The E.G.S Churchhill is moored on the 7th sublevel dock-restricted acess to all non-essential personnel-and it's a welcome sight when your about to head off on assignment-it's jet black, sleek and sexy, and shaped like a dagger. It's quad fusion engines purr silently, being warmed up for immediate takeoff. It's a small ship, with only a crew of about fifty, but they're well trained. They have experience with these sorts of ops...It won't be able to blast through any blockades, but it will get you where your going without setting off flashing red lights on the enemies sensor screens.
You each show your Ident Badges to the two Earthgov sentries, and board without incident. Any reservations you had about Navy life are quickly swept away-it's state of the art, with a fully stocked armory, gym, holographic shooting range, engineering bay and field laboratory.
Captain Frost-a woman as sleek and sexy as her ship, if you want to make the comparsion-cycles up the engines and is out of Hanover Station not 10 minutes after the last man (Wulfric) staggers aboard, and begins to make its way toward Antigen. Give or take, Captain Frost estimates at least 24 hours of jumpgate travel before your there. None of you actually fathom the speed and distance at which your travelling, space travel has become so common place, but it would probably cause a 20th century scientist an embolism.
The following services are available to you on your trip, which could help you in the mission to come.
-Lounge/Other than getting drunk, your mission handlers are here, willing to give you whatever help they've been allowed to give.
-Visiting the Bridge/Learning how this ship keeps its stealth could be useful for your own mission.
-Armory/Checking out which firearms you'll be using...well, who would pass that up.
-Holographic Shooting Range/Always fun. They've got several Antigen Scenarios programmed in.
-Gym/Building up your strength and stamina for an oncoming mission is usually reccomended
-Iso Tanks/Sort of like a Gym for Psionics...
-Engineering Bay/If your looking to tinker, this place has the tools...
-Field Laboratory/Earthgov has kindly provided a few frozen Xeno corpses for study, if your so inclined.
-Personal Quarters/Sleep is overrated.
You can assign your next actions for the 24 hours. Earthgov reccommends at least 8 hours of sleep, but that's not an order...