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Poll

What should be our stance toward the Infidels?

A) Open Warfare: Shoot them as soon as we can.
- 15 (48.4%)
B) Cold War: Establish borders, and try to out-grow them.
- 16 (51.6%)
C) No War: Let's share the solar system.... For now.
- 0 (0%)

Total Members Voted: 31


Pages: 1 ... 24 25 [26] 27 28 ... 30

Author Topic: Let's Play Aurora:Jihad In Space Well, it is dead... But a new one is coming!  (Read 40357 times)

Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #375 on: September 16, 2011, 05:45:45 pm »

Try to respect the orders template. Just edit it from what the previous guys posted.

Also, the gay trucker was kinda short (1m 60 something) but not  a midget.
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shadenight123

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #376 on: September 17, 2011, 02:09:18 am »

Research jump gate construction
build jump gate constructor.
search for jump spot
jump away and look for suitable planet with minerals. or system with minerals.
colonize it.
transfer everything on new system
build war ships that can shoot down things coming from the "sol" jump gate.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

thobal

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #377 on: September 17, 2011, 04:36:07 am »

I dont know that much about Aurora.

RESEARCH
Develop Lightly/Un-Armed Probe with large active sensors. (reusable if (research time < 1 turn && productionTime < .5turn))
PRODUCTION
ASAP: Begin construction of said probes.
Produce capitol ships.


Spoiler (click to show/hide)
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #378 on: September 17, 2011, 05:12:42 am »

You actually don't have fighters. What you have are gunboats (GB) (fighter engine need another, kinda expensive tech). And they aren't that bad, what happened is that in the one battle you fought, you had 7,000 tons of ships to their 18,000 tons. The result would have been much more different if you had 18,000 tons worth of GBs.

But yeah, they are outclassed, since a new class of gunboat was designed. You should start producing that one instead.

As for the light probe, do you want a single-use, drone-carried probe (a missile with sensors) or a GB with large sensors? If the latter, you could just use a Mesrin.
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thobal

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #379 on: September 17, 2011, 12:14:30 pm »

WHAT SHEB SAID

Can the Mesrin out run the know enemy vessels, cross the inner solar system and make it back? If so, I say start sending them in pairs and quartets(or just a few alone) to try and discover the designs and disposition of the enemy fleet.

Active sensors get you designs, right?

I'm thinking maybe a cheap, single use probe to test the enemy firing ranges if not.
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #380 on: September 17, 2011, 08:07:07 pm »

You actually already know of two enemy classes: a escort with railguns and a large cruise with particle beam. Their stats are in the OP. Also, you need Mesrin to lead your FACs, and got only a few of them as of now.
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thobal

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #381 on: September 18, 2011, 07:46:09 pm »

Right, we only know info on two classes. We need more data.

RESEARCH
Design weapons with Range ~155,000km
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Zebulon

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #382 on: September 19, 2011, 05:18:10 am »

Been following this since the downtime started; gonna jump in now that it's back on track. This is mostly food for thought for the players, not any sort of orders.

One question for Sheb, though - what's our capacitor recharge rate tech? I'm not that familiar with beam weapons, but it seems like we need a capacitor recharge of at least 3 to get the current Hufuf guns. It's not listed in the tech report but I can't figure out how you built those guns without it.

-

We're not going to be beating them on range any time soon. Particle beams have good range and the damage is flat across the whole range - tinkering with the game, it'd take us two steps up on both Laser research trees to get a laser that could outrange them, and even then it would only do one damage per shot due to the damage falloff. Of course if they switch to lightly armored ships because of our mesons, that would be a nice surprise... but we'd need like, 6000 total RP for the focal size and (I imagine) another 6000 RP for whatever the range tech is called. Our EW guy also has a whopping 0% research rate.

Sidenote - holy crap, that's a lot of construction/production guys. With that scientist load out, staying the course and swarming the enemy with sheer tonnage is probably our best bet - the actual quality of the ships can lag somewhat. On the subject of research; when we get time, we should probably invest in a military academy or two. It might be too little too late, but getting some more diversified scientists would be great (or, you know, dozens of extra navy/ground officers we don't need. Maybe it's not a gamble worth taking.). Also, maybe we should divert one lab (especially if it's only going to make the tech come a few days earlier) to Bahrami so he has a chance to get that 0% EW rating up some?

FAKE EDIT: All the numbers down there assume the new Hufuf Mk II. For the curious, the current Hufufs take 42 seconds to close the range (which speaks to the fact engine tech is really a lot more valuable here)

I fiddled with some numbers, thinking that maybe if we increased the Hufuf's meson cannon's range a little, we could lower the time it takes to close to firing range enough to matter. It currently takes 24 seconds (5 rounds). If we increased the caliber on the mesons (which is a tech we already have), we would get down to a 20.something seconds (which I think wouldn't matter because we still wouldn't be there until the fifth round). Unfortunately, that also decreases the rate of fire to 10 seconds, which is bad; we'd need another level of capacitor recharge rate to fix that. Adding another level of focusing tech would get us an 80,000 km range, which decreases it to 16 seconds (four rounds).

Of course the kaffir will certainly be researching their own stuff, and particle beams get a lot more range per level*.   :-\ I'm not sure the rather small gains are really worth it compared to just getting faster Hufufs, but new engines are RP intensive and we do technically have an Energy Weapons guy.

*(by the same token they may think they have a good enough range advantage and focus on other tech; who knows!)

-

I think another year spent massing Hufufs and improving our ability to outbuild the enemy isn't exactly one wasted, in any case.

Also we should probably prioritize getting a shipyard that can build Mersin; call me paranoid, but in the unlikely chance we lose the two we currently have it'd suck to have to rely on the Ashdod's active sensors. If they're capable of acting as recon craft, this would also let us afford to use/lose some in that role.

Speaking of recon... This is probably a stupid and/or crazy idea, but we could make another feint into the asteroid belt. I'm thinking either a minimal force intended to lure out the enemy, let us get a snapshot of them, and then retreat (which has a good chance of losing us a freighter), or a large enough force that can take out a couple of Werewolves intending to come and investigate. I'm thinking either they reveal more of their fleet to us, or we can use it as a sort of ambush. I don't know if the FACs really have enough range to get out there and back on their own, though, and an Ashdod's not gonna outrun 'em in any case.
« Last Edit: September 19, 2011, 05:22:45 am by Zebulon »
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #383 on: October 01, 2011, 10:23:51 am »

From the Journal of Ali-el Buswara, Regent of the Califate.

17 of January

Yesterday was a day of grief and sorrow all over the land. Our beloved Caliph, that fell ill as the new year came, died after two weeks of painful agony.

His death sent ripples of fear throughout the realm. Some said he was poisoned, other that the kaffirs had spies among us, ready to strike at our leadership. Worse still, prominent clerics started arguing that by loosing so many ships, the Caliph and angered God himself, eroding the very base of our power.

As if that wasn't bad enough, the Caliph's son, Jamar, is barely 8, and much to young to protect the Caliphate. As such, the Council appointed me regent, to rules until Jamar's sixteenth birthday.

Seeing as we're so far behing the Kaffir in military power, I immediately ordered a new shipyard built to build the new Mesrin. I also modified the blueprint for the Hebron Mk.II, making it even faster, and ordered the shipyards to retool to produce the new classes.

Spoiler: Hebron Mk.II (click to show/hide)

I also assigned a single lab to Badhra Barhami, our energy weapon “Specialist”, hoping for his skills to improve.

26th of January

A slipway had been added to the Benevolent shipyard. It'll now be retooled to produce Hufuf Mk.II. Once this is done, we will refit our existing fleet to the new standard.

1st of  February
The three lasts Hufufs have been built. From now on, all ships will use the new, more modern template.

16th of February
A set of Construction Factories have been built, bringing our total to 190. We can now start work on the new shipyard.

6th of March
The Benevolent can now produce Hufuf Mk.II. Refit are quite expensives, but given the superiority of the new design, it is worth it. A new slipway will be added, to help refitting our whole fleet.

1st of May
The Merciful shipyard has been extanded to accommodate ships of up to 15,000 tons. It'll now retool to produce the new Ashdod Mk.II.

11th of July
The first 5 Hufuf Mk.II have been completed, work now start of refitting the next 5 Hufufs.

16th of August
We can now produce Hebron Mk.II. Our old Hebrons are being retooled as we speak.

21st of September
Abdul Al-Azred, our genius construction specialist, disappeared today in mysterious circumstances. Neighbors speak of weird shapes and weirder sounds coming from his basement at night, but investigation showed nothing but a strange, foul-smelling ooze.

With the death of our Caliph, the death of our best oulema is another blow to the Caliphate. Al-azred's disciple,  Jamal Ben Ali will continue his work, but he's not as skilled as his master, and the project won't be ready until the end of January.

Due to Jamal's lower adminsitrative skills, some labs couldn't be used, and were set to continue research on Jump Point Theory.

16 Novembre
Five more Hufufs Mk.II have been completed.

1st of January 1546
This year was harsh on us. The death of Al-Azred, coming right after the Caliph's, shook us all. However, the new Hufufs feel me with pride, and I cannot wait to see them used to crush the infidels.

May Allah grant us victory!
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Updated 08/26
« Reply #384 on: October 01, 2011, 10:30:02 am »

State of the Caliphate


Spoiler: Titan (click to show/hide)

Spoiler: Technologies (click to show/hide)
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Stworca

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About time you updated, now keep up the pace *whip*
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Sheb

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I swear to God I shall never let this one die, but necro it again and again.

Now, orders for me?
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USEC_OFFICER

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I swear to God I shall never let this one die, but necro it again and again.

We expect nothing less, and a lot more.
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Stworca

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I swear to God I shall never let this one die, but necro it again and again.

Now, orders for me?

No idea, i have never played Aurora. :o (it's on my TO DO list, but there are many things above it.. so.)
Be mean to aliens and waltz all over their lawns.
« Last Edit: October 01, 2011, 11:23:38 am by Stworca »
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shadenight123

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i realized it just now...
how about:
build 60 more automines
research mining production increased of one.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.
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