You look around an examine the ruins of the town. Originally, it had a population of about a hundred and fifty, about a dozen of which were other Deffies. The buildings were mostly brick, with a few wood. It was build around the remains of a road from the old days. Even having falled into disrepair, the roads are still major thoroughfares, and provide the key links between the societies that still exist. As you survey it now, however, it feels strange and unfamiliar. The people and the animals are nowhere to be seen, though it is clear what happened to them. Dried blood, tinting the ground reddish-brown, indicates that they were dragged into the wooden buildings, which were then burnt to the ground. Smashed objects litter the ground, and the remaining buildings have been ransacked.
The purification thugs were pretty thorough in their looting, but they could not find everything. You lived here as long as you can remember, and they were in and out in thirty-six hours, so there's lots that you could get your hands on. You stay away from the burnt wooden buildings, though - you don't want to go rooting about in there.
You manage to get your hands on a few things. The ones of note are the water bottles and the marks.
Water bottles are a minor relic. Though pretty common in the cities, they are unparalleled in usefulness for transporting liquids. They are probably the most valuable items you own now.
The marks are the currency issued in Arlesey, though they would probably be accepted by people nearby. Further away, though, and they will become worthless.
You fill your water bottles at the well and take stock of the nearby area. You were never allowed to leave the settlement, so you don't know what lies beyond. All that you have heard is stories.
The road runs roughly from east to west. To the east is Arlesey, the nearest major settlement. It is one of the few that has electricity. However, Deffies are not welcomed there. Although they won't kill you on sight, you will not be allowed into the city proper. Furthermore, the Purification is based there. Although not endorsed by the city government, the militia tends to turn a blind eye to abuse of Deffies.
To the west lie other minor settlements. You have heard that Cranton and Harwood lie that way, though you know little of them other than their names.
21x marks
4x set of scruffy clothes (1 worn)
4.5x Day's worth of food (dried fruit, preserved meat, bread)
2x water bottles (full)
1x pair of shoes (worn)
1x pack
Isolation techniques (allows you to better control the limits of the area over which you apply your powers)
Level 2: You can keep your powers limited to simple areas with a few minor errors, but complex shapes are beyond you.
Noise reduction (Allows you to interpret the numbers of objects through mediums)
Level 1: You cannot interpret objects at a distance. In order to interpret an object, you must be making physical contact with a large portion of it.
Velocity matrices (Allows you to impart a velocity to objects)
Level 1: You impart velocity to an object. They may end up going at an angle of up to about 20 degrees off your intended path. They may also end up spinning while moving.
Limit point control (Allows you to better specify the magnitude of your powers)
Level 2: You have a sense of the magnitude of your powers. You can keep a nudge to a nudge, and keep a heft to a heft.
Supremum exclusion (Increases the maximum magnitude of your abilities)
Level 3: You can get a fair bit of heft behind your abilities.
Image Paramaterisation (Increases the range at which you can apply your abilities)
Level 2: Once you have interpreted an object, you can affect it from about a foot away.
Calculation enhancement (Increases the speed at which you apply your abilities)
Level 1: It takes you quite some time to concentrate and apply your abilities.
Remainder cancellation (Allows you to interpret objects without altering them. Also allows you apply your abilities to an object without applying them to the material inbetween)
Level 2: When you interpret an object, there is normally slight deformation and some color change.
Base manipulation (Allows you to interpret larger numbers)
Level 1: Anything larger than fist-sized is beyond you.
Multinomial factorisation (Allows you to interpret numbers faster)
Level 2: Something fist-sized will take you about thirty seconds to interpret.
Variance averaging (Increases the uniformity at which you can apply your powers over the target)
Level 1: You are pretty shoddy at keeping your abilities uniform.