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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183504 times)

Putnam

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Look again--I've already implemented them for maids and knights of time, with explanations and all.

freeformschooler

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Oh wow, you actually did, including castes. Bravo.
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Putnam

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The main problem with this whole thing is that it'll need ridiculous amounts of testing before I can actually release it once I've done.

Also, I've updated the ideas file.

Teneb

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I've been reading your ideas file and it's looking awesome. Keep it up.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Putnam

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Anyone got any idea of some Homestuck songs that would go well with dwarf_title.ogg? I want to write and record a guitar Homestuck mixthing for Fortbent because the current title theme is a bit too bassy for my tastes.

IndigoFenix

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One of the many versions of the SBURB Loading Theme would be the obvious choice.  Which one depends on the overall mood you're going for.  Personally I think that the 'Caliborn: Enter' version would sound very good on Dwarf Fortress's default title screen, although that might be overdoing it a bit...

Putnam

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Eternity's Shylock/Eternity Served Cold actually doesn't have Sburban Jungle in it; it's a remix of Revelawesome and English.

Actually, a remix of English would be nice. Expedition has a nice juxtaposition in the song between the happiness of... the song and the fact that it's a remix of goddamned English, but it also provides a nice juxtaposition because the song represents what the player feels while playing while English represents what your poor little trolls are :P

Putnam

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got distracted, so next version will ALSO have rainbow drinkers, more psychic trolls, and... I don't know, lots of other things. It's definitely not going to be 3.6. 4.0, more like.

Putnam

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UGH. Imma just skip some of this hero stuff. I'll get at least one type of each aspect in next version, don't worry. But there won't be as many unusual aspects/class combos as the more obvious ones until later. I'll implement them as I get ideas.
Andrew Hussie is totally going in, btw.
Before the next version, though, I need more hidden fun and easter egg stuff. I've already added plenty of that, but more. MORE.
Just farmin' these goddamn fuckin' godtiers
No way am I doing the secrets today.
« Last Edit: November 14, 2012, 12:56:57 am by Putnam »
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Putnam

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The secrets and time travel interactions had to be removed due to crashing issues.

It's out now.

Putnam

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4.1 released, a simple bugfix release.

Asra

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So do you think the time things are going to be out until a new version accommodates them?
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Putnam

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So do you think the time things are going to be out until a new version accommodates them?

Oh, I could remake them; I'll just have to start slow this time. It's... complicated. Also, I'll have to start from scratch, I was doing it wrong the whole time anyway.

maki32

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After a little stop playing dwarf fortress I return to this amazing game and I see this mod! I'm surprised, how many things add to the vanillo for require 3GB of ram to run it? It adds a lot of things? Only add trolls or more animals, weapons and so on?

Thank you!
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freeformschooler

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An unplayably huge amount of castes and creature variations.

There's other stuff but that's the main reason the GTs weren't all in, I think. I loved the ideas, though.
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