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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 183282 times)

DarthBoogalo

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #120 on: February 04, 2012, 12:56:55 pm »

Well..
You could painstakingly(?) make everything but trolls(and humans?) immune to the mist, maybe?
Oooooor, a quest bed workshop that uses hard/dangerous to obtain items to create a boiling material item that causes a gas that gives the 'curse'?
Like, ten raw adamantine will make an orb of 'void hero gas' that boils into gas very easily
I haven't the slightest idea if it works this way, in all honesty. :I
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #121 on: February 04, 2012, 12:59:24 pm »

Oh, it would work fine, but then I wouldn't have god tiers in worldgen!

(unless I allowed one of the source to be deities)

DarthBoogalo

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #122 on: February 04, 2012, 01:30:25 pm »

That actually sounds like it'd work just fine.
There are already gods of death an' stuff! Heroes are granted god-tier, probably based on what that god is associated with?
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #123 on: February 04, 2012, 03:23:53 pm »

I'm not sure, but I think that only secrets have spheres as of the next version.

DarthBoogalo

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #124 on: February 09, 2012, 10:45:17 pm »

Heh.. you got guts, kid.
Sonuvabitch, just lie down and die already.

jack_noir.txt?

e: The Jack Noir I spawned that gave me the idea was killed by a mlp pony, I have mixed emotions concerning the matter.
« Last Edit: February 09, 2012, 10:50:47 pm by DarthBoogalo »
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.3 for DF 34.01)
« Reply #125 on: February 14, 2012, 11:21:10 am »

Aha, just uploaded 1.3.

Updated to 34.01, interactions, tongues and all.

SirAaronIII

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Re: Fortbent: a Homestuck mod (v 1.3 for DF 34.01)
« Reply #126 on: February 14, 2012, 06:09:04 pm »

GLORY AND PRAISE BE!!
.... man I had such a great fort last version, obsidian layers with iron and gold visible from the surface, magma pool in the 1st cavern layer.. now I have to throw it all away.




It'll be worth it though right??
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DarthBoogalo

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Re: Fortbent: a Homestuck mod (v 1.3 for DF 34.01)
« Reply #127 on: February 14, 2012, 09:40:54 pm »

Oh man can't wait to smash this into the MLP and your new DBZ mod.
It will be glorious/horrible.
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Pokon

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Re: Fortbent: a Homestuck mod (v 1.3 for DF 34.01)
« Reply #128 on: February 14, 2012, 10:04:31 pm »

Oh man can't wait to smash this into the MLP and your new DBZ mod.
It will be glorious/horrible.

So, standered DF reactions?  :D
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DarthBoogalo

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Re: Fortbent: a Homestuck mod (v 1.3 for DF 34.01)
« Reply #129 on: February 18, 2012, 02:11:28 pm »

Doesn't Deon have some weapons/armor that can only be made by strange moods in Genesis? You could do something similar with full-body protection god tier hoodies,
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.3 for DF 34.01)
« Reply #130 on: February 18, 2012, 03:59:36 pm »

Doesn't Deon have some weapons/armor that can only be made by strange moods in Genesis? You could do something similar with full-body protection god tier hoodies,

In fact, there are already weapons that are mood-only in this mod (or were, until I put the god tiers in. I'm probably going to remove them and make got tigerism a secret to be found, rather than an innate quality of a certain civ)

DarthBoogalo

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Re: Fortbent: a Homestuck mod (v 1.3 for DF 34.01)
« Reply #131 on: February 19, 2012, 08:37:38 am »

Are you saying you had a mood-able object that gave the creator got tigerism?!
That's pretty freakin' rad, if so, unless you meant the warhammer of zillyhoo etc., that's pretty cool too.
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.3 for DF 34.01)
« Reply #132 on: February 19, 2012, 01:53:07 pm »

Are you saying you had a mood-able object that gave the creator got tigerism?!
That's pretty freakin' rad, if so, unless you meant the warhammer of zillyhoo etc., that's pretty cool too.

No, I meant the latter. They will be soon enough...

I'm thinking that 1.4 will be a sort of "secret got tiger" update, where god tiering is a secret to be found and a reaction using some special grist to cause.

darklord92

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Re: Fortbent: a Homestuck mod (v 1.3.1 for DF 34.02)
« Reply #133 on: February 19, 2012, 03:18:53 pm »

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Putnam

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Re: Fortbent: a Homestuck mod (v 1.3.1 for DF 34.02)
« Reply #134 on: February 19, 2012, 03:53:57 pm »

Interactions can't be applied to items, I'm fairly sure.
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