On the map: I see your suggestions, however your only looking at the eastern part, and breaking it up into a ton of big island looking things, it doesn't speak to me, I am using the real world as a guideline, and the EU3 province map to make sure size and spread works, I can follow you, but it's more to me than just dotting some islands and cutting some piece off, otherwise I wouldn't have worked on this for 2 years without coming up with a map I'm happy with.
I really would play the hell out of a "Song of Ice and Fire"-ish fantasy EU 3 mod. I keep thinking Paradox should have released a fantasy setting as an optional expansion.
Crusader Kings 2 sounds good for this as well.
I'll need to get back into EU 3, I spend all my time with Hearts of Iron 3 lately.
The Song of Ice and Fire is defn. more suited for CK2, for many reasons, however, it is the way it handles "Good/evil" and the fact that it's fresh, fantasy and not high fantasy that made me draw the comparison.
Perhaps Species could replace Cultures? And different Races could replace Sub-Culture?
It will not be drawn up like that, again things will not be squared and black and white. But this is way to soon to speak of, as it is.
I really like John's map, by the by. It just needs some more lakes and a few island chains dotted along certain coast lines and it'll be perfect. Maybe a lot more work on the east, too. It just seems a bit rough over there.
I wouldn't call it perfect at all, because my "pseudo-europe" as it's been named is far from done, theres no work done on the western continent, I'm not happy with tons of the things and the map being broken in a few pieces and having a few quickly drawn islands thrown in would not sate it, I have done tons of work on EU3 mods, and could easily have been done with a mod by myself, but I have just never made a map I felt I could spend a lot of time with and be happy with.
@Lysa: You've got to remember that a lot of the attraction of a fantasy mod is the idea that it's high fantasy. You're fucking about with magic and the like. That's what would make it fun. Low fantasy, low magic is basically like vanilla EU3 but in a made up setting.
I know people like high fantasy and fireballs flying everywhere, but it doesn't interest me at all, and I hope you'll forgive me for saying that I won't spend time doing a mod that doesn't interest me. It would make a boring world, a boring mod and a boring work, for me.
Cool, weird cultures should be the primary goal here, with vastly differing playstyles depending on who you choose.
I disagree, one should never strive to be weird for the sake of being weird, and cool varies from people to people. I agree that there should be quite differing playstyles, however.
The undead are servants of a civilization of humans who've found a way of raising the dead. They use no others in their armies (except humans for cannons or something and we give them hella low morale cannons) but they are weak and relatively expensive (mark up value of 20-30%, I say). Of course, it means that the civilization has no (if it's possible to do for ONLY troop death) war exhaustion and the army never tires nor gets attrition.
Again, I read it, and I can see your excited writing it, but I'm not personally interested at all.
Stuff like that. It's interesting, it changes gameplay completely and it makes a formidable warlike civilization with key weaknesses. The only issue is the 1v10 instant death rule, but I think we should probably try to find a way to turn that off if it isn't hardcoded.
I don't think that rule is removable, but I don't think "UNDEAD AND MAGIX" is the way to create an interesting world with great depth.
I like your idea a lot, of course, but it has issues of it's own. Namely that knowing the laws of probability, EVERY civilization would end up like that and it wouldn't be cool anymore. Nevermind the fact that the player probably won't be happy if it happens to them.
One can make it unable to happen to players and the triggers are easily changeable to not make it happen like your predict and the event chain would allow for multiple ending scenarios.
Final Words (for this post): How about a HRE style state that starts off as the Roman Empire (as in set in our pseudo-Europe) but slowly degrades into warring medieval duchies under a decentralised power? It's fairly low magic and low fantasy but the further you get away from this "central arena" the more fantastical the setting gets. In the east, elves live in woods, waiting to reunite with their lost kin, fighting off the hordes of undead that come pouring out of fantasy china, in the west the pseudo-Aztecs summon dark servants (with a sacrifice of population) and use them to ritually war against the other city states, in the south the cold winds blow and the eskimo wannabes grow weary of the warm lands of the northern men and are preparing to freeze the rest of the world in an eternal winter.
How does that sound to everyone?
The HRE mechanics will be used, but not for anything romanlike. I'd like to avoid "elves, dwarves, halflings" and instead include humanoid subspecies having evolved next to the humans, in different environments, like the Neanderthals, just more of the kind, with bigger differences. But again, all this is useless before a good map that I am happy with can be converted into a good EU3 map.
As for the rest, far too fantasy for my like.
To all other comments on Cultures: Save it for later now, please.
I like the maps that anzki4 and Johnfalcon99977 posted, but I feel that Europe still looks too much like Europe (at least for my tastes). Getting rid of Pseudo-Spain and Pseudo Italy would help. Pseudo-Sicily could be broken up into a chain of small islands as well. The west coast of Pseudo-Europe is too smooth compared to the east coast, but I understand that the maps are merely to give us a rough idea of what the world will look like.
Just some thoughts.
In the newest version Pseudo-Sicily is gone and Italy is melted into the main continent because I felt it needed bulk, I however quite like the pseudo-spain. I'll look into diversifying it more though.
Also, Pseudo Europe has been given the most work, and again as I repeat, everything needs much more work, not to mention the whole africa deal is a placeholder and the east needs a ton of diversifying.
It is perfectly possible and, in fact, easy to create a non-cliche fantasy race. This link is pure proof. And these races are also far better then the stupid vanilla fantasy species.
I am also creating a rought kingdom map for Pseudo-Europe. I'll post it when its done.
That is really high fantasy though, not really in my taste at all.
Just go back to basics. Mythological creatures.
Drunkard centaurs, kidnapping fae folk, changelings, giants, dwarfs, trolls, the whol schmozle.
Mythology is cool, but try to think out the evolution of a Centaur :b
Again, I love your interest, but I myself have a vision here that I've not diverted from in all the time I've worked on this. Fantasy is good, but just thinking up something cool and saying MAGIX is boring and it's not creative to make vastly unique creatures unless you actually thought about how they became what they are, and what they do, why they do it and so on.
If I want "orc" then I'll think about how and where they would've split off from humans, what would've promoted their need for size, teeth, so on.
I'm of course sorry if this is not in your interest, but then, you could easily mod my mod to fit your own idea once I am done
I'll let everyone do with the end product as they please and release submods, even help with them. But for the mainpart of this, I have a vision I'm trying to fulfill.