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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 181477 times)

Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #570 on: January 04, 2014, 01:28:43 pm »

Also, the raws are very messy.

It was my first mod :I

I think the best way to do a mother grub, is have mother grubs as the only female caste, with Imperial drones being a male caste, the gender of other trolls is a descriptor.

Yeah, but that's... annoying. For example, how would one guarantee that you embark with both without making both the majority?

cyberTripping

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #571 on: January 12, 2014, 03:35:35 pm »

After massive amounts of slaughter, my tealblood rainbowdrinker singlehandedly dethroned the dersite monarchs and found the ultimate reward.

Now if only I could figure out what it does.



Edit due to accidental engrish.
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #572 on: January 12, 2014, 03:59:25 pm »

It's kinda useless in adv mode. As of right now, it's infinite building materials. I just wrote a script that I could use to make it more interesting, though, by giving it the ability to give you anything asked for.

cyberTripping

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #573 on: January 12, 2014, 04:14:01 pm »

That sounds fun. Also, question, is there supposed to be hundreds of dersites packed into the castle walls? I went into them after getting the reward and my kill list is over 200 now, I arrived at the capital with a tenth of that.
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #574 on: January 12, 2014, 04:21:06 pm »

I don't know if there's supposed to be, but it sounds about right.

cyberTripping

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #575 on: January 12, 2014, 04:41:44 pm »

so, will this reaction be able to be added to an already existing save? or will it require a fresh world?
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #576 on: January 12, 2014, 04:43:03 pm »

It'll have to be a new world.

Sergarr

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #577 on: January 16, 2014, 07:03:43 pm »

A new world for ultimate reward!
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Putnam

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Re: Fortbent: Homestuck mod (v6.1)
« Reply #578 on: January 16, 2014, 07:12:52 pm »

Thanks for reminding me, I almost forgot to update it :X

Chimerat

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Re: ♥♦ Fortbent: the Homestuck mod (v6)
« Reply #579 on: January 23, 2014, 09:23:17 am »

Also, if it doesen't, you can use in-game Therapist from DFHack.
I've tried "Therapist", "DwarfTherapist" and "Dwarf Therapist". It does not appear to be in the plugins for DFhack either.

Do you know how to make that work? I'm currently at a loss because I have no mechanics and Dwarf Therapist, as many others have stated, can not find this mod for for some reason, though it has no issue running any of the others I have tried...
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Putnam

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Re: Fortbent: Homestuck mod (v6.2)
« Reply #580 on: January 23, 2014, 10:03:23 am »

It's called "manipulator". You can get to it by pressing "l" in the units screen.

EDIT: Unrelated: just updated.

I'll see what I can do about therapist.
« Last Edit: January 23, 2014, 02:50:37 pm by Putnam »
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Putnam

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Re: Fortbent: Homestuck mod (v6.2.1)
« Reply #581 on: January 23, 2014, 02:56:03 pm »

Got the solution.

Replace the .exe with a vanilla .exe. I'll fix the problem soon enough with a patched .exe that keeps the strings.

Atomisk

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Re: Fortbent: Homestuck mod (v6.2.1)
« Reply #582 on: January 23, 2014, 03:18:27 pm »

So playing lord english on the second to most recent update-- dunno what you changed just now, but yeah, I have a problem. I was just letting some boogeymen beat on me because I wanted to laugh at them while they did nothing- turns out they can cut and bruise me. The bruises went away, but the cuts left some of my parts brownish from scars. So I used the heal yourself thing... didn't work. Later, running into a beforan fortress, first thing that hits me is a bolt straight to the cane, knocking it off. I'm surprised i can still walk, but as mentioned previously, heal wasn't working... so i used dfusion and, got an error, and then i am left with this.

"His Cane's weaponstuff is gone.", now, I can still drub people with my cane because dfhack grew it back. Buuut.... It just passes right through them. So now I can't golf people across rivers and watch them skid across the ground.
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Putnam

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Re: Fortbent: Homestuck mod (v6.2.1)
« Reply #583 on: January 23, 2014, 03:54:50 pm »

That means the heal worked, but... not correctly. Yikes.

I just uploaded a minor fix to claspect assignment (it's not supposed to assign to dogs and such you know :I) and hopefully random necrosis.

Atomisk

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Re: Fortbent: Homestuck mod (v6.2.1)
« Reply #584 on: January 23, 2014, 10:34:11 pm »

Well no, it couldn't have worked, because I used the dfhack dfusion thing to heal back the cane instead of lord english's actual ability, which hadn't worked either to get rid of the scars or revive his cane.
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