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Author Topic: Droplet - An Evolution Toy - Updated 9-1-2011  (Read 18224 times)

Supercharazad

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #120 on: July 30, 2011, 05:28:50 am »




Those tiny red cells are amazing. They evolved from a weak little photosynthetic cell with one chloroplast and 2 starches, and now they have no chloroplasts, 2 starches, breed quickly and leech energy off the big green ones.

Maybe the green ones need weapons...

EDIT: 5-6 reds now have a spike, and they completely cover the greens.
My attempt to give green cells weapons didn't work, it was bred out in seconds. This may be because the reds sucked all the life out of those particular greens but still :/
« Last Edit: July 30, 2011, 05:33:34 am by Supercharazad »
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Max White

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #121 on: July 30, 2011, 05:37:18 am »

Looks like you have managed to breed a super virus Super.

Supercharazad

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #122 on: July 30, 2011, 05:43:42 am »

Looks like you have managed to breed a super virus Super.

Actually, it's funny how now the green cells are going strong still (breeding rarely, but still breed), and the reds near the bottom have evolved spikes and have become eaters which can't feed off other cells, because the other cells die.
They just mull around near the bottom feeding off the greens that die of old age.
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Max White

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #123 on: July 30, 2011, 05:46:15 am »

Sounds like the plot of an old movie...
Spoiler (click to show/hide)

Supercharazad

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #124 on: July 30, 2011, 06:10:01 am »


And then there was a homogenous mass.
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Max White

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #125 on: July 30, 2011, 06:17:16 am »

Well, there is always the pink colony... For now.

Supercharazad

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #126 on: July 30, 2011, 06:22:43 am »

Suggestion: Make it so as we can click and drag to make a box, then it selects all cells within that box. All cells in the box are affected by changes made within the box, and you can delete or severly curb a species.
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Gamerlord

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #127 on: July 30, 2011, 09:48:04 am »

Try making a colony of tiny plants, then make a single parasite in the centre. The population of the parasite will explode. It's bloody incredible.

Stargrasper

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #128 on: July 31, 2011, 05:53:09 pm »

This is interesting...people keep saying the perfect creature is a plant.  So I created a small, fast reproducing plant and left the sim on through the night.  It now consists of mostly animals in the sunny part of the drop and only a very few plants left on the outskirts.

EDIT: After running for approx. 24 hours, the program finally crashed inexplicably. :(
« Last Edit: July 31, 2011, 06:39:23 pm by Stargrasper »
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Gamerlord

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #129 on: August 01, 2011, 01:39:59 am »

quick question, is there a pop-limit? Cos after a while my plant cells stop splitting, and that's annoying.

Max White

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #130 on: August 01, 2011, 02:46:47 am »

Hmm, so are you willing to hand out source, or will you keep your code to yourself?
I mean I would understand not wanting to just hand out the source code, as this thing clearly has some market potential, but we do love a guy who let's he's code hang out.

Spreggo

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #131 on: August 01, 2011, 09:01:00 am »

Gamerlord: Yes there is, otherwise droplet will eat your computer with exponential splitting. Maybe I will add a toggle for this.

Max White: Probably not - the principals and implementation are simple enough that it wouldn't be necessary (probably more of a hindrance) to anyone trying to make this sort of thing for themselves.

Not sure about that market potential though :)


DrPoo

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #132 on: August 01, 2011, 09:35:41 am »

Spreggo! I really like your sim!
Usually it just becomes big cloudy photosynths, with occasional big fat arses eating them up, also sometimes i get crashes, it crashes every 15 minutes or something, i am on a Windows 7.

Also sometimes i get huge SPIKY clouds covering all of the light, killing any other speices.
Also after figuring out how to do SRS on organisms i had a much easier time introducing custom engineered pest controllers
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DeKaFu

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #133 on: August 03, 2011, 10:55:16 am »

On windows XP, I tried this and it seems to crash within a few minutes of starting up every time.

It seems like it'd be interesting if I could actually let it sit longer. :P
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Spreggo

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Re: Droplet - An Evolution Toy - Updated 7-29-2011
« Reply #134 on: August 03, 2011, 06:58:51 pm »

Unfortunately I think part of the problem is the Allegro libraries I'm using. It is very useful but it is still in development and not perfect. I'm going to be adding some graphics error catching in the next release to see if that relieves some of the crashes.
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