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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183533 times)

Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.7 for DF 34.11) ♣♠
« Reply #240 on: August 10, 2012, 11:01:38 am »

Well, if you had told me that in the first place, I would know what your problem is :P

You're playing as good trolls (I.E pre-scratch), who don't have access to the reactions. The fact that you have access to the building is an oversight on my part (I could never gen a world with the good trolls--at least I know it works now :P)

Skelephant

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.7 for DF 34.11) ♣♠
« Reply #241 on: August 10, 2012, 11:21:21 am »

Oh! That explains quite a few things, thanks!
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obolisk0430

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.7 for DF 34.11) ♣♠
« Reply #242 on: August 17, 2012, 06:39:10 pm »

How do I get the wool off the metal sheep?  I have guys with the shearing labor enabled, I set the farmer's workshop to shear creature, and the game tells me there are no creatures to shear.
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.7 for DF 34.11) ♣♠
« Reply #243 on: August 17, 2012, 07:06:46 pm »

Are the sheep ready to be sheared?

obolisk0430

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.7 for DF 34.11) ♣♠
« Reply #244 on: August 17, 2012, 07:18:43 pm »

I would assume so.  I started the fortress with them, and I think they've just been sitting around eating grass the whole time.  There was a pause before I got the no creatures to be sheared note the first time, but I think that was because the guy with the shearing labor enabled was doing something else.  How do I check when they are ready to be sheared, and how long do they take to be shearable after they've been sheared?
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.7 for DF 34.11) ♣♠
« Reply #245 on: August 17, 2012, 07:30:34 pm »

You can check by the length of their wool--if it says that their wool is "extremely long", then they're shearable. They take 300 days to fully grow back from 0 wool, or ~an hour at 100 FPS. You'll want a few :P

obolisk0430

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.7 for DF 34.11) ♣♠
« Reply #246 on: August 18, 2012, 12:22:41 pm »

Yep, I see it growing back now.  Thanks.  Also, do pumpkins only grow in specific biomes?  I can't seem to grow any in my current fort.
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.71 for DF 34.11) ♣♠
« Reply #247 on: August 25, 2012, 11:50:39 am »

Just fixed a bug caused by forgetting a CHILD tag on a creature that really needs it.

Asra

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.71 for DF 34.11) ♣♠
« Reply #248 on: August 29, 2012, 12:34:21 pm »

Well I'm finally getting around to doing this mod now that I've read a bunch of the comic and know what it's about. Sounds promising!
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 2.71 for DF 34.11) ♣♠
« Reply #249 on: August 29, 2012, 11:01:05 pm »

Next version will be 3.0, I think.

Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 3.0 for DF 34.11) ♣♠
« Reply #250 on: September 03, 2012, 09:00:10 pm »

Version 3.0 released.

Teneb

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Re: ♥♦ Fortbent: a Homestuck mod (v 3.0 for DF 34.11) ♣♠
« Reply #251 on: September 03, 2012, 09:03:29 pm »

Downloading now.
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SirAaronIII

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Re: ♥♦ Fortbent: a Homestuck mod (v 3.0 for DF 34.11) ♣♠
« Reply #252 on: September 03, 2012, 09:20:54 pm »

We love you. All 5 of us. :P
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Graknorke

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Re: ♥♦ Fortbent: a Homestuck mod (v 3.0 for DF 34.11) ♣♠
« Reply #253 on: September 04, 2012, 06:51:25 am »

Yay, version 3!

Will you be updating for the next DF update, whenever that happens?
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Putnam

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Re: ♥♦ Fortbent: a Homestuck mod (v 3.0 for DF 34.11) ♣♠
« Reply #254 on: September 04, 2012, 05:36:24 pm »

Of course, especially if it lets me make those yummy denizens with whom to bargain with.
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