Not to mention that a lot of the complaints about Diablo 3 is that you can't really buy it, but in fact that you buy some sort of login client to play on their servers.
So that people complain about it without playing it (because they like, I don't know, owning a game instead of a solo multiplayer game client) is perfectly valid in this case.
To be fair on D3, with software in general you never own the software. You only purchase a licence to use their software.
That's just legal mumbo-jumbo. You own the game as much as you own a record or a painting or a book. The only reason it's a "license" is because some bought judge decided that, not because of some physical aspect of the goods.
It's like that
Eminem royalties case. The record label decided purchase via iTunes is a license, because it was in their own interests to restrict "buyers" as much as possible. So the guy sued the label for more money, because "licensing" songs pays better than "shitty % of the sales". And they were all "nuh-huh! it's a SALE, not a LICENSE!" Flip-flopping at its best.
So the next time someone says "you don't own a game" think hard why is that, and who decided it was that way, and how much money was involved. Besides, arguing it from a legal standpoint is kinda like saying that "legally", a game doesn't suck. We're not discussing whether what they're doing is legal or not. It's simply a very hostile action against customers.
I don't see an issue with people complaining about a game they don't own, considering that usually there are reasons they don't own it. Mentioning these reasons seem reasonable to me.
My point exactly.
Also whats up with the people who play the game for ~200 hours, and then decide that they never liked the game? This both confuses and baffles me. Were they expecting the game to change on the 178th hour or something? (This can apply to other games too).
There are many possible reasons for that. Denial, genuinely wanting to like the game and trying again, seeing more and more of its flaws the more they played it?