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Author Topic: RTD Testing Thread: 5 Positions open. Science doesn't die.  (Read 59364 times)

Digital Hellhound

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #240 on: November 27, 2011, 07:34:53 am »

Battles Turn cont. - SeriousConcentrate, Draignean, Darvi

SeriousConcentrate
Before the battle, Pasha set up multiple fire traps, then collared a few runners. "Tell the men to lure them to our current position. Feign a retreat."

[Fire Traps:4+1=5] Figuring they have enough supplies with them, Dolgorouki orders the creation of fire traps before the camp, intending to feign a retreat and spring the trap when the Mountain Men horde pursue. His men get to work quickly despite the enemy on the horizon, hiding the most obvious signs of the traps well - though Dolgorouki doubts the savage horde would care even if they saw them.

***

Pasha Dolgorouki Positioning: [4-2+1=3] Split Army!
Mountain Men Positioning: [2-2=1] Totally Scattered and Uncoordinated! (-3 to Battle Rolls, cannot use or counter tactics)

Handling the formations and positioning of four thousand men in thick forest is no easy task to an experienced commander, to say nothing for inexperienced ones. Despite Dolgorouki's best efforts, his army ends up as two separate groups, standing - in good formation, though - on two hills, with a break of a good five hundred meters between them. A good commander could exploit this, striking at one half of the army without the other being able to interfere.

The Mountain Man leader, if they even have one, is not a good commander. The savage horde charges out in an undisciplined mess, fragmenting and breaking off into a hundred different groups and units, all separated from eachother and easy prey to any organized formation.

[5] Seeing no imminent threat from the savages, Dolgorouki leads his forces back together and prepares for his next move. [Feign Retreat:5-1+1=5] He blows the signal horn for retreat and his men spring to action, knowing the plan and what they need to do. The disorganized Mountain Men, seeing nothing but their enemy on the run, take the bait and start their pursuit. Dolgorouki's men move just faster than them - and then his archers light the traps.

[Fire Trap Attack:1 lethal, 1 morale] (nice...) Flaming arrows arc across the air, but hitting anything in the forest is tricky, and many of their arrows end up slamming into trees instead. The few that do set the traps burning have little effect, as the fragmented Mountain Men assault has no unified front to strike at. Men fall into the flaming ditches and pits and die across the line, but the horde barely notices. Dolgorouki estimates a hundred casualties, at the most. The fires begin to spread through the forest at a rapid pace.

While the Mountain Men might not have been fazed by the traps, they are surprised when the 'fleeing' border lord army suddenly turns on its heels at the sound of the horn and begins to race down the hill towards their broken battleline!

First Clash! 1d4-1+1+1vs1d2-3-1 = [2]vs[0] Dolgorouki wins, for 2 extra attacks!

Arrows are let loose, spears and axes meet flesh and armor, shields are shattered and blood spilt. Dolgorouki's famous Skirmishers, skilled at both melee and with bow and arrow, lead the barbarians across the burning forest, exhausting them with arrows before cutting through in melee, with the support of simple peasants, armed with crude spears, pitchtorks and protected only by cloth and skin.

Dolgorouki First Attack: 7 lethal damage! 11 morale damage! Mountain Men go down all around the battlefield in dozens, vulnerable groups encircled from all sides and hacked into extinction. Just in the first ten minutes, almost seven hundred of them die.

Dolgorouki Second Attack: 7 lethal damage! 10 morale damage! It only gets worse from there, as they push deeper against the Mountain Men attack, using their superior numbers well to their advantage. The ground becomes strewn with the corpses of their barbarian opponents, their blood turning the soft soil an even deeper shade of red.

Dolgorouki Third Attack: 5 lethal damage! 15 morale damage! In the end, their lines have become incredibly sparse. It will not be long now.

But the Mountain Men are rightfully known for their ferocity and combat prowess. They have not stood still while being hacked into pieces. Hefting axes, spears and whatever crude weapons they have gotten their hands upon, the barbarian warriors resist every step of the way. Hundreds of good borderlands men are cut down along the course of the battle, on the same soil as their ancestors have for so many years.

Mountain Men Attack: 4 lethal damage! 9 morale damage! Overall, four hundred men are killed by their ferocious defense - a small price to pay, surely?

A Pause In Combat

Battlelines move and shift, and the leaders of both sides get a moment of peace to survey the situation. [1] The Mountain Men leader - or whoever's got their signal horns - sounds the attack horn again, calling his remaining hundred men to continue fighting.

Pasha has a chance to call for another tactic, but it doesn't look like there will be any need for one. The Mountain Men are close to breaking, and will not be able to inflict any real damage on his forces

Battle Stats
Pasha Dolgorouki's Forces
2800 Ashfire Skirmishers (1-2p lethal, 1-5p morale)
800 Peasant Levies (1-2p lethal, 1-4p morale)
MORALE: 151/160

Mountain Men Forces
100 Mountain Men Warriors (1-2p lethal, 1-5p morale)
MORALE: 44/80

***

Draignean
No additional tactical movement, the anvil simply can't risk losing a full unit to disrupt the enemy line. The anvil will hold fast, just keep the line until the Hammer can strike these barbarians down.

For the West!



The Margrave orders his men to hold fast. If they break, the hammer will have nothing to break the barbarians against.

Draignean's Positioning: [2] Scattered Army! (-1 to Battle Roll, -2 Tactics penalty)
Maram Gouleious' Positioning: [4] Good Formation! (No bonuses or penalties)

It does not start of well. Organizing Draignean's manouever is no easy feat, and his 'retreating' forces fail to form into a working battleline, instead scattered over the snowy landscape, difficult to give orders to or in any way co-ordinate. The Mountain Men horde, in contrast, presents a solid, unified front. The Margrave is forced to put his trust into their bravery and their numbers.

First Clash! 1d2-1vs1d2 = [1]vs[1] Draw! Neither side gains extra attacks!

The two armies meet, ill-equipped and trained peasants holding the line against a sea of fearsome barbarians while the Margrave leads his cavalry into the Mountain Men flank.

Maram Gouleious Attack: 3 lethal damage! 6 morale damage!

There's no denying the strenght of the Mountain Men attack, hacking away at the peasant line. At the same time, the bravery of the defenders, simple peasants and commoners aremd with whatever was available, cannot be downplayed. The anvil holds, and the hammer creeps ever closer in the horizon.

Margrave Draignean's Attack: 4 lethal damage! 6 morale damage! The anvil's bite is harder than the Mountain Men expected. Four hundred of them are killed while trying to attack the line, much more than they themselves fell. Especially the Knights inflict severe casualties on their horde, striking at their flanks, only to disengage and attack again somewhere else.

A Pause In Combat

The Mountain Men commander, a great warrior called Gouileous, sees no reason to disengage despite their losses. Draignean sees, however - the hammer is here.

Second Clash! 1d6+2-1vs1d2-1 = [4]vs[1] Draignean wins, for three extra attacks!

The hammer appears on the hill overlooking the snowy landscape, unnoticed by the Mountain Men savages. Then, at the sound of the horn, they unleash a thundering warcry in unison and charge. The Mountain Men barely have time to turn to meet their new foe before it is upon them - and so is the 'anvil' force.

Margrave Draignean's First Attack: 17 lethal damage! 21 morale damage!

Maram Gouileous' Attack: 3 lethal damage! 3 morale damage!

In the span of a few minutes, the entire Mountain Men army is annihillated, a thousand and six hundred men simply run through by the finest knights of the borderlands and its brave peasantry, cut down before they can even register what is happening. Despite this, the fierce barbarian warriors cut down three hundred of Draignean's men as they meet their attack.

[5] They are in luck, however - the barbarian commander has been taken alive. Maram Gouileous, a towering warrior in armor and gear crafted by the master smiths of Varangamn, is brought naked and bleeding to the Margrave. He is set down on the blood-stained snow before his opponent, while the screams of his dying men ring throughout the land as the Margrave's men get to bloody work of finishing off the wounded.

The Margrave is free to do what he wishes with the barbarian commander.

Battle Stats
Margrave Draignean's Forces
2500 Peasant Levies (1-2p lethal, 1-4p morale)
2900 Mailed Knights (1-6p lethal, 1-10p morale)
MORALE: 134/140

***

Darvi

Lord Darvi gives the order to attack, and on the other side of the fields, his opponent does the same.

First Clash! 1d3+1vs1d4+1 = [3]vs[5] The Mountain Men win, for two extra attacks!

It doesn't start well for Darvi. He soon realizes the Mountain Men have the number advantage, and curses himself for not sending scouts beforehand. His men form a shoddy defensive line, but their opponents smash straight through it.

Darvi's Attack: 8 lethal damage! 8 morale damage! The barbarians meet the steel wall head-on - and their first wave breaks and falters, several hundred men dead in the first minutes of the battle. But then they break through, forcing their way past the pikes of the Northerners. They fall back to their shortswords, and the formation shatters.

Mountain Men First Attack: 5 lethal damage! 11 morale damage! Alone in a melee, the pikemen are no match to the barbarians. Their main weapon is the pike, and when it is bypassed, their clumsy swordfighting skills simply do not suffice.

Mountain Men Second Attack: 5 lethal damage! 5 morale damage!

Lord Darvi faces off against a venerable mountain of a man, a heavy-set barbarian with a crude halberd he's using with expert skill. As he watches, the man cuts down three men with one blow - before turning his attentions to their commander. Darvi deflects the first blow and sends the beast reeling with a well-placed kick, but before he can finish him off, another one appears, brandishing two blades red with blood. More and more arrive by the second, while Darvi's own troops become more and more sparse.

Mountain Men Third Attack: 5 lethal damage! 12 morale damage!

A Pause In Combat

Driving off this group momentarily, Darvi pauses to examine the situation. His men are dying all over the battlefield while the Mountain Men still press on. A counter-attack, or some creative tactic is needed - unless he believes the situation dire enough that a retreat is necessary.

Battle Stats
Lord Darvi's Forces
1500 Northerner Pikemen (1-4p lethal, 1-4p morale)
MORALE: 112/140

Mountain Men Forces
1000 Tribesmen (1p lethal, 1-3p morale)
2200 Mountain Men Warriors (1-2p lethal, 1-5p morale)
MORALE: 72/80


--------

In case you didn't notice, Draignean, units not at full strenght get their damage reduced by however many men are missing (100, ie 10%, gives a 10% reduction).

Yes, I am aware it is a wall of text. Just focus on your own bit, and it'll get easier. You did pretty well in this, except for, err, Darvi.
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Darvi

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #241 on: November 27, 2011, 09:20:51 am »

HOPY CARP RETREAT

Or maybe not. Gotta think this over.
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Digital Hellhound

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #242 on: November 27, 2011, 09:52:04 am »

Feel free to ask any questions about anything you think might be important.
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SeriousConcentrate

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #243 on: November 27, 2011, 11:02:14 am »

Pasha grinned. "Sound the charge! We will destroy them with this final attack, extinguish the fire, and return home in time for dinner!"
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Draignean

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #244 on: November 27, 2011, 12:15:35 pm »

Tend his wounds, but him up tightly. He will be processed at two kings, for now we must merely ensure he survives that long.

Reunite forces, begin marching on the depleted enemy camp itself.


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adwarf

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #245 on: November 27, 2011, 01:31:01 pm »

Darvi it would be a good idea to retreat. At the moment the numerical advantage is against you, and you will need a better place to hold them from. Maybe a hill, or forest would be a good idea as both would be easy to trap, and hold against an enemy far superior to you. Of course if you choose to stand, and fight your best bet is to feign a retreat, and as the enemy retreats split your forces in half, and have the second half wheel around, and attack them from behind while your other side stands its ground, and forms a crescent moon shaped spearwall to repel your foes.
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Darvi

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #246 on: November 27, 2011, 01:42:05 pm »

Nononono. The smart thing to do would be to surround the enemy leader with my troops and hope that they become demoralized when he falls
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adwarf

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #247 on: November 27, 2011, 02:12:22 pm »

They are savages Darvi seeing their leader fall will be just the same as seeing another of their soldiers fall.
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Digital Hellhound

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #248 on: November 27, 2011, 02:13:32 pm »

Battles Turn fin. - SeriousConcentrate, Draignean, Darvi

SeriousConcentrate
Pasha grinned. "Sound the charge! We will destroy them with this final attack, extinguish the fire, and return home in time for dinner!"

Second Clash! 1d4-1+1+1vs1d0-1 = [5]vs[0] Dolgorouki wins, for five extra attacks!

Dolgorouki orders a charge on the few remaining Mountain Men - it is slaughter. One volley by the Skirmishers and it is already over.

[3] Not satisfied yet, Pasha orders his men to put out whatever fires they can before they get out of control. Unfortunately, it has already spread over a large area and their efforts are mostly in vain. But it's not all bad - they manage to cut a clear path to the camp, and Pasha leads his men down to it.

[4] The camp is mostly empty - it seems it was a pure military outpost. Seeing no reason to restrain his men as it's empty, he grants permission to loot the place. Riding through the camp, however, a miserable group of people dressed in torn rags and dust-stained peasant clothing are led to him, huddling together for safety. It takes him a moment to realize they're captured borderlanders, enslaved by the Mountain Men for their vile purposes. He pledges to take them to safety, and offers the men a chance to join up with his army. [2] None seem too eager to take the offer, but there aren't too many of them in any case.

***

Draignean
Tend his wounds, but him up tightly. He will be processed at two kings, for now we must merely ensure he survives that long.

Reunite forces, begin marching on the depleted enemy camp itself.

[2] 'You would deny me a honourable death, then, farmlander? I see. I will be of no use to you. The Wolf is coming, farmlander. We will both be dead before this year is done.' Draignean's prisoner spits once he reveals his intentions, speaking the tongue surprisingly well. After this, he goes silent, and refuses to speak a word.

The Margrave orders him tied up and his wounds healed, and begins marching his army for the forest camp.

***

Darvi
Nononono. The smart thing to do would be to surround the enemy leader with my troops and hope that they become demoralized when he falls

[Capture Leader:6-2=4] Lord Darvi, seeing he needs to do something that will turn the tide of the battle, orders all his men to charge towards the enemy leader and take him down. [4] Locating the bastard is easy - he's literally leading the charge. The sides engage again, and in the chaos, no-one notices Darvi and his top men hacking a path towards their commander. It only takes one strike to fell him once there.

Second Clash! 1d2vs1d3 = [2]vs[3] Mountain Men win, for 1 extra attack!

Darvi's Attack: 1 lethal damage! 4 morale damage! Forming into schilstroms and lines around the battlefield, pikes poking out at every direction, the surviving Pikemen give the best they've got. Mountain Men slam into their defenses and are cut down, but they cannot hold out forever.

Mountain Men First Attack: 4 lethal damage! 10 morale damage! And as the line breaks, they are cut down by the hundreds by the onrushing horde, completely oblivious to the loss of their master.

Mountain Men Second Attack: 3 lethal damage! 10 morale damage! Three hundred more die before Lord Darvi manages to disengage from the melee - but when he does, he knows what to do.

A Pause In Combat

Brandishing the head of these barbarians' chieftain, Lord Darvi has the victory horn blown. The triumphant sound carries across the battleground, turning everybody's attentions to him. At first, nothing happens - but the nearest warriors recognize their commander and the word spreads by dismayed shouts and curses.

[2] The morale of the Mountain Men wavers - but doesn't break. Lord Darvi sees men of the enemy turning tail and fleeing, but the majority of them stays. Two hundred, by his estimates. His tactic doesn't seem to have worked as well as he'd hoped.

There is again a chance for tactics - or a chance to retreat, as the situation isn't looking that great. The Mountain Men are close to breaking, and a determined assault now could still turn the tide.

Battle Stats
Lord Darvi's Forces
800 Northerner Pikemen (1-4p lethal, 1-4p morale)
MORALE: 102/140

Mountain Men Forces
1000 Tribesmen (1p lethal, 1-3p morale)
2000 Mountain Men Warriors (1-2p lethal, 1-5p morale)
MORALE: 38/80

---

Funnily enough, we planned for a Capture Leader tactic in the chat earlier today. Coincidence? I think not!

That was a straight -30 Morale drop, which was enough to get them below 50% but not enough for a full rout.
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Darvi

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #249 on: November 27, 2011, 02:17:09 pm »

Start retreating.

And then ambush the enemy as they fall for your feint.
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Taricus

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #250 on: November 27, 2011, 02:18:02 pm »

Now Darvi! Form up into a schiltrom!
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SeriousConcentrate

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #251 on: November 27, 2011, 02:29:51 pm »

Posting this real fast as proof I have it:
Quote
[13:15] <Digital> You got 3000¤ from the camp looting, Serious, as I don't think that was mentioned in-post.

"All right boys, let's go home. We have families to get back to and a celebration to attend!" Pasha leads his troops home. Once there, he spends 2100 of the captured loot on supplies for his men for the next season, puts 500 of it away, and spends the last 400 to throw a party in the Outpost courtyard. His men deserve to feel appreciated, he felt, and it would give the newly-freed slaves a chance to acclimate to the townspeople.
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Digital Hellhound

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #252 on: November 27, 2011, 02:49:36 pm »

Final Battles Turn, I hope - Darvi

Darvi

Lord Darvi knows he can still beat these wildlings, if only he uses his brains.

[Feign Retreat:3-1=2] His men break off and start running away from the Mountain Men. During the next few minutes, several things go wrong. First, the fragmented army doesn't fully comprehend they are only supposed to be faking a retreat, and run with all their might, throwing their weapons and gear to the enemy. Second, the exhausted army can't outrun the Mountain Men, and what was supposed to be surprise turnaround and attack turns into a desperate struggle for survival as the barbarians catch up with them and attack.

Third Clash! 1d1-1vs1d3 = [ 0]vs[3] Mountain Men win, for three extra attacks!

Darvi's Attack: 2 lethal damage! 2 morale damage! They fight as hard as they can, taking down two hundred of the undisciplined savages down. But it is not enough.

Mountain Men First Attack: 4 lethal damage! 8 morale damage!

Mountain Men Second Attack: 4 lethal damage! 7 morale damage!

During the last five minutes of the battle, Lord Darvi and his top men take down three times their amount in men, tirelessly thrusting pikes again and again at the onrushing horde. But it is not enough. In the end, their commander is left alone standing in a mound of corpses.

[3] Darvi's last sight is a crude hammer to his chest. He hears his ribcage cracking, and blacks out.

When he next wakes, he is laying on his back in a darkened tent, tight ropes binding him to a pole. A Mountain Man warrior hears his groaning and peeks in.

'We are very lucky, yes? You will be worth great ransom, yes? Sleep tight, little lord.' he says in a broken form of the tongue and kicks his face in.

Lord Darvi has been taken captive. He can attempt to escape once every turn. A ransom demand will reach the nearest settlement on the next turn, upon which all lords will magically know of his situation and can either pay or ride in and kill these sons of bitches.
« Last Edit: November 27, 2011, 02:51:46 pm by Digital Hellhound »
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Darvi

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #253 on: November 27, 2011, 03:17:41 pm »

Wheee well that wasn't very fun.
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Digital Hellhound

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Re: RTD Testing Thread: Thrills and Spills (Experimental Thread)
« Reply #254 on: November 27, 2011, 03:30:09 pm »

Wheee well that wasn't very fun.

Well, you did your best. A lot of them died. If you'd retreated, it would've been more of a pyrrhic victory for them.

---

Grand Strategy System and Player Thinking Test - TURN 2

The Borderlands, Spring, First Year

MAP OF THE WEST (Spoilered, for your own good.)
Spoiler (click to show/hide)

SeriousConcentrate
After analyzing the situation, Pasha leads the Ashfire Skirmishers and Peasant Levies to attack the Mountain Men camp northwest of Ashfire Outpost. The Mailed Knights will stay home to garrison and buy 5000 supplies.

The Master of Ashfire Outpost sees that war is coming, whether they want it or not, and his men must be prepared. His scouts have reported a new camp in the forest, too close for comfort to the Outpost. It is better to crush it while it's still new. The Knights are left home to handle the buying of new supplies.

[2] As they venture into the depths of the forest, it becomes apparent the savages are here in force, atleast two thousand men. Mountain Men scouts are spotted - meaning they have spotted Dolgorouki's men as well. There is no chance of launching a surprise attack any longer, but it matters little. They soon locate the camp, and a force of two thousand – an estimate, atleast – charges out to meet them!

In the battle that follows, Dolgorouki loses four hundred men, but kills all of the Mountain Men in the camp. His men burn and loot the camp for [3] 3000¤.

Spoiler: SeriousConcentrate (click to show/hide)

---

Draignean
Send 2500 mailed knights and 2000 of the peasant levies down south (one tile) into the hills, order them to conceal themselves and prepare for ambush.

Take 500 knights and 1000 peasants under my personal command and head into the snowy plains SW of here (one tile), yell hideous challenges at the Barbarians in an attempt to goad them to attack the force I lead while they have us outnumbered.

Engage the ambush force when the battle is joined, hammer and anvil. 



[6] The Margrave doesn't want to waste any more men than necessary against these barbarians. He calls his captains around him and begins planning. It's a typical Hammer-and-Anvil strategy, requring the 'anvil' to stand fast against a superior force for long enough for the 'hammer' to arrive.

They get to work beyond any of his expectations, finding the perfect ambush positions on the hills. Draugnean takes a mere 1500 men and leads them in pursuit of the savage force. They find stragglers on the edge of the forest and follow them to the main bulk of the army – and spring out a good distance away to begin shouting insults at the Mountain Men horde. [1] The Mountain Man commander takes the bait without a second thought, and soon are in pursuit. The Margrave's men move faster, leading them to the hills over the course of the following day. He orders them to begin gradually slowing down, and soon the Mountain Men are upon them.

In the following battle, the Margrave loses six hundred men but destroys the Mountain Men army and captures their commander. He begins the march through the forest to the Mountain Men camp.

[4] From glimpses of patrols and old campsites, it quickly becomes clear the camp is not fully depopulated, after all. There's no telling of how many men these barbarians have left without further scouting, though.

Spoiler: Draignean (click to show/hide)

***

MAP OF THE EAST
Spoiler (click to show/hide)

Taricus
Duke Taricus marches his army back to Kardrun, to prepare for the trying times ahead.


Spoiler: Taricus (click to show/hide)

---

dermonster
Sensing something amiss, Lord Derm sends a scouting team to the Northeast.

[6] Sir Derm tells the men he senses something amiss and orders a scouting party to the northeast. This seems to improve the modo amongst the forces, for some reason. During the following week, no-one dumps cold water on him.

[1] He waits a week, waits another, but there is no sight of the returning scouts. Soon he's forced to admit that they aren't coming back. Looks like his gut feeling was right – there is something amiss.

Spoiler: dermonster (click to show/hide)

---

adwarf
Sir Aaron leads a group of 1500 Peasant Levies, and 750 Armsmen north-east along the river. Meanwhile he orders two trade wagons worht of supplies to be delivered to his town, and another Peasant Levy to be raised while he is gone.

Confident that he'll be more than a match for any Mountain Men he might come across, Sir Aaron leads two thousand men up the river, headed for the camp travellers have reported in the mountains.

Supplies are also bought for the risky trip ahead. In the mountains, they will need anything they can get.

Spoiler: adwarf (click to show/hide)

---

Darvi
Send all the pikeneers to the nearest camp and have them attack it.

Lord Darvi gathers his freshly-trained pikemen to a host with which to destroy the Men of the North in the camp oh-so-near his lands. Northerner Pikemen are reknowned throughout the known world, and he knows he can count on them.

[6] They make record time across the snowy landscape, determined to bring these savages to justice. Before the Mountain Men know what's happening, they're at their door.

The battle does not go well, and when all is over, Lord Darvi has been taken captive and three thousand Northerner Pikemen are dead.


Spoiler: Darvi (click to show/hide)

---

Travel speeds should've said 'per turn', fixed now.
« Last Edit: November 27, 2011, 03:36:38 pm by Digital Hellhound »
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