Ultimate Furball Update 2
Welcome to the big, friendly skies, miss Josephine Lee.
Theo Dacabe (darkpaladin109): War Balloon (P:4,G:3,A:5)
Altitude: 3
Drifting at 1, heading North
>Move away from the planes try to find singular targets instead.
You tug on some ropes and drift away, hoping to find easier targets. [Aw.Success] There are some moving dots to the northwest, indicating a small fight. Squinting, you can also barely spot a single dot lazily circling around slightly above you to the south. Where do you go?
Many WW1-era planes are fighting closer to the ground. You hear the rumble of many engines from above. There are clouds far to the southeast. A small dogfight is happening towards the far northwest. A solitary plane appears to be circling above to the far south.
Mobility: 1
Responsiveness: 1d6
Toughness: 8
Weapons: 4x Minigun (separate 90-degree arcs), 1x Stinger launcher
Minigun: up to 4 damage in 1 point clusters
Stinger: guided (IR), 8 damage in 4 point clusters
Ammo: 20x Minigun burst, 8x Stinger Missile
No armor
Structure:
Balloon: 6HP, 2 criticals (Valve, Fin)
Gondola: 8HP, 6 criticals (Minigun, Minigun, Minigun, Minigun, Pilot, Rigging)
Value: 4
Captain Henri Dechoirs (Digital Hellhound): Fokker V.6 Triplane (P:4,G:4,A:4)
Altitude: 6
Cruising at 3, circling around
>Circle around, trying to spot the two fighters again.
[Resp.Fail x3](wat)
A sudden downdraft catches you unawares, and you desperately try to control your machine, that has found itself with no wind under its wings. [Piloting:4+1(strong wind)=5:Roll=12] You expertly shift the machine into a dive, and flare the engine to come back up, the plane creaking under the strain as you pull several g's of acceleration. A needlessly risky and potentially damaging maneuver, but you came out alright and didn't even lose much altitude!
[Aw.Success] You can't spot the two planes anymore, but you spot
one plane, returning to the fight to the east, and a conspicuous trail of black smoke arcing towards the green surface below.
There is a tight dogfight between a number of high-speed aeroplanes further to the east. Several large planes are flying in formation to the west above you. You can't seem to keep up with them. Many planes seem to be fighting down below, but you can't see them very well.
Mobility: 4
Responsiveness: 4d6
Toughness: 8
Weapons: 2x Machinegun (fixed forward), 2x50kg bomblet, sharpened wings
Machinegun: up to 2 damage in 1 point clusters
50kg bomblet: 12 damage in 6 point clusters, hard to aim (heavy penalties against moving targets)
Wing blade: 8 damage in 4 point clusters to enemy. 2 damage to wing.
Ammo: 26x Machinegun burst, 2x 50kg bomblet
No armor
Structure:
Nose: 4HP, 3 criticals (Propeller, Radiator, Engine)
Body: 6HP, 6 criticals (Engine, Pilot, Machinegun, Machinegun, Control wires, Control wires)
Left wing: 6HP, 3 criticals (Control wire, Aileron, Wing blade)
Right wing: 6HP, 3 criticals (Control wire, Aileron, Wing blade)
Tail: 6HP, 4 criticals (Elevator, Stabilizer, Control wire)
Value: 6
Jeffrey Gamble (Harry Baldman): Paraglider (P:3,G:4,A:5)
Altitude: 2
Cruising at 1, circling around
>Fire at one of the nearby French planes if I think I can hit one. They are damnable and silly in their ways, and deserve to be fired upon.
[Gunnery:4+2(range)+1(moving target)=7:Roll=5]
You discharge both barrels at a SPAD biplane flying after some Fokker, but by the lack of any reaction from either party, it's clear that you haven't even come close to getting a near miss. You curse, and reload.
You are flying on the edge of a large fight between French, Russian, and German biplanes. Nobody seems to be interested in you at the moment.
There are several large furballs with many different planes around: here, to the east, and southeast. There is a large cluster of dark clouds to the far south.
Mobility: 2
Responsiveness: 3d4
Toughness: 6
Weapons: 1x Double Elephant Gun
Elephant Gun: 2 damage
Ammo: 28x .50cal cartridge
No armor
Structure:
Parawing: 8 HP, 2 criticals (Line, Line)
Motoglider: 9 HP, 5 criticals (Engine, Propeller, Pilot, Control Surface, Control Surface)
Value: 2
Lef-tenant Donald Wilkson (WhitiusOpus): Supermarine Spitfire MkXVI (P:4,G:3,A:5)
Altitude 5
Cruising at 4, heading North
>swoop down on the planes in the northeast, strafing the largest one with all weapons. Then pull up and try to regain altitude.
You bank hard to the right and swoop down onto the unsuspecting aircraft below. [Piloting:4+1(dive attack)=5:Roll=10][hidden roll] Spotting a fat-looking plane flying around the edge to rejoin the fight, you adjust course and engage it just as it turns its entire topside to your guns.
[Machinegun: Gunnery 4+1(out of convergence)=5:Roll=1] - Miss!
[Machinegun: Gunnery 4+1(out of convergence)=5:Roll=5] - Hit! 1 damage to Body, 1 armor left.
[20mm Cannon: Gunnery 4=4:Roll=12] Hit! 2 damage to Body, 7 Structure left, CRITICAL HIT on Pilot; 2 damage to Left Wing, 5 structure left, no critical.
[20mm Cannon: Gunnery 4=4:Roll=11] Hit! 2 damage to Body, 5 structure left, no critical; 2 damage to Body, 3 structure left, no critical.
Pilot of (unknown aircraft) needs a 5 to stay conscious, rolls 3: blacks out.
Your machineguns spray bullets ineffectually, set to converge too close, but the cannons rip into the plane's fuselage, tearing huge holes through the body and the left wing, one lucky slug blasting through the plane's canopy. As you zoom past and start to climb, you glance back and see the aircraft go into a chaotic roll and spiral down towards the wavy blue of the lake surface. The shape of its wings reminds you of something. [Aw.Success] You may have just shot down a Hellcat.
[Pilot.Success] You manage to climb out to roughly your original level. [Aw.Fail] You're too busy contemplating whether or not you've just committed treason to look for incoming hostiles, but so far you don't seem to be being shot at.
There's a large scuffle of aircraft below you. A few high-speed silvery machines seem to be playing tag above you to the southeast. There is a fluffy cloud bank to the far west. A few dark cumulus clouds are bunched up some distance to the east.
You earned 9 kill points, earning 1 score point.
Mobility: 5
Responsiveness: 4d6
Toughness: 9
Weapons: 2x Machinegun (fixed forward), 2x 20mm Cannon (fixed forward)
Machinegun: up to 2 damage in 1 point clusters
20mm Cannon: up to 4 damage in 2 point clusters
Ammo: 24x Machinegun burst, 10x 20mm Cannon burst
Armor:
Nose: 1HP
Body: 2HP
Tail: 1HP
Structure:
Nose: 4HP, 3 criticals (Propeller, Radiator, Engine)
Body: 8HP, 4 criticals (Engine, Pilot, Control wires, Control wires)
Left wing: 6HP, 5 criticals (Aileron, Flap, Machinegun, 20mm Cannon, Control wire)
Right wing: 6HP, 5 criticals (Aileron, Flap, Machinegun, 20mm Cannon, Control wire)
Tail: 6HP, 4 criticals (Elevator, Stabilizer, Control wire)
Value: 9
Josephine Lee (Tiruin): Mitsubishi A6M "Zero" (P:5,G:4,A:3)
Altitude 4
Cruising at 4, heading South
You are flying past some hazy clouds, taking in the scenery around you.
There is a very big furball of large and small aircraft to the west. There is a smaller dogfight to the northwest. There is another group of aircraft fighting high up towards the far southwest. You think you see a faint gleam of a few planes flying closer to the ground, far to the northeast.
Mobility: 5
Responsiveness: 3d8
Toughness: 10
Weapons: 3x Machinegun (fixed forward), 2x 20mm Cannon (fixed forward)
Machinegun: up to 2 damage in 1 point clusters
20mm Cannon: up to 4 damage in 2 point clusters
Ammo: 24x Machinegun burst, 12x 20mm Cannon burst
Armor:
Nose: 1HP
Body: 1HP
Tail: 1HP
Structure:
Nose: 4HP, 4 criticals (Propeller, Radiator, Machinegun, Engine)
Body: 8HP, 4 criticals (Engine, Pilot, Control wires, Control wires)
Left wing: 6HP, 5 criticals (Aileron, Flap, Machinegun, 20mm Cannon, Control wire)
Right wing: 6HP, 5 criticals (Aileron, Flap, Machinegun, 20mm Cannon, Control wire)
Tail: 6HP, 4 criticals (Elevator, Stabilizer, Control wire)
Value: 9
@10ebbor10: The game's kinda full at the moment, for one. Five planes takes a bit of time to manage already (heh, "planes").
Also, I am a little unsure of the status of player-controlled multi-seat aircraft. One person can't fire all the turret guns, so how would kill points be assigned?
edit: Hellcat. Hellcat, not Seafire. Always get them darn American carrier-based fighters confused.