Usually I wouldn't make a new topic for something like this but it looks that one of those things that just shouldn't go in the Modder's Workshop Thread.
I recently began work on a series of night creatures to liven up my adventures. The first on my list was the vampire.
Originally I was going to have them replace bogeymen, but then I got thinking. Wouldn't it be neat if they managed to blanket the planet without a civilization? So I gave them spheres and added the [POWER] token. What I didn't know at the time was that a civ leader won't convert spouses. I genned many worlds and the vampires usually went extinct within a decade because megabeasts ate them (seems goblin masters are a delicacy) or, in more rare cases, battle.
So what'd I do? I added more male and female castes so more than 2 world show up in world gen. They were still extinct, even though vampires ruled half the world at one point.Then I noticed that not one of the vampires had a spouse. After sifting through legends more thoroughly I realized the problem was probably that civ leaders wouldn't abduct random people to breed with. I removed the power token and returned them to wandering kidnappers.
It worked brilliantly until:
(Heckles are an extra race I modded in that are almost exactly like humans, but with the occasional wolfman-ish thing. It is definitely not the problem here.)
Ah... Huh? Apparently he abducted a woman had a kid, then abducted and married a man after she died. I figured this was a fluke until I found more gay vampire couples, in different worlds.
Aren't they supposed to abduct creatures of the appropriate (
opposite) sex? That's what it said on the wiki, but maybe, just maybe the tags work differently than reported (or I butchered them).
Here is the raw:
creature_HG_vampirebogey
[OBJECT:CREATURE]
[CREATURE:VAMPIREBOGEY]
[DESCRIPTION:A smallish creature that feasts on the lifeblood of the living. Now you'll know why you fear the night!]
[NAME:vampire:vampires:vampire]
[CASTE_NAME:vampire:vampires:vampire]
[CREATURE_TILE:'V'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:'V'][CASTE_SOLDIER_ALTTILE:'&']
[INTELLIGENT][BIOME:NOT_FREEZING][BIOME:TUNDRA]
[CANOPENDOORS]
[FANCIFUL][NO_DRINK][NO_EAT][NO_FEVERS][NO_SLEEP][NOEXERT][NOFEAR][NONAUSEA][NOTHOUGHT][NOBREATHE]
[SPHERE:DARKNESS]
[SPHERE:LONGEVITY]
[SPHERE:REBIRTH]
[SPHERE:LIES]
[SPHERE:MURDER]
[PREFSTRING:terrifying apetite]
[PREFSTRING:ghoulish acts]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HEART:ORGANS:GUTS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
---Major changes from humans---
[SELECT_TISSUE_LAYER:ALL:BY_CATEGORY:ALL]
[TL_VASCULAR:0]---Immune to bleeding by non heart shots
[TL_HEALING_RATE:20]---heal 5x as fast as skin
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]---this overrides the above for the heart
[TL_MAJOR_ARTERIES]
[TL_VASCULAR:100]---They bleed out 10x as fast to better simulate insta-death
[TL_HEALING_RATE:0]---override of the above
[SELECT_MATERIAL:ALL]---From here it should include everything
[SPEC_HEAT:100]---they're a hundreds of more times susceptible to heat
[MELTING_POINT:10078]---if fat'll melt this creature will
[BOILING_POINT:10180]---boil at water temp
[IGNITE_POINT:10075]---supposed to burn even when _above_ magma. Arena testing shows that even a little contact is the absolute end for a vampire, their heart burns and they bleed to death.
[HEATDAM_POINT:10072]
[COLDDAM_POINT:532]---at 500 degrees below 0 they take damage
[RELSIZE:BY_CATEGORY:TOOTH:50]
[RELSIZE:BY_CATEGORY:LIVER:75]---Lowered organ values and upped heart value so it is easier killed
[RELSIZE:BY_CATEGORY:STOMACH:100]
[RELSIZE:BY_CATEGORY:HEART:350]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500]
[ITEMCORPSE:COFFIN:NO_SUBTYPE:MUD]---it works oddly enough. I was either going to have them drop ash or die as bogeymen. I chose neither
[ITEMCORPSE_QUALITY:2]
[LAIR:WILDERNESS_LOCATION:30]
[LAIR:SIMPLE_BURROW:70]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_TROPHIES:35]
[HABIT:COLLECT_WEALTH:25]
[SPEECH:hgvampire.txt]---they have they're own separate .txt file
---/Major changes from humans---
[MAXAGE:1000:10000]
[BODY_SIZE:0:0:2700]
[BODY_SIZE:1:168:13000]
[BODY_SIZE:12:0:5000000]---Temporary measure so they don't get eaten as often in gen. 2 zeros should be taken off the ends of the last sizes
[BODY_SIZE:100:0:6000000]
[BODY_SIZE:1000:0:6750000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:100:100:100:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:100:100:100:130:200]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:75]
[ATTACK_PENETRATION_PERC:200]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_SUCK_BLOOD:75:150]
[BABY:1]
[CHILD:12]
[EQUIPS]
[NOCTURNAL]
[HOMEOTHERM:10000]---they're naturally the temperature of freezing water
[SWIMS_INNATE][SWIM_SPEED:50000]---this makes them take nearly harmless in water, if swims_learned they just walk around under water until they learn (and then their speed drops phenomonally)
[NIGHT_CREATURE_HUNTER]
[CASTE:FEMALE]---Caste spam for more night creatures on Gen
[FEMALE]
[LITTERSIZE:3:4]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]---These should be the problem, but if they are that means their wiki entries need to be updated
[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE:FEMALE2]
[FEMALE]
[LITTERSIZE:3:4]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE:MALE2]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE:FEMALE3]
[FEMALE]
[LITTERSIZE:3:4]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE:MALE3]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE:FEMALE4]
[FEMALE]
[LITTERSIZE:3:4]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE:MALE4]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE:FEMALE5]
[FEMALE]
[LITTERSIZE:3:4]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[CASTE:MALE5]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SPOUSE_CONVERTER][CONVERTED_SPOUSE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:LIGHT_BROWN:1:MAHOGANY:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:BLACK:5]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:100:0:200:0]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:300:0:400:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:500:0:600:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:YEARLY:0:1000:0:1:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:RAW_UMBER:1:SEPIA:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:3:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:3:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:3:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_GOLDENROD:3:IRIS_EYE_RED:3]
[TLCM_NOUN:eyes:PLURAL]
All my custom raws are noted like the above, really helps keep things straight. There is also no error log reports and I'd like to know if this is normal or if I screwed up the game somehow. Thanks in advance.
P.S. Sorry about this post's formatting, it seemed to blocky so I added spaces.