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Author Topic: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread  (Read 7704 times)

Dwarmin

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In the year 2142, Earthgov, and by extension Humanity itself, faced a threat to it's existence unlike it ever had before. An entire exploratory fleet has been lost at Medusa Prime. So fast, not even a single message had been sent back as clue to what had happened. The borders were reinforced with additional ships. The Military began a rapid period of rearmament and retraining. And specially trained Black Ops squads, composed of a few specially selected soldiers, began undertaking covert missions.

But most normal citizens didn't know any of that. They would never know. Perhaps that's for the best. This is the story of one of them-Taiya's Troublemakers, and what they did. The information that follows remains classified to this day
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #1 on: July 19, 2011, 05:29:48 pm »

Faction Dossier

Earthgov
Spoiler (click to show/hide)

Xeno Remnant
Spoiler (click to show/hide)
« Last Edit: July 21, 2011, 11:23:21 am by Dwarmin »
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #2 on: July 19, 2011, 05:30:32 pm »

Lore

Spoiler: Junker Tugs (click to show/hide)
« Last Edit: July 19, 2011, 08:55:49 pm by Dwarmin »
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #3 on: July 19, 2011, 05:31:19 pm »

Equipment

Spoiler: Armor (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Vehicles (click to show/hide)
« Last Edit: July 25, 2011, 07:12:25 pm by Dwarmin »
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #4 on: July 19, 2011, 05:36:39 pm »

The Last Gleaming-Mission 1/Operation Stead Burner

Sami Taiya and her squad had barely gotten time to know each other before she was summoned to her quarters to receive a personal encoded message.

-EarthGov HQ Incoming Message
Receiver: Sami Taiya
Location: Hanover Station

Got a mess for you to clean up sweetheart. Figured your fresh meat squad needed some blooding, before we give them a real mission. Details located within...

Operation Stead Burner
Our problems with the Xenos are just getting started, apparently. They were generally quiet, up until a few years ago, during the incident at Medusa Prime. Now they're all up in arms, with the Brain Caste demanding independence from Earthgov on behalf of their race. Unfortunately, for them "Independence" is another word for being allowed to breed and spread themselves through our stars with no restrictions. We really can't afford a long, drawn out conflict with them, especially with what's coming.

Objectives
-Destroy 50 Warrior Xenos
-Minimize non-combatant Casualties
-Do not destroy the Xeno Nest
-Do not leave anyone or anything behind, at least intact

Your being sent to Antigen-remember that place? We need you and your squad to lay waste to a small bug nest. Don't kill the eggs, or the Workers, or the Mothers. Just kill the warriors, to show them we can. For the love of God, don't destroy the nest. And don't get caught, or leave any trace behind-man or technology. They'll know its us, but we don't want to give them trophies.
Earthgov hopes a show of force combined with a show of mercy will impress their Warrior Caste and Priest Caste to give us a little leverage in negotiations. We'll see...

Target zone
We'll drop you on is a natural shelf of high density metals-should keep you safe from the Tremor Hunters, for a little while, at least. The Xeno Nest is located at least a mile from there. Thermal scans say the Nest if fairly small-only about 100 Xenos in all, about half of those warriors. No telling what special variants they have prepared.
Burn all the Warriors, then get back to the bird for pick up.

Support and Equipment Available
We can't give you fire support for this mission-your being flown in on a Stealth Ship, the E.G.S Churchhill, for one, so don't expect rescue if you mess it up. The Ship will be able to give you heat scanning on a ten minute delay, but every communication risks the Xenos pinpointing its location, so be careful. Your going in on your two feet, jump jets authorized, of course. We can't promise you nukes or viral bombs, but if you really want them...we can try to get to them for you. We can provide vehicles, but you know very well how easy those are to leave behind.

Any questions?

((The rest of the team is located is the lounge of Hanover Station, or their own personal quarters, awaiting Squad Leader Sami Taiyas mission brief. You can RP now, and I'll start filling in the lore posts.))
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Luke_Prowler

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #5 on: July 19, 2011, 06:27:10 pm »

Down in the Hanover lounge, next to a holo-screen showing a stunning view of a grassy plain on some faraway planet, a large man was sitting down with a book in his hand and a old cigar in his mouth. Roger Blackwater was a ex-miner who looked older than his year (mostly thanks to his previously mentioned job) who joined the space marines for a very simple reason: because marines get paid more for doing the exact same thing. Going down into dangerous territory in search of some objective that's only important because some guy hiding safely in his chair said so. If you thought that miners didn't get attacked by space bugs or shot at by rebels and space pirates, then you would be dead wrong. At least the marines corps gave you a gun.

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Taricus

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #6 on: July 19, 2011, 06:37:55 pm »

Taiya Had just finish filing of the reports after receiving the mission brief. She proceeded to head to the lounge of the Hanover, waiting for the rest of the squad.
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Shootandrun

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #7 on: July 19, 2011, 06:44:56 pm »

Right next to Roger, another man was looking at the ceiling, bored. Daniel Laliberté was'nt as large and strong as the man to his side, but his equipment left no doubt on his job. Three years ago, he was working in construction, where he got his only physical augment. He did'nt exactly remember why he decided to become a space marine back when he was still a normal citizen - he was pretty damn sure it was'nt a good reason, though.

Having nothing to do, he took his combat knife and began to sharpen it. He was relieved to see his squad leader enter the room. Action was about to start.
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adwarf

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #8 on: July 19, 2011, 07:02:35 pm »

Wulfric walks down the corridor to the lounge, adn plops onto a couch, and pulls up a holo-display quickly checking that his gear had all been delivered as it should have.
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Toriad

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #9 on: July 19, 2011, 07:30:01 pm »

Closely behind Tanya followed a bearded young man, Joao Caine, a former member of the 601st special reconnaissance element of the marines. Perhaps his most notable feature was his scarred lips. Joao had a massive scar on his lips that gave him a permanent sneering look. He was whispering something into the squad leader's ears. Perhaps some form of warning.
« Last Edit: July 19, 2011, 07:35:47 pm by Toriad »
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Luke_Prowler

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #10 on: July 19, 2011, 07:42:31 pm »

Roger poked head from his book, a manual for a bulky machine that most people probably never heard of, and scanned his eyes across the room, or rather one eye and what looked like the front end of a camera. To his side was another a man sharpening his knife, whom Roger assumed was another boot-stomper like himself. He reactively checked the left side of his belt, finding that his brass knuckles were still there. It was by no means standard issue, but it made him feel safer having it around.

Aside from the other grunt and the guy on the couch across the room, his squad leader had just walked into the room. She the only person he really bothered to remember since he would have to take orders from her for who knows how long. There was also some ignorable guy following on her heel, probably some suck up. Hopefully, they'll get to shoot something soon.
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Phantom

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #11 on: July 19, 2011, 08:27:57 pm »

Lev casually walks into the area, appearing to have a chat with...
Erm, he appears to be speaking to his sentient data-disk by using a PDA. Strange man. He leans on the wall next to the doorway and continues his chat, utterly ignoring everyone else in the room.
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Dwarmin

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #12 on: July 19, 2011, 08:52:06 pm »

Everyone is momentarily distracted by a breaking local news report on the television, which reports that a Junker Tug violated Earthgov space, refusing orders to stop, and was summarily shot down. An Earthgov spokesman is saying that they were smuggling illegal Uranium, and that the debris sight is highly radioactive, and ships are enforcing a quarantine zone around it.

It's a little bit odd-Junkers don't usually smuggle things like Uranium, but then again, what it isn't odd these days, The report changes back to the previous program, and everyone turns back to what they were doing.
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Shootandrun

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #13 on: July 19, 2011, 09:00:10 pm »

Daniel looked at the television for a moment. He was surprised that they interrupted a program only to tell people that some idiot smuggling Uranium had been shot down. Once the report was finished, he got up and closed the TV - no one in the room was listening anyway. Looking even more bored than before the news report. He picked up a cigarette, checked his pockets for a lighter and turned towards the grunt next to him.

"Got a fire?"
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Luke_Prowler

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Re: Shines the Name-Misson 1, Stead Burner/Space Marine RPG play thread
« Reply #14 on: July 19, 2011, 09:11:01 pm »

Roger watched the television as the news of a junker being shot down. Junker Tugs getting attacked was nothing new, but it was the reports of Uranium that brought his interests. Where the hell would scavengers get something like that (assuming that the reports of radioactive material wasn't a lie)?

When Daniel asked him for a light, the ex-miner reached into his pocket a pulled out a massive zippo lighter, flicked the top of and lit the cigarette with a single practiced motion. "Here you go"
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