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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183402 times)

Putnam

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Re: Fortbent: Homestuck mod (v6.2.1)
« Reply #585 on: January 24, 2014, 10:25:28 am »

Replace the heal script's contents with this one

https://gist.github.com/warmist/8594614

DarthBoogalo

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Re: Fortbent: Homestuck mod (v6.2.1)
« Reply #586 on: January 31, 2014, 09:51:24 pm »

When can we expect to become a member of the midnight crew?
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Putnam

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Re: Fortbent: Homestuck mod (v6.2.1)
« Reply #587 on: January 31, 2014, 10:16:09 pm »

The midnight crew are a non-governmental organization and thus must be generated by the game in order to exist!

Seriously, though... next version of DF you could do somethin' like that I think.

Putnam

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #588 on: February 26, 2014, 11:20:27 pm »

Updated to make a bunch of stuff actually work (I'm pretty sure they weren't before).

rokoy

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #589 on: May 20, 2014, 11:20:24 pm »

Could I get a changelog?
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rokoy

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #591 on: May 20, 2014, 11:46:34 pm »

I was hoping for something slightly more descriptive, but thank you anyways. Sorry, I just really like reading all the little tweaks made and looking for them.
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Jimexmore

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Re: Fortbent: Homestuck's Trolls: Pumpkins! (31.25)
« Reply #592 on: June 04, 2014, 12:49:19 am »


Quote
Wait, rainbow slurry of chopped organs? Are you saying that works?

Perfect!

I never got an opportunity to test!

Its actualy more like all my trolls blood mixed in with that freaky red blood, but yeah, you can cut up invaders if you mess around with a races tags. Zebra leather boots, here we come!

You wouldn't mind uploading this mixed ponystuck..Would you?
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Spess mehreens Spess mehreens we make our Enemies die

Jimexmore

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Spess mehreens Spess mehreens we make our Enemies die

DarthBoogalo

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #595 on: June 04, 2014, 07:33:22 pm »

Man.
I haven't kept up with Homestuck for quite a while, but I'm still super excited for the updated version of this mod when climbing and trees is in. I love the trolls, those freaky bug things.
Any plans for that update, on that note?
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Putnam

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #596 on: June 04, 2014, 07:51:53 pm »

It will be an update. I will be done with the mod until Homestuck ends, at which point I will probably make a massive update.

~7.5 months since Homestuck update, though.

DarthBoogalo

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #597 on: June 04, 2014, 07:59:30 pm »

And it will be glorious, as was probably foretold but maybe not.  :D
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Jimexmore

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #598 on: June 05, 2014, 07:49:26 pm »

It will be an update. I will be done with the mod until Homestuck ends, at which point I will probably make a massive update.

~7.5 months since Homestuck update, though.
Homestuck ending.
I bet you think all space is star wars
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Spess mehreens Spess mehreens we make our Enemies die

Putnam

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #599 on: June 05, 2014, 08:04:49 pm »

wat

I meant the mainline webcomic, which has one update left

Paradox space might give me silly shit to include for a long time
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