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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183446 times)

Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #480 on: May 17, 2013, 09:16:57 am »

Sounds like a botched install...

Why aren't compressed versions working?

Pokon

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #481 on: May 22, 2013, 06:29:50 pm »

No issues with installing on my side.

Also, a somewhat pretentus suggestion, considering what's already in the mod: Hairy trolls, as it is, could be re-worked as members of His Honorable Tyranny species, or something akin to it. Even if there is a troll job dictating the duties of the behemoth in existance, the possiblity of capturing a giant savage armored troll-drone-crab thing to use in executing trolls is too tempting to pass up. On that note, considering it had black blood, the Drone caste of the mothergrub creature could be black-blooded.
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #482 on: May 22, 2013, 07:51:50 pm »

Wehehe, probably not. Hairy trolls are vanilla trolls renamed to prevent confusion.

Slayerhero90

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #483 on: May 23, 2013, 05:57:15 pm »

There is a disappointing lack of imps.
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #484 on: May 23, 2013, 06:10:18 pm »

I noticed. I was hoping they'd be more common than badgers, but they aren't really showing up that much.

Slayerhero90

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #485 on: May 23, 2013, 06:54:07 pm »

I can't even find them in arena mode.

Also, do they drop caches? Or anything at all?
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #486 on: May 23, 2013, 07:34:18 pm »

They drop grist. One grist.

Slayerhero90

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #487 on: May 23, 2013, 07:37:12 pm »

What kind of grist?
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #488 on: May 23, 2013, 08:49:41 pm »

All of them. One for each caste.

Slayerhero90

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #489 on: May 24, 2013, 10:22:06 am »

I'm only more confused, having yet to have encountered and imp.
Also, WHERE'S MY CHESSBOARD GRASS?!
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5 hotfix)
« Reply #490 on: May 24, 2013, 09:46:50 pm »

Dammit. I failed to upload the version that added the wild imps.

Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #491 on: June 01, 2013, 05:06:20 pm »

Uploaded that version. Also added some other stuff.

Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #492 on: June 06, 2013, 01:42:49 pm »

I thought Lord English would be powerful enough to murder 12 grand master necromancer trolls. With laser Action claws.

It turns out I'm wrong. These lasers don't seem to help him much.
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Putnam

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #493 on: June 06, 2013, 01:44:37 pm »

Really? They should be insta-killing.

Sergarr

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Re: ♥♦ Fortbent: the Homestuck mod (v5.1)
« Reply #494 on: June 06, 2013, 01:58:18 pm »

They probably are, but there are a LOT of zombie bodyparts.

LE has every single thing in his body rotten. wow

He is currently unconscious. Is this supposed to be possible? I mean, he's not dying, but he's pretty much incapacitated.

Also mind projectiles on hit break LE bones.
Psychic trolls are OP.

EDIT: DFhack seems to have some problems with Lord English and his lasers. Something with "bad argument 'tonumber' "
That probably explains his undeadliness.

EDIT2: takeArgAndShoveIt(tonumber(...)) <=== seems like the problem is in this line.
« Last Edit: June 06, 2013, 02:18:35 pm by Sergarr »
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