Science waits for no man!
+++ENTERING BLUE TESTING ZONE+++ENTERING BLUE TESTING ZONE+++ENTERING BLUE TESTING ZONE+++
Turn 4
The sniper, up on her hill, isn't giving up so easily. She targets the raider chief with a beacon, feeding all of the team live targeting data on him. Cover won't save him now. [4] She makes good on that promise and fires at him, letting the beacon guide her shot. [Dodge:3+1-1-2=1] It's a headshot, the silvery spike rushing out of the rifle impacting on the chief's head and [Damage:5*2=10-4=6] sends ripples across his Aegis. It's far from shattered, but it's a start.
In the east ruins, [3+1=4] the Commando chooses to try his luck with the marksman again. [Dodges:6-1=5/1-1=1/4-1=3/6-1=5/5-1=4/6-1=5] Only a fragment of his volley hits, [Damage:1*2=2+1-2=1/1/2=1+1-2=0] and seems to cause minimal damage once again. [1] Staring in disbelief takes up the time he planned to use for another burst.
[6] The champion goes for the chief again, grateful for the aiming aid brought about by the sniper. [Dodges:5/3-1+2+2-2=4, hits cover/2=3] One shot misses, as is only normal, one slams into the cover, and the last one actually hits the chief behind his cover, the thick shell barreling down against his Aegis.
[Damage:2+5=7][Damage:2/2=1+5+3=9] The chief learns why even the masters have trouble maintaining their barriers when attacked at close range. His Aegis shivers, but holds. The slab of stone he's sitting behind doesn't look too good, either.
[3+1=4] The latter fact becomes irrelevant immediately after, as he bounds over the remains of the ruin and charges at the commando, roaring. Surprised, bereft of cover, the commando [Dodge:3/4] avoids one swipe and takes another on the arm, [Damage:2/2=1] making a small cut through his clothes and bypassing his Aegis completely. [1+1=2] The chief steps back, spinning his blade with a wicked smile.
'Care for a dance, cutter?' he says, his eyes gleaming.
To their side, the champion takes out his own blade and prepares for melee.
[6][5] The other raiders fire, choosing the champion who seems to be doing the actual damage. [Dodges:3-1=2/1][Dodges:1/2-1=1] At this range, they have no trouble scoring near-perfect hits on the man. [Damage:3-3=0/3*2=6-3=3][Damage:3*2=6-3=3/3*2=6-3=3] The champion's armor isn't looking too good right now.
[4] The marksman fires, for once, aiming on the commando who fired at him. [Dodge:5-1-1=3] His shot slams into the commando's shoulder, [Damage:4/2=2+2=4] disrupting his Aegis.
Actions:Tiruin: Ability, Attack
Persus: Attack, Attack
Paladin: Attack - if raider comes to melee range, Change Weapon, if not, Attack
Raider Chief: Melee Attack, Melee Attack
Raider 2-3: Attack
Raider 4: AttackEnemiesStationary, east ruin. Close Range to Persus/Paladin, Long Range to TiruinHP: 10/10
AP (Armor): 15/15
AP (Aegis): 5/20
Abilities:*
Hardened OutlawEquipment:*Varand Frontier Rifle (
6/10) [Damage (per Hit): 3, Rate of Fire: 2, Accuracy: +0, Clip Size: 10, Mod Slots: 2 (Empty), Special: N/A]
*Throatcutter [Damage: 2, Speed: 2, Accuracy: +0, Special: N/A]
*Bloodstone Aegis [20/20 AP, Resistance: +3 to Close Range Damage, -4 to Other Damage. 4 turn cooldown to activate.]
*Scrap Armor [15/15 AP, Resistance: -2 to all Damage]
Current Effects: -2 to Dodge
Stationary, east ruin. Close Range In Cover to Persus/Paladin, Long Range to Tiruin
HP: 10/10
AP (Cover): 3/10, +1 to Dodge
AP: 15/15
Abilities: None
Equipment:
*Varand Frontier Rifle (2/10) [Damage (per Hit): 3, Rate of Fire: 2, Accuracy: +0, Clip Size: 10, Mod Slots: 2 (Empty), Special: N/A]
*Scrap Armor [15/15 AP, Resistance: -2 to all Damage]
Current Effects: None
Stationary, east ruin. Close Range In Cover to Persus/Paladin, Long Range to Tiruin
HP: 10/10
AP (Cover): 20/20, +2 to Dodge
AP: 15/15
Abilities: None
Equipment:
*Varand Frontier Rifle (2/10) [Damage (per Hit): 3, Rate of Fire: 2, Accuracy: +0, Clip Size: 10, Mod Slots: 2 (Empty), Special: N/A]
*Frag Grenade (1) [Damage: 8, Accuracy: +0, Special: Blast]
*Scrap Armor [15/15 AP, Resistance: -2 to all Damage]
Current Effects: None
Stationary, central ruin. Close Range to Persus/Paladin, Long Range to Tiruin
HP: 10/10
AP: 13/15
Abilities: None
Equipment:
*Clan Marksman's Rifle (5/6) [Damage (per Hit): 4, Rate of Fire: 1, Accuracy: +1, Clip Size: 6, Mod Slots: None, Special: N/A]
*Scrap Armor [15/15 AP, Resistance: -2 to all Damage]
Current Effects: None
---
Stationary, south approach to ruinsHP: 30/30
Shields: 5/5 Resistance
Abilities: *
Mark Target - 3 TURNS REMAINING*
Tech-HeadEquipment:*Wilde Needle Rifle
(1/4) [Damage (per Hit): 5, Rate of Fire: 1, Accuracy: +1, Clip Size: 4, Mod Slots: 2 (Empty), Special:
Long-Ranged II]
*Personal Shield [Absorbs 1-5 damage per hit. 5/5 hits Resistance. +1 Recharge each turn.]
*Shock Grenades (2) [Damage: 2, Accuracy: +0, Special:
Stunning II, Blast]
Current Effects: None
Stationary, east ruinsHP: 30/30
AP: 2/20
Abilities:*
War Cry*
Champion of the War God*
Hulking BruteEquipment:*Ripper Gun (
12/21) [Damage (per Hit): 2, Rate of Fire: 3, Accuracy: -2, Clip Size: 21, Mod Slots: 1 (Empty), Special:
Close-Ranged V]
*Ceremonial Sword [Damage: 4, Speed: 1, Accuracy: +0, Special:
Flame]
*Bloodsworn Armor [20/20 AP, Resistance: -3 to all Damage]
*Combat Drugs [1 Use. +1 to Combat Rolls for 3 turns.]
Current Effects: None
Stationary, east ruinsHP: 29/30
AP: 6/10
Abilities:*
Gravity Trap*
Kinetic Driver - 2 TURNS REMAINING*
Assault TrainingEquipment:*VALKYRIE SMG (
18/30) [Damage (per Hit): 1, Rate of Fire: 6, Accuracy: +0, Clip Size: 30, Mod Slots: 1 (Empty), Special:
Close-Ranged I]
*Protective Rune Aegis [10/10 AP, Resistance: +2 to Close Range Damage, -4 to Other Damage. 3 turn cooldown to activate.]
Current Effects: None
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I decided on the 'melee attacks completely ignore Aegises' option (rather than just higher damage) just because the Aegis-defended fellow was being attacked in melee.