap has inspired me. 
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Reverie

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Heh, I am a little nervous now that I am next...
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jaxy15

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Did the fire serpent FB remind anybody else of Volvagia from OoT?
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Dwarf Fortress: Threats of metabolism.

Zanziik

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Starting my turn now, this post will be edited to hold my first update. Thanks for the patience in letting me get settled before starting! Most of my forts don't last to this age so bear with me, it's rather new-ish to me, too.

EDIT:
Did the fire serpent FB remind anybody else of Volvagia from OoT?

Yes! Badass boss. The Gorons are so dwarfy that I'm surprised they don't just rob Link of the clothes off his back and dump him in the magma pit.

IC:

Journal of 'Zanziik' Asobushul, Order of Guthsak Igathotung Dok Nuglush, 1st Granite, 10

This is the first of what I presume will be several entries in this personal journal. Exactly three years ago, I struck the earth at Sarekmorul in the Hills of Fire with six others and began crafting a dream which today is embraced by eighty seven. Echopaged now houses the largest number of dwarves in a single place on the face of Strasp Ebno, and I have been appointed by my Order as Bishop of Sarekmorul.

The Order of Guthsak Igathotung Dok Nuglush is a religious order dedicated to that zombie hoary marmot who is goddess of mountains, disease, death, war, and fortresses.

Spoiler (click to show/hide)

I have dedicated my life to fulfilling the demands of Our Most Hoary Lady, and for each day of these fateful three years I have been troubled by the lack of devotion to Her power. We have seen fortresses overrun by mad goblin hordes, plagues decimate entire populations, how is it that even among my noble co-founders there can be such complete neglect of the Zombie Goddess of Death?

I intend, given my new position as the ranking cleric in Echopaged, to openly declare our adoration for and reverence of the Goddess of Fortresses. Sarekmorul will not, under my guidance, be allowed to suffer from divine vengeance. We will be noted across the world not just for our legendary (and disturbingly elfish) oaken cups and fungiwood amulets, but for our prodigious devotion to Her glory.

The fortress is left to me in a state of flux. Crustypeanut, a cook who took on the burden of temporary leadership toward the end of last year, has endowed us with an exciting future and an impressively large but as yet unfurnished fortress. He was preceded by the no-less important Basque, who did much to organize the fortress after the chaotic mishmash engendered by our haste in the first two years. Our stocks are full once more; the dire Days of Sobriety are happily forgotten.

Spoiler (click to show/hide)

We do however face a lack of variety in our drink, particularly suffering from a serious shortage of dwarven ale, of which I am particularly fond. Our desperation lead us to rely heavily upon the prolific plump helmet, but Ertal knows that a fortress cannot be considered wealthy while drinking dwarven wine alone, and I intend to rectify this. In our time of plenty we can afford to stray from the mundane.

Our military has had success in the past, valiantly killing four beasts forgotten to time, and the last giantess who walked upon our world.

Spoiler (click to show/hide)

However, they are under equipped for lack of iron, and have suffered heavy casualties in battle because of it. Something must be done, either iron must be found or bought and steel forged, or another material must be substituted. Our Most Hoary Goddess of War will not look favorably upon a fortress which lets its military charge into battle unarmored. The organization of the military must also be reevaluated, as forethought and preparation for any eventuality are never a poor investment of time. Notes in particular from Basque on the previous organization of the military ought to serve me well in doing this in a logical manner.

The new fortress, majestic and worthy of the largest population of dwarves on Strasp Ebno, is, however, somewhat strangely planned. While Basque took the time to carefully note the purpose of every lever in the old fortress, Crustypeanut seems not to have left any notes for me on the mechanics of the fortress. There are levers whose purpose evades me:

Spoiler (click to show/hide)

Rooms whose aesthetics are horrible (Armok, the yellow of Orthoclase) and whose uses are not apparent:

Spoiler (click to show/hide)

And perhaps worst of all, the fortress' catacombs are accessible from a mere hallway when they ought to be incorporated into and accessible only from a proper Temple of Guthsak Igathotung Dok Nuglush the Goddess of Death. It is no small wonder that the fortress is haunted by three lost dwarves.

Spoiler (click to show/hide)

I shall make their exorcism the highest of priorities.

I am aware that even the best laid plans are subject to disaster. I am not so naive as to believe that the goblin hordes will not visit sieges upon us once more, or that more beasts do not lie forgotten in the depths. But I have unyielding faith in Our Most Hoary Lady to shepherd Sarekmorul to glory, and I have for years watched quietly as our fortress progressed. Now I am made responsible for our temporal and spiritual livelihood, and this entry serves as the basis of what I intend to do over the next four seasons. Enough planning for tonight.

My goddess demands prayer.

--------------------

OOC: Just a first entry, I didn't end up playing, but I've spent a ton of time in the Legends Viewer trying to make this post quality. Hope you all enjoy the angle I've chosen to write from, time for dinner and I'll get playing and have an update tonight! Thanks again for your patience.
« Last Edit: July 27, 2011, 05:26:25 pm by Zanziik »
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