I'll probably give this another crack as well. After all the buffs I'll have another go at my chain gang DH. It's now at 90% (x4, so 360% for most shots), with some cold, lightning or arcane on my weapon and high crit it might be fun. Mega slow death, with maybe some debuffs/mini-AoE, just the mobs will go down in lumps rather than one at a time. I'll see how some other CC stacks on it, even more-so once the CC changes in 1.05 come through.
While I'm not leveled enough to do it yet (I got bored of D3 pretty early), how do people think this would work?
Entangling Shot w/ Chain Gang
Elemental Arrow w/ Ball Lightning
Vault w/ something
Caltrops w/ Jagged Spikes or Bait the Trap
SS w/ something
Another dps'y
Tankish build with plenty of LoH and crit, a bit of movement/escape options and enough stackable dps to hopefully burn down mobs. Chain gang them a couple of times (should slow most of the mob), E.Arrow should pull multihits on slowed mobs, escapes of smoke screen and vault. Caltrops would be used with J.Spikes for tanking situations (stack them and hope) or as a preboost for extra crit. A bit of cold or silencing might be handy on the main weapon to make life easier (cold wont stack with entangling, but crits freeze and e.arrow needs something extra). Chaingang is very easy to mouse-lock faster targets/teleporters as well.
Any ideas for the last skill?