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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 181502 times)

Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #495 on: June 06, 2013, 02:15:43 pm »

Line number would help. (It's the one between colons)
« Last Edit: June 06, 2013, 02:18:06 pm by Putnam »
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Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #496 on: June 06, 2013, 02:29:08 pm »

...tbent ASCII\hack\scripts/fortbent\lord_english_laser.lua:11: bad argument #1
to 'tonumber' (value expected)
stack traceback:
        [C]: in function 'tonumber'
        ...tbent ASCII\hack\scripts/fortbent\lord_english_laser.lua:11: in main
chunk
        (...tail calls...)
        ...ress\Fortbent ASCII\hack\scripts/projectileExpansion.lua:255: in func
tion <...ress\Fortbent ASCII\hack\scripts/projectileExpansion.lua:230>
...tbent ASCII\hack\scripts/fortbent\lord_english_laser.lua:11: bad argument #1
to 'tonumber' (value expected)
stack traceback:
        [C]: in function 'tonumber'
        ...tbent ASCII\hack\scripts/fortbent\lord_english_laser.lua:11: in main
chunk
        (...tail calls...)
        ...ress\Fortbent ASCII\hack\scripts/projectileExpansion.lua:255: in func
tion <...ress\Fortbent ASCII\hack\scripts/projectileExpansion.lua:230>

And that repeats about 20 times.

Also I've created 20 independant LE's for fun. His laser is working alright. What's scary is that some trolls are still alive. And kicking their collective asses.

LAST_EDIT: God tiers are immortal. Poor Lord English...
« Last Edit: June 06, 2013, 04:58:57 pm by Sergarr »
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Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #497 on: June 09, 2013, 01:09:10 pm »

Sorry for double-posting, but are low-blooded trolls supposed to shoot frikkin' mind bullets?
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Brilliand

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #498 on: June 09, 2013, 02:23:27 pm »

LAST_EDIT: God tiers are immortal. Poor Lord English...

Looking at the raws, it appears that if all the trolls in the area are killed at once, the god-tiers will stay dead (as long as no other trolls show up).  Pretty hard to pull off, though.

There appears to be some attempt in the raws to have Lord English override god-tier revival, but it's incomplete (a DOUBLE_DEATH flag that is checked for but never set).  Assuming that Lord English should be capable of bypassing the heroic/just rule, this could be achieved by having things killed by LE not leave a corpse (this would be more intuitive anyway, since there isn't really anything left after LE fires his laser).

Sorry for double-posting, but are low-blooded trolls supposed to shoot frikkin' mind bullets?

Well, one of the psychic trolls in canon is a mustard-blood.
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The blood of our enemies is but a symbol.  The true domain of Armok is magma - mountain's blood.

Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #499 on: June 09, 2013, 03:48:02 pm »

Okay.
I was just checking it, cuz' these mind bullets send keas flying. It's awesome.
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #500 on: June 09, 2013, 03:50:36 pm »

It's random chance.

Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #501 on: June 10, 2013, 09:08:08 am »

I've got a bismuth bronze grist cache from troll traders. Uhhh... can I do anything with it?
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ggamer

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #502 on: June 10, 2013, 09:53:59 am »

I have to say I'm incredibly intrigued with the idea of Lord English. It reminds me of the days of old when mining adamantine meant that eventually your fortress would die, you just could never know when. Although in this case, the death comes in the form of a giant fuck-off demon who double_deaths everybody with lasers.

Good work on the mod so far, Putnam! I am intrigued to see how far this goes.

Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #503 on: June 10, 2013, 04:57:12 pm »

Question! How do I set up a stockpile to accept grist, and only grist? I'm trying to find it in all these list for 2 hours already without success, so any help would be greatly appreciated.
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #504 on: June 10, 2013, 05:07:44 pm »

I've got a bismuth bronze grist cache from troll traders. Uhhh... can I do anything with it?

Nope. That's an artifact from my attempts to allow grist stockpiling...

Question! How do I set up a stockpile to accept grist, and only grist? I'm trying to find it in all these list for 2 hours already without success, so any help would be greatly appreciated.

Which doesn't work because the materials aren't stockpileable.

Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #505 on: June 10, 2013, 05:19:17 pm »

Welp. Time to move that alchemeter 160 tiles closer to the butchery!
It's actually my first time playing fortress mode, too... and some useless engraver is going to die from severe lack of yarn cloth.
« Last Edit: June 10, 2013, 05:21:57 pm by Sergarr »
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #506 on: June 10, 2013, 05:23:09 pm »

Hugo just gave me a method to fix that; expect it soon-ish (it's a DAMN big upload). If you want to apply it yourself, just add [IS_STONE] to all the grist.

Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #507 on: June 10, 2013, 06:08:08 pm »

But can I apply it to existing world?

In unrelated note, my engraver finally snapped and shot my meeting hall with mind blast. He was punched in the face shortly after that, but now ~6 trolls are in really bad shape. I hope they'll survive...
« Last Edit: June 10, 2013, 06:10:07 pm by Sergarr »
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #508 on: June 10, 2013, 06:12:42 pm »

I would assume regen, but no sense in not trying.

It's random chance.

To expand on this, each caste has a different chance. The lower the blood, the more likely; highbloods (purple, Gamzee-color) have a 100% chance.

Brilliand

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #509 on: June 10, 2013, 06:21:43 pm »

I would assume regen, but no sense in not trying.

It's random chance.

To expand on this, each caste has a different chance. The lower the blood, the more likely; highbloods (purple, Gamzee-color) have a 100% chance.

So... rustbloods are the second most likely, followed by mustardbloods, with bluebloods and seadwellers being the least likely?
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The blood of our enemies is but a symbol.  The true domain of Armok is magma - mountain's blood.
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