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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 181424 times)

Eagle0600

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Re: Fortbent: a Homestuck mod (v 1.2.3)
« Reply #105 on: January 06, 2012, 10:28:56 pm »

I've been working on adapting Beefmo's humans into trolls for this mod, and you can see the progress bellow:

Spoiler: Beefmo's Humans (click to show/hide)

Spoiler: Graphics Raw (click to show/hide)

I haven't yet asked permission from Beefmo, so I guess that should be my next step.
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.2.3)
« Reply #106 on: January 06, 2012, 10:40:00 pm »

I've been working on adapting Beefmo's humans into trolls for this mod, and you can see the progress bellow:

Spoiler: Beefmo's Humans (click to show/hide)

Spoiler: Graphics Raw (click to show/hide)

I haven't yet asked permission from Beefmo, so I guess that should be my next step.

In the language who's linguistic ancestor inspired and randomly generated the troll langages, herlig! That's great!

Eagle0600

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Re: Fortbent: a Homestuck mod (v 1.2.3)
« Reply #107 on: January 08, 2012, 08:49:49 pm »

I've made more progress with the graphics, but have received no reply from Beefmo yet.

edit:
Alright, I've made every reasonable attempt to contact Beefmo and still no reply, so I'm going to go ahead and post this in a few days unless he contacts me. I've made a lot of progress, but the Imperial Drone still looks just like a Tax Collector. Not sure what I'm going to do with that.
« Last Edit: January 10, 2012, 10:22:06 pm by Eagle0600 »
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.2.3)
« Reply #108 on: January 16, 2012, 04:38:59 pm »

Well, the imperial drone pretty much is just a tax collector, so it's no real problem >_>

Also, I was thinking of putting the mod compatibility files in a different file, but for idiot-proofing I decided against it.

(I'm the idiot. It's me. I was testing the my little fortbent mod and found that I had a 525 kb errorlog >_> so they're staying in the same file to make sure :P)

EDIT: the bodygloss strikes again. Right rhear tube hoof, anyone?
« Last Edit: January 16, 2012, 05:20:44 pm by Putnam »
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Eagle0600

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #109 on: January 16, 2012, 10:58:40 pm »

Alright, here's the file: Link.

This version has the Imperial Drone in, but I'm still not sure if I'm happy with it. Still not included are troll domestic animals, Dersites, and Sburb players, all aimed at for a later release.

Another modification I might later include is Troll entity positions for other races.
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Hubris Incalculable

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #110 on: January 22, 2012, 07:07:36 pm »

So, i was playing around with (an older version of) this mod, and i looked at one of my troll's profiles, and saw that her second name translates to Caliginouskismesis. How appropriate. Also, the current age of this world is "The Age of the Signless Follower". I lol'd, much to my family's confusion.
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #111 on: January 26, 2012, 01:28:55 am »

Alright, 1.3 preview:

Code: [Select]
For the wind got tigers:

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
   [CDI:ADV_NAME:Do the windy thing]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
   [CDI:FLOW:UNDIRECTED_DUST]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:15]
   [CDI:MAX_TARGET_NUMBER:C:20]
   [CDI:WAIT_PERIOD:300]

For psychic trolls:

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
   [CDI:ADV_NAME:Use laser eyes]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:EYE]
   [CDI:FLOW:FIREBALL]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:20]
   [CDI:MAX_TARGET_NUMBER:C:1]
   [CDI:WAIT_PERIOD:30]

For time got tigers

[INTERACTION:TIME_SLOWDOWN]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:slowed]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:8:START:0:END:1000]

Actual effect

[CAN_DO_INTERACTION:TIME_SLOWDOWN]
[CDI:ADV_NAME:stop 'em in their tracks]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:TARGET_VERB:feel as if everything is rushing past you at blinding speed:is going incredibly slowly]
[CDI:WAIT_PERIOD:1000]

Light got tigers (AAAAAAAALL the luck)

[INTERACTION:LUCKSTEAL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:luckstolen]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:1:START:0:END:10000]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:lucky]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:198:START:0]

effect:

[CAN_DO_INTERACTION:LUCKSTEAL]
[CDI:ADV_NAME:steal all the luck]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET:B:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:500]

spacey thing

[INTERACTION:MINIFY_ENEMY]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:tiny]
[SYNDROME]
[CE_BODYSIZE_PERC_CHANGE:2:START:0:END:1000]

can do:

[CAN_DO_INTERACTION:MINIFY_ENEMY]
[CDI:ADV_NAME:shrink enemy]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:see everything growing around you:is suddenly extremely small]
[CDI:WAIT_PERIOD:500]

For first guardian types:

[INTERACTION:TELEPORT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:teleporting]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:500000:START:0:END:100]

the actual method to do so:

[CAN_DO_INTERACTION:TELEPORT]
[CDI:ADV_NAME:begin teleportation]
[CDI_TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:begin teleporting:suddenly disappears]
[CDI:WAIT_PERIOD:300]

Also, Toady confirmed that when it rains troll blood, it will be rainbow blood.

Hell yes.

EDIT:

Code: [Select]
[CASTE:M_WIND_P]
[CASTE:F_WIND_P]
[CASTE:M_WIND_M]
[CASTE:F_WIND_M]
[CASTE:M_LIGHT_P]
[CASTE:F_LIGHT_P]
[CASTE:M_LIGHT_M]
[CASTE:F_LIGHT_M]
[CASTE:M_TIME_P]
[CASTE:F_TIME_P]
[CASTE:M_TIME_M]
[CASTE:F_TIME_M]
[CASTE:M_SPACE_P]
[CASTE:F_SPACE_P]
[CASTE:M_SPACE_M]
[CASTE:F_SPACE_M]
[CASTE:M_LIFE_P]
[CASTE:F_LIFE_P]
[CASTE:M_LIFE_M]
[CASTE:F_LIFE_M]
[CASTE:M_DOOM_P]
[CASTE:F_DOOM_P]
[CASTE:M_DOOM_M]
[CASTE:F_DOOM_M]
[CASTE:M_RAGE_P]
[CASTE:F_RAGE_P]
[CASTE:M_RAGE_M]
[CASTE:F_RAGE_M]
[CASTE:M_VOID_P]
[CASTE:F_VOID_P]
[CASTE:M_VOID_M]
[CASTE:F_VOID_M]
[CASTE:M_HEART_P]
[CASTE:F_HEART_P]
[CASTE:M_HEART_M]
[CASTE:F_HEART_M]
[CASTE:M_BLOOD_P]
[CASTE:F_BLOOD_P]
[CASTE:M_BLOOD_M]
[CASTE:F_BLOOD_M]
[CASTE:M_MIND_P]
[CASTE:F_MIND_P]
[CASTE:M_MIND_M]
[CASTE:F_MIND_M]
[CASTE:M_HOPE_P]
[CASTE:F_HOPE_P]
[CASTE:M_HOPE_M]
[CASTE:F_HOPE_M]

[SELECT_CASTE:M_WIND_P]
 [PLUS_ADDITIONAL_CASTE:M_WIND_M]
 [PLUS_ADDITIONAL_CASTE:M_LIGHT_P]
 [PLUS_ADDITIONAL_CASTE:M_LIGHT_M]
 [PLUS_ADDITIONAL_CASTE:M_TIME_P]
 [PLUS_ADDITIONAL_CASTE:M_TIME_M]
 [PLUS_ADDITIONAL_CASTE:M_SPACE_P]
 [PLUS_ADDITIONAL_CASTE:M_SPACE_M]
 [PLUS_ADDITIONAL_CASTE:M_LIFE_P]
 [PLUS_ADDITIONAL_CASTE:M_LIFE_M]
 [PLUS_ADDITIONAL_CASTE:M_DOOM_P]
 [PLUS_ADDITIONAL_CASTE:M_DOOM_M]
 [PLUS_ADDITIONAL_CASTE:M_RAGE_P]
 [PLUS_ADDITIONAL_CASTE:M_RAGE_M]
 [PLUS_ADDITIONAL_CASTE:M_VOID_P]
 [PLUS_ADDITIONAL_CASTE:M_VOID_M]
 [PLUS_ADDITIONAL_CASTE:M_HEART_P]
 [PLUS_ADDITIONAL_CASTE:M_HEART_M]
 [PLUS_ADDITIONAL_CASTE:M_BLOOD_P]
 [PLUS_ADDITIONAL_CASTE:M_BLOOD_M]
 [PLUS_ADDITIONAL_CASTE:M_MIND_P]
 [PLUS_ADDITIONAL_CASTE:M_MIND_M]
 [PLUS_ADDITIONAL_CASTE:M_HOPE_P]
 [PLUS_ADDITIONAL_CASTE:M_HOPE_M]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]

[SELECT_CASTE:F_WIND_P]
 [PLUS_ADDITIONAL_CASTE:F_WIND_M]
 [PLUS_ADDITIONAL_CASTE:F_LIGHT_P]
 [PLUS_ADDITIONAL_CASTE:F_LIGHT_M]
 [PLUS_ADDITIONAL_CASTE:F_TIME_P]
 [PLUS_ADDITIONAL_CASTE:F_TIME_M]
 [PLUS_ADDITIONAL_CASTE:F_SPACE_P]
 [PLUS_ADDITIONAL_CASTE:F_SPACE_M]
 [PLUS_ADDITIONAL_CASTE:F_LIFE_P]
 [PLUS_ADDITIONAL_CASTE:F_LIFE_M]
 [PLUS_ADDITIONAL_CASTE:F_DOOF_P]
 [PLUS_ADDITIONAL_CASTE:F_DOOF_M]
 [PLUS_ADDITIONAL_CASTE:F_RAGE_P]
 [PLUS_ADDITIONAL_CASTE:F_RAGE_M]
 [PLUS_ADDITIONAL_CASTE:F_VOID_P]
 [PLUS_ADDITIONAL_CASTE:F_VOID_M]
 [PLUS_ADDITIONAL_CASTE:F_HEART_P]
 [PLUS_ADDITIONAL_CASTE:F_HEART_M]
 [PLUS_ADDITIONAL_CASTE:F_BLOOD_P]
 [PLUS_ADDITIONAL_CASTE:F_BLOOD_M]
 [PLUS_ADDITIONAL_CASTE:F_MIND_P]
 [PLUS_ADDITIONAL_CASTE:F_MIND_M]
 [PLUS_ADDITIONAL_CASTE:F_HOPE_P]
 [PLUS_ADDITIONAL_CASTE:F_HOPE_M]
[FEMALE]

*MANIACAL LAUGH*
« Last Edit: January 29, 2012, 04:52:03 pm by Putnam »
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DarthBoogalo

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #112 on: February 03, 2012, 08:08:46 pm »

I love the Homestuck fandom so much right now.
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #113 on: February 03, 2012, 08:15:23 pm »

Code: [Select]
[SELECT_CASTE:M_WIND_M]
[SELECT_ADDITIONAL_CASTE:F_WIND_M]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
   [CDI:ADV_NAME:Do the windy thing]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
   [CDI:FLOW:TRAILING_DUST]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:15]
   [CDI:MAX_TARGET_NUMBER:C:20]
   [CDI:WAIT_PERIOD:300]

[SELECT_CASTE:M_LIGHT_M]
[SELECT_ADDITIONAL_CASTE:F_LIGHT_M]

[CAN_DO_INTERACTION:LIGHT_LUCKSTEAL]
[CDI:ADV_NAME:steal all the luck]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET:B:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_RANGE:B:1]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_TIME_M]
[SELECT_ADDITIONAL_CASTE:F_TIME_M]

[CAN_DO_INTERACTION:TIME_SLOWDOWN]
[CDI:ADV_NAME:stop 'em in their tracks]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:feel as if everything is rushing past you at blinding speed:is going incredibly slowly]
[CDI:WAIT_PERIOD:1000]

[SELECT_CASTE:M_SPACE_M]
[SELECT_ADDITIONAL_CASTE:F_SPACE_M]

[CAN_DO_INTERACTION:SPACE_MINIFY]
[CDI:ADV_NAME:shrink enemy]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:VERB:make a large box with your fingers, then shrink it:makes a large box with their fingers, then shrinks it]
[CDI:TARGET_VERB:see everything growing around you:is suddenly extremely small]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_LIFE_M]
[SELECT_ADDITIONAL_CASTE:F_LIFE_M]

[CAN_DO_INTERACTION:LIFE_RESURRECTION]
[CDI:ADV_NAME:resurrect someone]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:begin glowing and gesture:begins glowing and gestures]
[CDI:TARGET_VERB:get up:gets up:NA]
[CDI:WAIT_PERIOD:50]

[SELECT_CASTE:M_DOOM_M]
[SELECT_ADDITIONAL_CASTE:F_DOOM_M]

[CAN_DO_INTERACTION:DOOM_CURSE]
[CDI:ADV_NAME:cast doom on foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:make a "you're dead" gesture:makes a "you're dead" gesture:NA]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_RAGE_M]
[SELECT_ADDITIONAL_CASTE:F_RAGE_M]

[CAN_DO_INTERACTION:RAGE_ENRAGE]
[CDI:ADV_NAME:enrage foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:wink:winks:NA]
[CDI:TARGET_VERB:are suddenly betrayed by all of your allies:is suddenly attacking everyone]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_VOID_M]
[SELECT_ADDITIONAL_CASTE:F_VOID_M]

[CAN_DO_INTERACTION:VOID_BLIND]
[CDI:ADV_NAME:blind foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:make an eye-poking gesture:makes an eye-poking gesture:NA]
[CDI:TARGET_VERB:are blinded:is blinded]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_HEART_M]
[SELECT_ADDITIONAL_CASTE:F_HEART_M]

[CAN_DO_INTERACTION:HEART_CALM]
[CDI:ADV_NAME:calm foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:say "shoosh":says "shoosh":NA]
[CDI:TARGET_VERB:are incredibly calm:is incredibly calm]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_BLOOD_M]
[SELECT_ADDITIONAL_CASTE:F_BLOOD_M]

[CAN_DO_INTERACTION:BLOOD_HULK_OUT]
[CDI:ADV_NAME:berserk rage] yes, it's a TES reference
[CDI_TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:1]
[CDI:VERB:swear as loud as you possible can:makes a deafening swear]
[CDI:TARGET_VERB:feel invincible:seems unstoppable]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:2500]

[SELECT_CASTE:M_MIND_M]
[SELECT_ADDITIONAL_CASTE:F_MIND_M]

[CAN_DO_INTERACTION:MIND_BSOD]
[CDI:ADV_NAME:break foe's mind]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:TARGET_VERB:have been subjected to your worst fear, and are broken temporarily:is babbling]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_HOPE_M]
[SELECT_ADDITIONAL_CASTE:F_HOPE_M]

[CAN_DO_INTERACTION:HOPE_FEAR]
[CDI:ADV_NAME:destroy foe's hope]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:TARGET_VERB:are too strong to be affected by this tomfoolery:is suddenly fleeing] The adventurer is player controlled, and thus can't be affected by this interaction.
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]


[SELECT_CASTE:M_WIND_P]
  [SELECT_ADDITIONAL_CASTE:F_WIND_P]

[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]             max
[FIREIMMUNE_SUPER] It all blows around them!

[SELECT_CASTE:M_LIGHT_P]
[SELECT_ADDITIONAL_CASTE:F_LIGHT_P]

[LIGHT_GEN]
[FIXED_TEMP:10080]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]             max
[FIREIMMUNE]
[CASTE_GLOWCOLOR:6:0:1]
[CASTE_GLOWTILE:'G']

[SELECT_CASTE:M_TIME_P]
[SELECT_ADDITIONAL_CASTE:F_TIME_P]

[SPEED:495]
[MENT_ATT_RANGE:MUSICALITY:4500:5000:5000:5000:5000:5000:5000]   
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1500:2000:2500:3000:4000:5000]

[SELECT_CASTE:M_SPACE_P]
[SELECT_ADDITIONAL_CASTE:F_SPACE_P]

[SPEED:525]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]             max
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]             max

[SELECT_CASTE:M_LIFE_P]
[SELECT_ADDITIONAL_CASTE:F_LIFE_P]

[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000] max
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:1000:1500:2000:2250:2500:3000:5000] +++

[SELECT_CASTE:M_DOOM_P]
[SELECT_ADDITIONAL_CASTE:F_DOOM_P]

[GRASSTRAMPLE:100]
[BODYSIZE:12:85000]
[NATURAL_SKILL:WRESTLING:8]

[SELECT_CASTE:M_RAGE_P]
[SELECT_ADDITIONAL_CASTE:F_RAGE_P]

[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PRONE_TO_RAGE:200]

[SELECT_CASTE:M_VOID_P]
[SELECT_ADDITIONAL_CASTE:F_VOID_P]

[NATURAL_SKILL:SNEAK:20]
[NATURAL_SKILL:GRASP_STRIKE:20] Both have used fistkind so far.

[SELECT_CASTE:F_VOID_P]
         [PLUS_ADDITIONAL_CASTE:F_VOID_M]
[CURIOUSBEAST_GUZZLER]

[SELECT_CASTE:M_HEART_P]
[SELECT_ADDITIONAL_CASTE:F_HEART_P]

[MENT_ATT_RANGE:EMPATHY:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:2500:3000:3250:3500:3750:4000:5000]

[SELECT_CASTE:M_BLOOD_P]
[SELECT_ADDITIONAL_CASTE:F_BLOOD_P]

[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
[PRONE_TO_RAGE:2]

[SELECT_CASTE:M_MIND_P]
[SELECT_ADDITIONAL_CASTE:F_MIND_P]

[MENT_ATT_RANGE:ANALYTICAL_ABILITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:CREATIVITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:INTUITION:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:5000:5000:5000:5000:5000:5000:5000]

[SELECT_CASTE:M_HOPE_P]
[SELECT_ADDITIONAL_CASTE:F_HOPE_P]

[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]

*MANIACAL LAUGH 2X COMBO*

DarthBoogalo

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #114 on: February 03, 2012, 08:47:26 pm »

I don't really understand these raws, are the interactions, laser eyes, luck steal and so fourth given to castes of a civ, or are they obtained through 'curses'?
 :-\
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SirAaronIII

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #115 on: February 03, 2012, 08:59:19 pm »

They're for got tigers of various aspects, except for the laser eyes which are for yellow blood trolls I think.
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Eagle0600

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #116 on: February 03, 2012, 09:48:26 pm »

To answer the actual question, I think these abilities are being given to castes, yes. It's worth noting that castes belong to races, not civilizations or (as I think you meant) entities.
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #117 on: February 03, 2012, 10:11:13 pm »

Yeah, I'll probably make all of the effects like something caused by a good region mist.

The problem with that is that you'll probably start getting god tiered BADGERS and god tiered goblins...

Eagle0600

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #118 on: February 04, 2012, 01:04:52 am »

I thought the idea was to create a race and entity for the god-tiers?
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Putnam

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Re: Fortbent: a Homestuck mod (v 1.2.5)
« Reply #119 on: February 04, 2012, 01:08:32 am »

Originally. The next version and expansions of interactions beyond that (especially the latter) should allow me to wean off of that idea a bit until god tiering is fully integrated into the interaction system.
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