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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183444 times)

Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #525 on: July 29, 2013, 02:17:03 pm »

A while ago, right around the same time the mod releases sub-sub forum showed up.

joeymax23

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #526 on: July 29, 2013, 04:30:35 pm »

ok, with my newfound knowledge, im gonna update this peice of carp crap that i call a tutorial.
Edit: updated
GOOD. LUCK.
« Last Edit: July 29, 2013, 04:52:01 pm by joeymax23 »
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #527 on: August 06, 2013, 06:43:02 pm »

btw fortbent 6 is in development now

Ravenous Space Kobold

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #528 on: August 06, 2013, 07:00:53 pm »

Putnam I was wondering.
In the future do you ever plan to add the rest of the Carapacian social statuses (The Rook,Bishop,and Knight+The giant versions of said classes)?
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #529 on: August 07, 2013, 03:45:17 am »

Putnam I was wondering.
In the future do you ever plan to add the rest of the Carapacian social statuses (The Rook,Bishop,and Knight+The giant versions of said classes)?

Sure, 6.1.
« Last Edit: August 11, 2013, 02:32:20 pm by Putnam »
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Graknorke

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #530 on: August 11, 2013, 02:11:47 pm »

So what do these weightings do?
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #531 on: August 11, 2013, 02:31:20 pm »

They determine claspects based on personality. I already got them done, so there's really no reason to have others do them anymore :P

Here's the statistics per 1000 trolls:

Code: [Select]
heir    101
seer    106
knight  110
witch   9
maid    202
page    122
rogue   15
prince  40
sylph   203
mage    6
thief   49
bard    37
breath  48
light   11
time    34
space   3
life    38
hope    19
void    4
heart   76
blood   369
doom    19
mind    141
rage    238

As you can see, there's room for improvement.

Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #532 on: August 14, 2013, 06:33:28 pm »

So many Blood Maids and Rage Sylphs.

And so not-many Space Mages!
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v6)
« Reply #533 on: September 05, 2013, 12:47:21 pm »

released fortbent 6 and forgot to bump whoops

Nokly

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Re: ♥♦ Fortbent: the Homestuck mod (v6)
« Reply #534 on: September 22, 2013, 10:32:57 pm »

This mod looks really awesome, and I want to play it. However, I've been spoiled by Dwarf Therapist.
I'm not sure if this has been asked in this thread or not, but is there a way to make it work? (Sorry, there were 30+ pages to look through x.x')
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v6)
« Reply #535 on: September 22, 2013, 10:37:55 pm »

It should just work.

Matoro

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Re: ♥♦ Fortbent: the Homestuck mod (v6)
« Reply #536 on: September 25, 2013, 06:51:40 am »

Also, if it doesen't, you can use in-game Therapist from DFHack.
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rokoy

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #537 on: October 30, 2013, 07:50:11 pm »

6.1
Added time travel

What? Could I please get something of an explanation?
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #538 on: October 30, 2013, 07:53:52 pm »

Occasionally, you'll get a future version of one of your time heroes. They'll promptly disappear, after a time.

rokoy

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #539 on: October 30, 2013, 08:45:33 pm »

What about paradoxes? What if the current version of him dies? Will the explanation be left to imagination?
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