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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183432 times)

Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #540 on: October 30, 2013, 09:07:08 pm »

The future one is from a doomed timeline, naturally, like Davesprite.

When I update to DFHack 0.34.11 r4 I can probably do something about that.

rokoy

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #541 on: October 30, 2013, 10:25:03 pm »

If you somehow made player Time Travel a thing that'd be wicked cool, even if it was only forwards.
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #542 on: October 30, 2013, 10:29:21 pm »

If you somehow made player Time Travel a thing that'd be wicked cool, even if it was only forwards.

...I'm going to go do something hilariously stupid.

EDIT: Game doesn't vomit its entrails as much as expected when manually changing the year. Further testing...
« Last Edit: October 30, 2013, 10:35:03 pm by Putnam »
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Liber celi

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #543 on: October 31, 2013, 02:45:51 am »

manually changing the year
What has man wrought?
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #544 on: October 31, 2013, 02:53:29 am »

Results are boring. Age is pretty much all that's changed.

rokoy

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #545 on: October 31, 2013, 12:32:20 pm »

Could I ask if it's possible to god tier in Adventurer mode. If so, how? I've started a troll and I want to see how dead one character can get.
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #546 on: October 31, 2013, 02:33:38 pm »

If you've already made yourself a claspect with the interaction it gives you, yeah, just fight enough and eventually it'll happen.

rokoy

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #547 on: October 31, 2013, 05:56:31 pm »

When do I get the classpect chooser in the interaction menu?
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #548 on: October 31, 2013, 06:04:16 pm »

Should be right when you start adventure mode. If it doesn't work, you'll want to do "fortbent/claspect force" in the DFHack console.

rokoy

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #549 on: October 31, 2013, 06:24:55 pm »

I type it in but it says "fortbent/claspect is not a valid command do you mean fortbent/claspect_assign"
Typing that command in does nothing and I've tried "fortbent/claspect_force" to no avail.
Been having fun with the mod so far though aside from that. Keep up the nice work!
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #550 on: October 31, 2013, 06:25:28 pm »

fortbent/claspect_assign force

rokoy

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #551 on: October 31, 2013, 06:30:52 pm »

That sadly didn't do anything, it's the interaction menu when you press x, right? Under special abilities?
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #552 on: October 31, 2013, 06:33:15 pm »

Should be under acquired abilities and it should tell you you got it. It's... a bit buggy right now, to say the least. I'll try to get a patch for it that will maybe let you just choose your claspect.

rokoy

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #553 on: October 31, 2013, 06:40:19 pm »

I remember it used to work, but bugs are fine since this is a mod in development for a game in it's alpha. I can only imagine DF's full release. Good luck with your coding, thank you for being absurdly responsive to my questions.
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Sergarr

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #554 on: November 02, 2013, 09:36:19 am »

Results are boring. Age is pretty much all that's changed.
Have you checked if large time skip can trigger massive dying from old age?
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