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Author Topic: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread  (Read 7720 times)

Phantom

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #120 on: July 25, 2011, 06:02:56 pm »

"Uh, Orman, did I hear 10,00 Xeno Warriors?"
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adwarf

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #121 on: July 25, 2011, 06:03:19 pm »

"If it does take that long I can buy us about five minutes by myself, but anythign more than that, and I am going to require mines, several more blocks of C-4, and two autoturrets, but I don't think you have that onboard do you?" said Wulfric as he examined the tatto of a sun on his right fist.
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #122 on: July 25, 2011, 06:05:17 pm »

"Alright, if we go in now, how long to wait for the storm to pass over?"

"Storm will take five hours to get here and pass us by." Captain Frost indicates.

"Uh, Orman, did I hear 10,00 Xeno Warriors?"

"You'll be lucky if thats all there is..."

OOC: @Adwarf: You have everything you need in the armory. It can be packed in the Warhawk beforehand.
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Phantom

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #123 on: July 25, 2011, 06:07:46 pm »

"...I'm going to use the restroom for a bit."
He leaves, and one can hear a quite thunk and a yell of: "WHYDIDISIGNUPFORTHISOWMYFACE."
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Taricus

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #124 on: July 25, 2011, 06:08:57 pm »

"Wulfric, have you ever seen 10,000 Xenos? They use wide-front tactics at brigade/regiment level. We'd be screwed from so many directions. And frost, I'm guessing we'll those hours as extra before the rest of the bugs arrive?"
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adwarf

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #125 on: July 25, 2011, 06:11:19 pm »

"Don't worry I could buy you guys ten minutes in that case, but you wouldn't be meeting me again in this life. Well now that the he freaked out I am going to go prep the gear for the mission I wll be needing a bit more than I originally thought with that bit of news. Also Miss Squad Leader if we are doing this before the storm you realize you will trap us in their with over 10,000 Xeno Warriors, so thats not an option if you want us to survive." Wulfric says over his shoulder as he goes to prepare his gear for the mission.
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #126 on: July 25, 2011, 06:15:02 pm »

"Wulfric, have you ever seen 10,000 Xenos? They use wide-front tactics at brigade/regiment level. We'd be screwed from so many directions. And frost, I'm guessing we'll those hours as extra before the rest of the bugs arrive?"

"Yeah-what Orman was saying was thats going to be their reaction time, once they realize they are under attack.
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Taricus

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #127 on: July 25, 2011, 06:18:18 pm »

"Any variables that'll affect that?
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #128 on: July 25, 2011, 06:21:36 pm »

"Xenos can communicate fast using Hive telepathy. Your squad psychic could lock down psi-communication from at least a dozen of them-maybe, if he's good-but once someone raises the alarm, the whole nest will know. About an half hour after that, the next nests in a hundred miles will know...and an hour after that after that, it's pretty much worldwide."
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Taricus

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #129 on: July 25, 2011, 06:29:05 pm »

"So the division so worth of bugs arriving within six hours is transit time or that an estimate when they'll catch on about lost patrols?"
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #130 on: July 25, 2011, 06:34:16 pm »

"So the division so worth of bugs arriving within six hours is transit time or that an estimate when they'll catch on about lost patrols?"

"Transit. They'll know the patrol is lost instantly, how long it takes them to determine that it was us is impossible to know."
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Taricus

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #131 on: July 25, 2011, 06:38:17 pm »

"Anyone got anymore questions, If not, we go in within the hour in a stormhawk"
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Kadzar

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #132 on: July 25, 2011, 06:40:23 pm »

"Yeah, what's the plan, exactly?"
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Luke_Prowler

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #133 on: July 25, 2011, 06:52:27 pm »

Roger was silent as he heard the news, taking his old cigar and relighting it. So what he thought was going to be a simple mission was now much more dangerous. That was pretty much he need to know. He took a puff from the cigar to calm his nerves and focus on the mission. the only thing he wondered was why they weren't getting access to the better guns, but that seemed rude to ask a superior officer. "Sounds fun"
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Taricus

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #134 on: July 25, 2011, 06:54:22 pm »

"The support squad goes in the front door while the assault squads go though the sides. Once in, the Supp. squad raises such a racket in Warrior kills that most of the Xeno warriors head for their position. That's when the assault squads strike their flanks."
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