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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183002 times)

Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.3) (0.40.16)
« Reply #735 on: December 09, 2014, 09:13:02 pm »

1. Fixed with the complete grist rewrite I just did.
2. Organic metal shouldn't exist anymore...
3. Makes sense. Appraising stuff as really freaking shitty doesn't mean they're not learning!
4. Makes a deadly gas that kills certain blooded people. It's kinda dumb.

Telekinesis isn't ubiquitous with any caste, so a new BP entirely would just be an awkward exercise in more friggin castes.

Passive/active was something I thought about, yeah, but that comes up with balance problems. I just sorta have both now.

Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.3) (0.40.16)
« Reply #736 on: December 09, 2014, 11:19:16 pm »

1. The complete grist rewrite I just did.

Let it be known that I am not one to keep people in suspense. This is now released.

EDIT: Less than an hour later, readded beforans, since those are interesting since 0.40.
« Last Edit: December 09, 2014, 11:53:48 pm by Putnam »
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.4.0) (0.40.19)
« Reply #737 on: December 12, 2014, 01:44:36 am »

Also let it be known that I am not one to give up completely just because nobody gives a shit :P

EDIT: Also here's a god tiering ditty
« Last Edit: December 12, 2014, 01:48:14 am by Putnam »
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King Kravoka

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Re: Fortbent: Homestuck mod (2014 v1.4.0) (0.40.19)
« Reply #738 on: December 12, 2014, 02:14:43 am »

Also let it be known that I am not one to give up completely just because nobody gives a shit :P

EDIT: Also here's a god tiering ditty
Good but could use some work.
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Teneb

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Re: Fortbent: Homestuck mod (2014 v1.4.0) (0.40.19)
« Reply #739 on: December 13, 2014, 09:34:43 am »

How does the grist work now? I keep getting "You torrented X grist, you now have Y grist" but have yet to figure out how to use it. (granted, I've yet to build an alchemiter, so it could be there)
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.4.0) (0.40.19)
« Reply #740 on: December 13, 2014, 02:39:06 pm »

It's the alchemiter.

vjmdhzgr

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Re: Fortbent: Homestuck mod (2014 v1.4.1) (0.40.19)
« Reply #741 on: December 21, 2014, 12:55:25 am »

So is the class system working in adventurer mode yet? I've been trying to keep track of it's development, but I really can't understand most of what's said in that thread.
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.4.1) (0.40.19)
« Reply #742 on: December 21, 2014, 12:59:25 am »

Should be.

joeymax23

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Re: Fortbent: Homestuck mod (2014 v1.4.1) (0.40.19)
« Reply #743 on: January 11, 2015, 05:47:07 pm »

Sweet, if you're not planning a huge update, I'll go ahead and make a new guide because I have literally 0 things better to do
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.4.1) (0.40.19)
« Reply #744 on: January 11, 2015, 05:51:41 pm »

Only update I can imagine right now is making level 0 aspect powers less powerful/more muted and making the general level-up system a bit faster (likely by adding more ways to get experience rather than requiring less).

joeymax23

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Re: Fortbent: Homestuck mod (2014 v1.4.1) (0.40.19)
« Reply #745 on: January 11, 2015, 06:05:57 pm »

Sweet, I'll have it done sometime soonish then. I need to get back to Df again after all
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joeymax23

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Re: Fortbent: Homestuck mod (2014 v1.4.1) (0.40.19)
« Reply #746 on: January 12, 2015, 10:08:33 pm »

Hey so, is the lack of stepladders intended, or is it a bug from 40.19, or fortbent, or what, because I noticed that my hippie fruit squad almost starved and dehydrated to death because they were just sitting there, staring forlornly at the fruit, unable to gain it's sweet splendor and magnificent alcoholic possibilities.
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.4.1) (0.40.19)
« Reply #747 on: January 12, 2015, 10:09:13 pm »

Bug. Whoops. Lemme just update the mod to 0.40.23 while I'm at it.

Floppypig

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Re: Fortbent: Homestuck mod (2014 v1.4.1) (0.40.19)
« Reply #748 on: January 13, 2015, 08:58:33 am »

Bug. Whoops. Lemme just update the mod to 0.40.23 while I'm at it.
change the troll word for big and change it to the troll word and small and vice versa and my day will be made
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Putnam

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Re: Fortbent: Homestuck mod (2014 v1.2.2) (0.40.16)
« Reply #749 on: January 20, 2015, 04:13:50 am »

If you can't bring back all known normal classpect combos

FUCK IT doing that now

Bug. Whoops. Lemme just update the mod to 0.40.23 while I'm at it.
change the troll word for big and change it to the troll word and small and vice versa and my day will be made

???
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