Grand Strategy System and Player Thinking Test - TURN 1
The Borderlands, Spring, First YearMAP OF THE WEST (Spoilered, for your own good.)
SeriousConcentratePasha Dolgorouki, Master of Ashfire Outpost, is worried. The North is awakening. More and more Mountain Men patrols have been sighted moving around Scuvne and in the forests above his keep. He has been tasked with the sacred duty of keeping the border safe from these savages, and he has a good six thousand men at his disposal, but he remains anxious. The southerner Duke in Kardrun does not care for their struggle. Every day, Dolgorouki fears he will end the pact of support to Dolgorouki's Ashfire Outpost and the eastern Towers. Without the resources from that pact, Pasha will have no gold to buy food with it, and without food, he will have no troops to fight with. Even worse, he's executed Lord Alwond of Thore Castle - for treason! - and installed some southerner half-wit in his place. And yet the king refuses to speak with you about him!
The west is poorly defended, only Margrave Draignean in any way willing to fight the barbarian hordes of the three petty lords in the area. Dolgorouki must rally them together to destroy the savage hordes that are to come.
If the Mountain Men take the road connecting Ashfire Outpost to Kandrun, Dolgorouki will no longer receive upkeep from his liege-lord.
Pasha Dolgorouki, Master of Ashfire Outpost (SeriousConcentrate)
In Ashfire OutpostLands: 1 hex
+ Keep (Ashfire Outpost) - +1000¤ every season
*One Yearly Recruitment Slot (unused)
Forces: 6000 men (
in Ashfire Outpost)
+ 2000 Mailed Knights (
1-6p lethal, 1-10p morale)
+ 3000 Ashfire Skirmishers (
1-2p lethal, 1-5p morale)
+ 1000 Peasant Levies (
1-2p lethal, 1-4p morale)
Travel Speed: 4 hexes per season
*MORALE: 160/160
*UPKEEP: -6000 Supplies per season
Current Funds: 3000¤
*Vassal Fees: -500¤ per season
*Liege Upkeep: +2000¤ per season
Current Supplies: 7000s
PROJECTED SUMMER FUNDS: 5500¤
PROJECTED SUMMER SUPPLIES: 1000s
Special Trait:
TacticianKEEP ACTIONS
Raise Troops (
Mailed Knights [5000¤], Ashfire Skirmishers [1000¤], Peasant Levies [500¤])
Buy Supplies (
1000s for 300¤)
Construct Improvement (
Recruiting Centre [3000¤], Expanded Stables [6000¤]) ---
DraigneanThree months. Three months have they been hunting the barbarian raiders that attacked Greene last year. Three months away from Two Kings, spending the winter in the wilds. At last, Margrave Draignean has located the camp of the Mountain Men. He has eyes and ears everywhere, and knows the locations of all the others - none of them are this far south. If this camp is not destroyed, the Mountain Men can bypass the defenses of the realm.
He has just received word that a messenger from Lord Thundis of Greene has arrived in Two Kings. His men have failed to discern the purpose of his visit or the message he carries, but the messenger does not intend to venture into the wilds to find Draignean's army. He will have to deal with him after the camp has been destroyed.
His scouts report the Mountain Men army - two thousand men, at the very least - have reached the edge of the forest. If he wishes to attack them before they reach their camp, now is the time.
Margrave Draignean, Lord of Two KingsIn the wilderness west of Two KingsLands: 1 hex
+ Town (Two Kings) - +4000¤ every season
*One Yearly Recruitment Slot (unused)
Forces: 1000 men (
in Two Kings)
+ 1000 Peasant Levies (
1-2p lethal, 1-4p morale)
Travel Speed: 6 hexes per season
*MORALE: 80/80
6000 men (
With Draignean, in the wilderness west of Two Kings)
+ 3000 Mailed Knights (
1-6p lethal, 1-10p morale)
+ 3000 Peasant Levies (
1-2p lethal, 1-4p morale)
Travel Speed: 4 hexes per season
*MORALE: 140/140
*UPKEEP: -7000 Supplies per season
Current Funds: 5000¤
*Vassal Fees: -500¤ per season
Current Supplies: 10 000s
PROJECTED SUMMER FUNDS: 8500¤
PROJECTED SUMMER SUPPLIES: 3000s
Special Trait:
Spy NetworkWILDERNESS ACTIONS (
West of Two Kings, near the Mountain Men camp)
Make Camp (
Restore 50 Morale by staying and resting here for a turn.)
Construct Outpost (
[-5000¤])
***
MAP OF THE EASTTaricusAh, it is good to be Duke. Even in this frozen wasteland they call the Northern Border, even with the savages in the mountains, even though your vassals are getting more and more uppity every passing day. Kardrun is barely a city, nothing compared to the jewels in the south Taricus has spent most of his life in.
Taricus is just returning from Thore Castle. He's given the new lord, a cousin of yours by the name of Sir Derm, the grand tour. It's a pretty bleak place, to tell the truth - no wonder the old lord went mad and ran off into the north against his explicit orders. He had him executed upon return, of course, but the mood got ugly for a moment there.
While he has considerable funds and income, Ashfire Outpost and the North and South Towers are eating a good 6000¤ of it every season. He's only let the situation continue because it gives him something to use to keep their envious vassals in line.
Everybody is constantly warning Taricus about the 'Mountain Men' or something. Like a bunch of savages from the north could do anything against the realm. No, the real point of interest to him is the conflict brewing over the regency of young King Theodelphus. The boy's mother and the late king's brother have been vying for control of the throne for years, and the situation is finally threatening to spill into open war. The support of a powerful Duke such as him could tip the favor in either's direction, which they'd surely remember later on...
Both the Lord of Salan's Crossing, Sir Aaron, and the aforementioned Sir Derm are relatives of the Duke, and hopefully good allies if the situation comes to that. He wouldn't bet on it.
Taricus, Duke of Kardrun (Taricus)
In the wilderness between Kardrun and Thore CastleLands: 9 hexes (3 personal)
+ City (Kardrun) - +12 000¤ every season
*Three Yearly Recruitment Slots (all unused)
*Castle
+ Village (Malkun) - +1000¤ every season
*One Yearly Recruitment Slot (unused)
Forces: 8000 men (
in Kardrun)
+ 4000 House Armsmen (
1-3p lethal, 1-6p morale)
+ 1000 Northerner Pikemen (
1-4p lethal, 1-4p morale) + 3000 Light Cavalry (
1-3p lethal, 1-8p morale) Travel Speed: 4 hexes per season
*MORALE: 100/100
3000 men (
with Taricus, between Kardrun and Thore Castle + 2000 Mailed Knights (
1-6p lethal, 1-10p morale)
+ 1000 Honour Guard (
1-5p lethal, 1-12p morale)
Travel Speed: 6 hexes per season
*MORALE: 180/180
*UPKEEP: -11 000 Supplies per season
Current Funds: 14 000¤
*Vassal Fees: +3500¤ per season
*Vassal Upkeep: -6000¤ per season
Current Supplies: 28 000s
PROJECTED SUMMER FUNDS: 24 500¤
PROJECTED SUMMER SUPPLIES: 17 000s
Special Trait:
Ducal Title,
Honour Guard
WILDERNESS ACTIONS (between Kardrun and Thore Castle)
Make Camp (Restore 50 Morale by staying and resting here for a turn.)
Construct Outpost ([-5000¤]) ---
dermonsterThe northlands have not been terribly hospitable to Sir Derm so far, to tell the truth. His family said this would be an important - and comfortable - position for him, close to his cousin, the Duke. But everybody here seems to hate him, especially the people and servants here in Thore Castle. Why, yesterday someone dumped a bucket of cold water on him and claimed it was an accident! He'd had him whipped, but anyone willing to do so seem to have left already.
Still, he is one of the most powerful men in the Borderlands at the moment. And one of the richest, the old lord having left a sizeable treasury behind him. He has plenty of troops - eight thousand, even - even if they aren't terribly loyal to him. Once they've forgotten about the unfortunate death of his predecessor, he'll be fine.
Of course, there are these 'Mountain Men' everybody except the Duke seem so worried about. Apparently, any of these days, the Winter King will lead a host forth from Varangamn to conquer the northlands. Duke Taricus doesn't seem to think some 'hairy barbarian chieftain' can cause any trouble, but some of the northerner lords are seriously worried.
Sir Derm, Lord of Thore CastleIn Thore CastleLands: 2 hexes
+ Fortress (Thore Castle) - +2000¤ every season
*One Yearly Recruitment Slot (unused)
+ Farmlands - +500¤ every season
*One Yearly Recruitment Slot (unused)
Forces: 8000 men (
in Thore Castle)
+ 3000 Mailed Knights (
1-6p lethal, 1-10p morale)
+ 1000 Northerner Pikemen (
1-4p lethal, 1-4p morale)
+ 4000 Peasant Levies (
1-2p lethal, 1-4p morale)
*MORALE: 80/80
*UPKEEP: -8000 Supplies per season
Current Funds: 12 000¤
*Vassal Fees: -500¤ per season
Current Supplies: 24 000s
PROJECTED SUMMER FUNDS: 14 000¤
PROJECTED SUMMER SUPPLIES: 16 000s
Special Trait:
Royal MarriageFORTRESS ACTIONS
Raise Troops (
Mailed Knights [5000¤], Northerner Pikemen [1000¤], Peasant Levies [500¤])
Buy Supplies (
1000s for 300¤)
Construct Improvement (
Recruiting Centre [3000¤], Expanded Stables [6000¤], Welheilmian Order Chapterhouse [12 000¤])
FARMLANDS ACTIONS
Raise Troops (
Peasant Levies [500¤])
---
adwarfSir Aaron really, really wishes these fabled 'Men of the North' would come already.
Life in the North, and more specifically here in Salan's Crossing, isn't as glamorous as it was made out to be. Duke Taricus, his half-brother, rules the only city, and Aaron's stuck with a small river town near the North Tower. Nobody talks about anything else than the Mountain Men these days, and more and more camps have been sighted beyond the border, but this promised attack has yet to manifest. Sometimes Aaron thinks he ought to go to the north on his own to test his blade against some of these people. The lord of the North Tower, Darvi, seemed pleased when he mentioned this when they last met, so he could probably convince the man to come with him.
He doesn't have an awful lot of soldiers yet, though, only the three thousand that he brought with him when Taricus was granted the Duchy all that time ago. Raising more is expensive, of course, but the town brings in gold nicely.
Sir Aaron, Lord of Salan's Crossing (adwarf)
In Salan's CrossingLands: 1 hex
+ Town (Salan's Crossing) - +4000¤ every season
*One Yearly Recruitment Slot (unused)
*River Toll - +500¤ every season
Forces: 3000 men (in Salan's Crossing)
+ 1000 House Armsmen (
1-3p lethal, 1-6p morale)
+ 2000 Peasant Levies (
1-2p lethal, 1-4p morale)
Travel Speed: 6 hexes per season
*MORALE: 120/120
*UPKEEP: -3000 Supplies per season
Current Funds: 2000¤
*Vassal Fees: -500¤ every season
Current Supplies: 5000s
PROJECTED SUMMER FUNDS: 6000¤
PROJECTED SUMMER SUPPLIES: 2000¤
Special Trait:
Royal MarriageIN-TOWN ACTIONS
Raise Troops (
House Armsmen [¤2000], Peasant Levies [500¤])Buy Supplies (
1000s for 300¤)
Construct Improvement (
Grand Market [6000¤], Recruiting Centre [3000¤], Thieves Guild [5000¤], Merchants Guild [5000¤], Military District [8000¤], Castle [15 000¤]))
---
DarviLord Darvi, Master of the North Tower, knows he isn't as young as he once was. His body seems to ache with every step now, old wounds flaring up at any real physical activity. His wife wants him to retire to bed, but damned if he'll let simple old age beat him! He's anxious to prove his worth again, fighting these Men of the North like in his youth. He's began creating a new host to accompany him when he finally goes to crush Varangamn once and for all. And he'll be a hero, at last. The young southerner from Salan's Crossing seems to have much the same ideas in mind, but that would mean sharing the glory.
The Duke might have a problem with that, but... pfft. He can take on some cowardly southerner, even alone if need be. Still, it might be a good idea to start gathering support for his cause... discreetly.
Lord Darvi, Master of the North Tower (Darvi)
In the North TowerLands: 1 hex
+ Keep (North Tower) - +1000¤ every season
*One Yearly Recruitment Slot (unused)
Forces: 4000 men (
in the North Tower)
+ 1000 Mailed Knights (
1-6p lethal, 1-10p morale)
+ 3000 Northerner Pikemen (
1-4p lethal, 1-4p morale)
Travel Speed: 6 hexes per season
*MORALE: 140/140
*UPKEEP: -4000 Supplies per season
Current Funds: 4000¤
*Vassal Fees: -500¤ per season
*Liege Upkeep: +2000¤ per season
Current Supplies: 8000s
PROJECTED SUMMER FUNDS: 6500¤
PROJECTED SUMMER SUPPLIES: 4000s
Special Trait:
Urban FighterKEEP ACTIONS
Raise Troops (
Mailed Knights [4000¤], Northerner Pikemen [1500¤], Peasant Levies [500¤])Buy Supplies (
1000s for 300¤)
Construct Improvement (
Recruiting Centre [3000%], Expanded Stables [6000¤], Mines [8000¤])
---
Explanations for things in the next post, this all must look pretty confusing right now.